317 lines
12 KiB
Plaintext
317 lines
12 KiB
Plaintext
v1.18: 01/15/2007
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- added the option -biosdir to define bios directory path
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- added the option -romdir to define rom directory path
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- added the option -help to help display
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- directory search fix : When you don't have the "roms/" and/or "bios/"
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directory, the program will dump core (by Walter de Jong).
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- O2Launcher works now, o2em ignore roms and bios path if o2Launcher
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is running.
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- quad display fix: changed the way quad chars are drawn, fixes problems
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in KTAA as well as score display in Black Hole and Red Baron (Soeren Gust)
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- support for Soerens MegaCART bank switching (Information about
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how to use this will be included in the next verison of Soerens
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Bios-Documentation) (Soeren Gust)
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- new feature in debugger: savevpp to make an uncompressed dump of the VPP
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screen and slide data (Soeren Gust)
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- dis48: fix to work under linux again (Soeren Gust)
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- init_sound volume is not set to maximum (By Gunter Wambaugh)
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- added makefile and options for freeBSD (By Gunter Wambaugh)
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- Other minor fixes.
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all the next changes were implemented by Manopac:
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- added the option -s0 to redefine the system keys (see o2em.txt for usage)
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- bugfix: highscore-file is only written if scoretype is set
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- changed Default Stick 1 key from right <Control> to "L" to enable Fire and
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movement at the same time
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- two joysticks can be used now: first stick in command-line is mapped to joystick 1,
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second to joystick 2 (compatible to old command line options)
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- changes in debugger: status of registers is now displayed after instructions
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are executed
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- new features in debugger: savedatah and savedatab to save data from memory
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as sourcecode ("db xxx")
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- changed Default Stick 1 key from right <Control> to "L" to enable Fire
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and movement at the same time
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- two joysticks can be used now: first stick in command-line is mapped to
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joystick 1, second to joystick 2 (compatible to old command line options)
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- changes in debugger: status of registers is now displayed after
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instructions are executed
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- new features in debugger: savedatah and savedatab to save data from memory
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as sourcecode ("db xxx")
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- removed the limit that KTAA was the only 3K enabled rom (every
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rom divideable by 3K is allowed now)
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- dis48: added option -bios to disassemble bios (start at address 0)
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- dis48: empty line after each page
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- new feature to save the highscore in games (F6 to set in game)
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- new feature to save/load state (F2/F3) (with command line option savefile)
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- new features in debugger: savevdc and saveext to save data from Extram and VDC
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- new feature in debugger: viewsprite
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- new feature in debugger: bp (breakpoint) - o2em runs with output until
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breakpoint is reached (bpc to clear)
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- new feature in debugger: so (step over) - runs to next instruction in memory
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- more explicit register display (P1 & PSW)
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- fixed the "double size sprites are shifted only 1 instead of 2 pixles" bug
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- new features in debugger (load / save file, change values in memory,
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assemble to memory)
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v1.17: 05/01/2005
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- BIOS identified by CRC, to activate a specific BIOS type: -o2rom, or
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-g7400, or -c52, or -jopac. The old form can be used. See O2EM.txt for more.
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- Automatic identification of BIOS VP+ when the selected game is only VP+.
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- Creation of the standard directories (ROMS, BIOS, VOICE) when uncompressing
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O2EM archive.
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- ATLANTIS, FROGGER, COMANDO NOTURNO and CATCH THE BALL now work without
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graphic bugs. This correction is based on a specific patch for each game.
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Thanks Rafael Cardoso for reports these bugs.
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V1.16: 12/28/2004
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- Fixed a slowdown in Pick Axe Pete (based on a patch by Arlindo de
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Oliveira).
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- Reverted back to the old palette for O2 games, while using the new
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palette for Videpac Plus games (selected based on bios version in use).
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V1.15: 12/12/2004
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- Added support for 12kb and 16kb games. Trans American Rally+ works now.
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- Added fixes to the VP+ gfx emulation made by Soeren Gust. Flashpoint
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works properly now.
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- Fixed a bug in the Windows-specific emulation timing code that caused
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the emulator to crash when run on a Windows machine which was on for a
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few days without a reboot.
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- Fixed a bug in the emulation of the DAA instruction, which caused bugs
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in the score of several games (Le Tresor Englouti, Cosmic Conflict, etc.).
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- Fixed instruction timings (patch by Soeren)
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- Modified the palette to use values calculated from the Videopac+ RGB
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encoder specs by Ren<65> van den Enden, instead of guessed values.
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- Other minor fixes.
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V1.01: 10/23/2002
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- Major speed optimization.
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- Implemented VDC <-> VP+ collision detection.
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- On the original machines it is possible to make all VDC
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colors bright by clearing P17. This affects the background and
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dark grid colors. Implemented. Now the Killer Bees! intro screen
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works correctly.
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- Fixed the wrong color order when mixing between VP+ and VDC graphics.
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Jopac Moto Crash now works. Fixed by Soeren Gust.
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- Now the VBLANK pulse is visible on the T1 input. This can be used
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to differentiate between PAL and NTSC.
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- Other minor fixes.
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V1.00: 09/12/2002
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- Implemented complete Videopac+ G7400 emulation. Implemented it from
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scratch, based on the EF9340/41 datasheet (sent by Simon Scudder), on
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the technical docs made by Soeren Gust and disassembling the VP+ bios.
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You will need a Videopac+ bios image file in order to use this feature.
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You can use the -bios option to select it, rename the file to o2rom.bin,
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or select it in O2EM Launcher settings. Please note that a few O2 games
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do not work with the VP+ bios, so most likely you will need both bios
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versions to be able to run all the games. For copyright reasons these
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files are not included with O2EM, but you can find them in the Internet.
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- Added a default configuration file. Now you can specify your preferred
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options in a configuration file, instead of typing it every time you
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execute the emulator. The command line options override the default
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settings in the file. See O2EM.txt for more.
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- Extended the -s1 and -s2 switches to allow customizable keys with the
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joystick emulation. Based on a patch written by Zimmerman that
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implemented customizable keys it in a different way. See O2EM.txt for
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more.
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- Added support to the Four in 1 Row game.
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- Added the -exrom switch to enable the use of a special ROM mapping mode.
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See O2EM.txt for more.
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- Improved the sound with Frogger and Popeye.
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- Minor fixes.
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V0.90: 08/07/2002
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- Fixed the color palette, based on screen shots from a real O2 console.
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- Fixed a bug in the sprite drawing priority. Now in several games the
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sprites look better (Demon Attack, Turtles, Atlantis, Computer Golf,
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Football, Helicopter Rescue, etc.).
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- Modified the emulation of sprites and characters in the border region of
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the screen. Fixed the bug of character wrapping to the other side of the
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screen and other problems (Atlantis and others). Now the main characters of
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P.T.Barnum's Acrobats! do not fall from the edge of screen.
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- Fixed the audio pitch and implemented white noise emulation. Now
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explosions sound much better!
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- Fixed a background line blinking problem that used to affect lots of
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games.
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- Fixed the color bar at the left of the screen.
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- Enhanced the support for European/Pal games. Now several games look and
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play better. Shark Hunter intro works correctly. Frogger and Depth Charge
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are fully playable !
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- Implemented an audio filter that accurately emulates the behavior of the
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low-pass filter present in the audio output of the real console. The sound
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is better now. (Enable it with -filter).
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- Fixed the screen size. Now you can see all the graphics in the game,
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including the time in Labyrinth.
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- Implemented Dot Grid emulation. Now Marksman is playable.
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- Implemented a cached video emulation, to make it run faster with slow
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machines / video cards.
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- Implemented screen shots (use the F8 key and the -scshot option)
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- Implemented the sprite shifted/smooth modes. Now the main character of
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Q*bert looks hi-res.
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- Several minor fixes.
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The following fixes were made by Soeren Gust:
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- Implemented the missing JNI instruction.
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- Implemented the 1kb data ROM / 3kb program ROM addressing mode used by
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Musician.
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- Fixed the height of the grid lines.
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- Added support for 3Kb per bank
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V0.87: 06/21/2002
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- Fixed a collision bug introduced with version 0.86.
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Now Cosmic Conflict runs again. Thanks to Dan Boris for reporting
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this bug.
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- Implemented the option to set the O2 bios file name/dir, as
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requested by my friend Heitor, to enable him to support it with his
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nice O2EMLauncher frontend for O2EM 0.8x, as requested by its users.
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Get O2EMLauncher here: http://www.odyssey.com.br/o2emlauncher/
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Version 0.86:
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- Fixed a bug in the drawing of quad characters. Now you can play
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Q*Bert and Nimble Numbers Ned. Some other games will also have
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improved graphics or text (Popeye, Super Cobra, etc.) .
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- Fixed another bug in the collision detection. Now Demon Attack
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works correctly.
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Version 0.85:
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- Fixed the collision detection. Now you can play Killer Bees!
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- Implemented partial support to mid-screen changes to the VDC
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registers without interrupts. Now several games look better, and some
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that didn't work can be played, including Power Lords and Super Cobra.
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- Fixed a bug in the video emulation that made some games like Turtles
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and Shark Hunter appear with some strange static characters.
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Version 0.80:
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The following changes were already implemented by Daniel Boris in version
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0.701. Implemented them again in the sources based on version v0.65:
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- Fixed a bug in the CPU core related to the handling of branch
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instructions near page boundaries. (Without it Sid the Spellbinder
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crashed after the first level).
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- CPU core now jumps to the correct address on an external interrupt.
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Killer Bees runs again.
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- Fixed shape of '$' character and added missing 64th character to
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character set (ripped the correct character data from the v0.701
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executable file).
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- Fixed bug in drawing of bottom grid line.
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- Added Voice support. Re implemented it from scratch, based on O2
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technical specs released by Dan Boris and disassembling Smithereens
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and Turtles (now it always work with Turtles).
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The following changes are new to version 0.80:
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- Updated the code to compile with Allegro 4.0.x and to work
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without changes under Windows, Linux and DOS, with optimizations
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for each.
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- Implemented the option of windowed or fullscreen video modes,
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with scaling, centering and optional 50% scanlines.
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- Cleaned the code to make it more portable and maintainable.
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- Improved timing, using the most accurate way available for
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each platform.
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- Fixed the keyboard scan code translation table.
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- Fixed and improved the built-in debugger.
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- Fixed the reset. It now works with Turtles.
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- Fixed joystick detection code.
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- Implemented variable speed control relative to original O2.
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- Implemented individual volume control for sounds and voice.
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- Implemented Pause/Information (F1).
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- Avoided collision of keyboard input with key joystick
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emulation. Now Caps Lock enables/disables the W,D,S,A,Space keys
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for keyboard input when they are used by joystick emulation.
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Works well with games like K.C.'s Krazy Chase.
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- It now releases more CPU time to the system (if possible).
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- Other minor changes/fixes.
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