BizHawk/BizHawk.Client.EmuHawk/DisplayManager
zeromus 6b1fa399c5 fix bug where lua layers wreck AR logic 2014-05-07 01:27:41 +00:00
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Filters fix bug where lua layers wreck AR logic 2014-05-07 01:27:41 +00:00
DisplayManager.cs fix bug where lua layers wreck AR logic 2014-05-07 01:27:41 +00:00
DisplaySurface.cs massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now 2014-01-28 04:39:27 +00:00
FilterManager.cs fix a crashy bug in displaymanager when OSD layer is removed 2014-04-16 16:31:37 +00:00
OSDManager.cs Fix crash on input display for dual gameboy 2014-05-03 12:58:34 +00:00
RenderTargetFrugalizer.cs work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console; 2014-04-15 21:46:18 +00:00
SwappableBitmapBufferSet.cs massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now 2014-01-28 04:39:27 +00:00
SwappableDisplaySurfaceSet.cs fix bug with lua console wrecking mainform rendering; fix clear button in lua console to actually work 2014-05-01 07:10:07 +00:00
TextureFrugalizer.cs work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console; 2014-04-15 21:46:18 +00:00