BizHawk/libsnes/bsnes
goyuken 74c26d9b11 snes: ppu: state out similarly to apu. this was a very simple project; unlike the apu, there aren't many sync points. like the apu, a message is dumped to the console if runtosave causes determinism problems. like the apu, there's no speed hit, but tales of phantasia is still broken. breaks savesates. 2012-12-24 19:49:23 +00:00
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base bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think. 2012-09-04 00:20:36 +00:00
gameboy bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think. 2012-09-04 00:20:36 +00:00
libco change libco to use an msvc-compiled dll so that it doesnt get wrecked whenever the .net GC process suspends a thread in a coroutine. cant figure out how to get that same code working compiled by mingw32. 2012-09-09 19:02:13 +00:00
nall libsnes-gain the ability to serialize const arrays: useful for emitting comments in savestates, which is helpful for debugging. note to self: add a serializer for bools which transforms to 0 or 1 2012-12-01 08:28:46 +00:00
snes snes: ppu: state out similarly to apu. this was a very simple project; unlike the apu, there aren't many sync points. like the apu, a message is dumped to the console if runtosave causes determinism problems. like the apu, there's no speed hit, but tales of phantasia is still broken. breaks savesates. 2012-12-24 19:49:23 +00:00
target-libsnes reverse merge r4180, r4181, r4189 2012-12-23 16:30:00 +00:00
Makefile change libco to use an msvc-compiled dll so that it doesnt get wrecked whenever the .net GC process suspends a thread in a coroutine. cant figure out how to get that same code working compiled by mingw32. 2012-09-09 19:02:13 +00:00