BizHawk/BizHawk.Client.Common/lua/LuaLibraryBase.cs

112 lines
2.4 KiB
C#

using System;
using System.Drawing;
using System.Linq;
using System.Threading;
using NLua;
using BizHawk.Common.ReflectionExtensions;
namespace BizHawk.Client.Common
{
public abstract class LuaLibraryBase
{
protected LuaLibraryBase(Lua lua)
{
Lua = lua;
}
protected LuaLibraryBase(Lua lua, Action<string> logOutputCallback)
: this(lua)
{
LogOutputCallback = logOutputCallback;
}
protected static Lua CurrentThread { get; private set; }
private static Thread CurrentHostThread;
private static readonly object ThreadMutex = new object();
public abstract string Name { get; }
public Action<string> LogOutputCallback { protected get; set; }
protected Lua Lua { get; }
public static void ClearCurrentThread()
{
lock (ThreadMutex)
{
CurrentHostThread = null;
CurrentThread = null;
}
}
public static void SetCurrentThread(Lua luaThread)
{
lock (ThreadMutex)
{
if (CurrentHostThread != null)
{
throw new InvalidOperationException("Can't have lua running in two host threads at a time!");
}
CurrentHostThread = Thread.CurrentThread;
CurrentThread = luaThread;
}
}
protected static int LuaInt(object luaArg)
{
return (int)(double)luaArg;
}
protected static uint LuaUInt(object luaArg)
{
return (uint)(double)luaArg;
}
protected static Color? ToColor(object o)
{
if (o == null)
{
return null;
}
if (o.GetType() == typeof(double))
{
return Color.FromArgb((int)(long)(double)o);
}
if (o.GetType() == typeof(string))
{
return Color.FromName(o.ToString());
}
return null;
}
protected void Log(object message)
{
LogOutputCallback?.Invoke(message.ToString());
}
public void LuaRegister(Type callingLibrary, LuaDocumentation docs = null)
{
Lua.NewTable(Name);
var luaAttr = typeof(LuaMethodAttribute);
var methods = GetType()
.GetMethods()
.Where(m => m.GetCustomAttributes(luaAttr, false).Any());
foreach (var method in methods)
{
var luaMethodAttr = (LuaMethodAttribute)method.GetCustomAttributes(luaAttr, false).First();
var luaName = $"{Name}.{luaMethodAttr.Name}";
Lua.RegisterFunction(luaName, this, method);
docs?.Add(new LibraryFunction(Name, callingLibrary.Description(), method));
}
}
}
}