BizHawk/BizHawk.MultiClient/config
zeromus 8d7da30681 snes-refactor bsnes bindings to work via external process. should solve all stability problems. there is much sloppy transitionary code still in this commit; we need to smoke out any killer issues with this approach before committing too heavily. speed is close enough to last release, and can still be improved. 2012-12-21 07:23:55 +00:00
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ControllerConfig Controller Config - show conflicts with in a particular controller itself 2012-12-04 23:12:04 +00:00
ControllerImages Controller Config - add Atari 7800 joystick image 2012-12-15 03:17:00 +00:00
AutofireConfig.Designer.cs Autofire Config - Add flag for the "Take lag frames into account" feature, true by default 2011-08-29 22:25:40 +00:00
AutofireConfig.cs Config dialogs - OSD message when cancelling 2012-09-27 00:14:51 +00:00
AutofireConfig.resx Autofire Config - Add flag for the "Take lag frames into account" feature, true by default 2011-08-29 22:25:40 +00:00
ControllerConfig.Designer.cs Controller Config - add Atari 7800 joystick image 2012-12-15 03:17:00 +00:00
ControllerConfig.cs Atari 7800 - controller config tag highlighting logic, add bios_info.txt to MakeRelease batch file 2012-12-15 14:10:52 +00:00
ControllerConfig.resx Checking in my 2nd attempt at an input config overhaul, currently not hooked up 2012-09-30 19:57:33 +00:00
GifAnimator.Designer.cs Minor fixups to gif animator dialog 2012-03-04 21:00:58 +00:00
GifAnimator.cs Can now make Animated Gifs Huzzah 2012-03-04 20:37:49 +00:00
GifAnimator.resx Minor fixups to gif animator dialog 2012-03-04 21:00:58 +00:00
HotkeyWindow.Designer.cs fix problem in last commit. also, rename a number of ui references to "AVI Recording" to "A/V Recording" since it isn't particularly about AVI format 2012-11-25 15:51:18 +00:00
HotkeyWindow.cs Open Virtual Pad hotkey 2012-11-23 17:03:10 +00:00
HotkeyWindow.resx Hotkey & Controller config - set accept & cancel button properties 2011-09-10 21:24:15 +00:00
InputWidget.cs Controller Config - show conflicts with in a particular controller itself 2012-12-04 23:12:04 +00:00
MessageConfig.Designer.cs Message Config - fix X/Y values not updating when typing directly into the numeric boxes 2012-09-27 01:01:35 +00:00
MessageConfig.cs Message Config - fix X/Y values not updating when typing directly into the numeric boxes 2012-09-27 01:01:35 +00:00
MessageConfig.resx Replace the "Play" and "Record" messages for movies with Icons. 2012-04-16 21:04:00 +00:00
PathConfig.Designer.cs 7800: path config connected for saveram 2012-12-16 18:39:05 +00:00
PathConfig.cs 7800: path config connected for saveram 2012-12-16 18:39:05 +00:00
PathConfig.resx 7800: path config connected for saveram 2012-12-16 18:39:05 +00:00
PathInfo.Designer.cs Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%) 2012-10-05 00:49:04 +00:00
PathInfo.cs Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%) 2012-10-05 00:49:04 +00:00
PathInfo.resx Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%) 2012-10-05 00:49:04 +00:00
PathManager.cs snes-refactor bsnes bindings to work via external process. should solve all stability problems. there is much sloppy transitionary code still in this commit; we need to smoke out any killer issues with this approach before committing too heavily. speed is close enough to last release, and can still be improved. 2012-12-21 07:23:55 +00:00
SoundConfig.Designer.cs sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well. 2012-10-11 00:44:59 +00:00
SoundConfig.cs throttling UI is now set up to be done in one of three ways: sound, vsync, timer. in addition, there's an option to use vsync even when not throttling to it (but this doesn't really work too well...) 2012-11-12 17:57:11 +00:00
SoundConfig.resx Set minimum size and some anchoring fixes for config dialogs 2011-09-10 21:35:17 +00:00