BizHawk/Assets
adelikat b9f4d20de9 NES - support 800-in-1 2016-10-28 16:52:29 -05:00
..
Gameboy/Palettes move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
Lua move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
NES/Palettes move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
Shaders/BizHawk move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
Tools move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
dll ok, it's over. exe packing is for the birds 2016-03-24 19:10:08 -05:00
gamedb NES - support 800-in-1 2016-10-28 16:52:29 -05:00
defctrl.json move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00