.. |
Atari2600
|
Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update
|
2014-07-25 01:55:21 +00:00 |
Cheats
|
remove a toolhelper method that wasn't adding much value
|
2014-07-28 02:15:21 +00:00 |
GB
|
Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
|
2014-07-27 15:22:30 +00:00 |
GBA
|
Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update
|
2014-07-25 01:55:21 +00:00 |
Genesis
|
Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update
|
2014-07-25 01:55:21 +00:00 |
HexEditor
|
Cleanup the InputPrompt class, removing unused methods, and converting some silly methods into properties allowing some pretty array initializers instead of function calls
|
2014-07-28 02:40:30 +00:00 |
Lua
|
add some extensions to the ControlExtension class for converting cruddy .NET 1.0 collection objects to IEnumerable<T>, and start removing some code in specific forms that work around cruddy .NET 1.0 stuff
|
2014-07-28 03:01:57 +00:00 |
NES
|
Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
|
2014-07-27 15:22:30 +00:00 |
PCE
|
Convert some static methods in ToolHelpers to extension methods
|
2014-07-28 01:51:11 +00:00 |
SMS
|
Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update
|
2014-07-25 01:55:21 +00:00 |
SNES
|
Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update
|
2014-07-25 01:55:21 +00:00 |
TAStudio
|
TASTudio - another fix for the designer regarding the PlaybackBox, support column click toggling boolean buttons for the selected rows
|
2014-07-28 16:43:47 +00:00 |
TI83
|
Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update
|
2014-07-25 01:55:21 +00:00 |
VirtualPads
|
a slight work around for N64 virtualpad, a button will be the default focused widget now instead of the numeric, which avoids the "ding" problem by default (if they focus onto a numeric it will happen of course, but at least it doesn't start in this state)
|
2014-07-27 14:16:12 +00:00 |
Watch
|
Cleanup the InputPrompt class, removing unused methods, and converting some silly methods into properties allowing some pretty array initializers instead of function calls
|
2014-07-28 02:40:30 +00:00 |
BatchRun.Designer.cs
|
add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
|
2014-01-15 02:16:06 +00:00 |
BatchRun.cs
|
Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
|
2014-07-27 15:22:30 +00:00 |
BatchRun.resx
|
add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
|
2014-01-15 02:16:06 +00:00 |
BatchRunner.cs
|
Add OSD message notifier to CoreComm
|
2014-03-18 03:03:53 +00:00 |
IToolForm.cs
|
Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update
|
2014-07-25 01:55:21 +00:00 |
InputPrompt.Designer.cs
|
Movies 2.0 - some progress towards supporting floats
|
2014-02-25 02:56:32 +00:00 |
InputPrompt.cs
|
Cleanup the InputPrompt class, removing unused methods, and converting some silly methods into properties allowing some pretty array initializers instead of function calls
|
2014-07-28 02:40:30 +00:00 |
InputPrompt.resx
|
Rename Multiclient folder
|
2013-11-03 04:05:56 +00:00 |
ToolBox.Designer.cs
|
PCE Sound debugger - autoload and other standard options on tools, dialog fixes that I do to all tools, add to toolbox
|
2014-07-14 16:01:35 +00:00 |
ToolBox.cs
|
Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update
|
2014-07-25 01:55:21 +00:00 |
ToolBox.resx
|
Add GB GPU viewer to toolbox, and clean up some toolbox behavior
|
2013-12-22 03:15:53 +00:00 |
ToolHelpers.cs
|
remove a toolhelper method that wasn't adding much value
|
2014-07-28 02:15:21 +00:00 |
ToolManager.cs
|
Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update
|
2014-07-25 01:55:21 +00:00 |
TraceLogger.Designer.cs
|
Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic
|
2014-01-30 15:28:05 +00:00 |
TraceLogger.cs
|
Cleanup the InputPrompt class, removing unused methods, and converting some silly methods into properties allowing some pretty array initializers instead of function calls
|
2014-07-28 02:40:30 +00:00 |
TraceLogger.resx
|
Rename Multiclient folder
|
2013-11-03 04:05:56 +00:00 |