189 lines
5.4 KiB
C#
189 lines
5.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Reflection;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.DiscSystem;
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namespace BizHawk.Emulation.Cores
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{
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/// <summary>
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/// finds and instantiates IEmulator cores
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/// </summary>
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public class CoreInventory
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{
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public class Core
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{
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public readonly string Name;
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public readonly Type Type;
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public readonly ConstructorInfo CTor;
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public Core(string Name, Type Type, ConstructorInfo CTor)
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{
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this.Name = Name;
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this.Type = Type;
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this.CTor = CTor;
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var pp = CTor.GetParameters();
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for (int i = 0; i < pp.Length ; i++)
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{
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var p = pp[i];
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string pname = p.Name.ToLowerInvariant();
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Type expectedtype;
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if (!paramtypes.TryGetValue(pname, out expectedtype))
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throw new InvalidOperationException(string.Format("Unexpected parameter name {0} in constructor for {1}", p.Name, Type));
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if (expectedtype != p.ParameterType)
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throw new InvalidOperationException(string.Format("Unexpected type mismatch in parameter {0} in constructor for {1}", p.Name, Type));
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parammap.Add(pname, i);
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}
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}
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// map parameter names to locations in the constructor
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private readonly Dictionary<string, int> parammap = new Dictionary<string, int>();
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// expected names and types of the parameters
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private static readonly Dictionary<string, Type> paramtypes = new Dictionary<string, Type>();
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static Core()
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{
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var pp = typeof(Core).GetMethod("Create").GetParameters();
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foreach (var p in pp)
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paramtypes.Add(p.Name.ToLowerInvariant(), p.ParameterType);
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}
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void bp(object[] parameters, string name, object value)
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{
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int i;
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if (parammap.TryGetValue(name, out i))
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parameters[i] = value;
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}
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/// <summary>
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/// instatiate an emulator core
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/// </summary>
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/// <param name="comm"></param>
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/// <param name="game"></param>
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/// <param name="rom"></param>
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/// <param name="deterministic"></param>
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/// <param name="settings"></param>
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/// <param name="syncsettings"></param>
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/// <returns></returns>
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public IEmulator Create
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(
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CoreComm comm,
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GameInfo game,
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byte[] rom,
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byte[] file,
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bool deterministic,
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object settings,
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object syncsettings
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)
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{
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object[] o = new object[parammap.Count];
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bp(o, "comm", comm);
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bp(o, "game", game);
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bp(o, "rom", rom);
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bp(o, "file", file);
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bp(o, "deterministic", deterministic);
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bp(o, "settings", settings);
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bp(o, "syncsettings", syncsettings);
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return (IEmulator)CTor.Invoke(o);
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}
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}
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private readonly Dictionary<string, List<Core>> systems = new Dictionary<string, List<Core>>();
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private void ProcessConstructor(Type type, string system, CoreAttributes coreattr, ConstructorInfo cons)
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{
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Core core = new Core(coreattr.CoreName, type, cons);
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List<Core> ss;
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if (!systems.TryGetValue(system, out ss))
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{
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ss = new List<Core>();
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systems.Add(system, ss);
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}
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ss.Add(core);
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}
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/// <summary>
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/// find a core matching a particular game.system
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/// </summary>
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/// <param name="system"></param>
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/// <returns></returns>
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public Core this[string system]
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{
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get
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{
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List<Core> ss = systems[system];
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if (ss.Count != 1)
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throw new InvalidOperationException("Ambiguous core selection!");
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return ss[0];
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}
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}
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/// <summary>
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/// find a core matching a particular game.system with a particular coreattributes.name
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/// </summary>
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/// <param name="system"></param>
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/// <param name="core"></param>
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/// <returns></returns>
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public Core this[string system, string core]
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{
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get
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{
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List<Core> ss = systems[system];
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foreach (Core c in ss)
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{
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if (c.Name == core)
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return c;
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}
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throw new InvalidOperationException("No such core!");
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}
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}
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/// <summary>
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/// create a core inventory, collecting all IEmulators from some assembilies
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/// </summary>
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/// <param name="assys"></param>
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public CoreInventory(IEnumerable<Assembly> assys)
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{
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foreach (var assy in assys)
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{
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foreach (var typ in assy.GetTypes())
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{
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if (typ.GetInterfaces().Contains(typeof(IEmulator)))
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{
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var coreattr = typ.GetCustomAttributes(typeof(CoreAttributes), false);
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if (coreattr.Length != 1)
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throw new InvalidOperationException(string.Format("IEmulator {0} without CoreAttributes!", typ));
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var cons = typ.GetConstructors(BindingFlags.Public | BindingFlags.Instance)
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.Where(c => c.GetCustomAttributes(typeof(CoreConstructorAttribute), false).Length > 0).ToList();
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foreach(var con in cons)
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{
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foreach (string system in ((CoreConstructorAttribute)con.GetCustomAttributes(typeof(CoreConstructorAttribute), false)[0]).Systems)
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{
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ProcessConstructor(typ, system, (CoreAttributes)coreattr[0], con);
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}
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}
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}
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}
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}
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}
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public static readonly CoreInventory Instance = new CoreInventory(new[] { typeof(CoreInventory).Assembly });
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}
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[AttributeUsage(AttributeTargets.Constructor)]
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public class CoreConstructorAttribute : Attribute
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{
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public IEnumerable<string> Systems { get { return _systems; } }
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private readonly List<string> _systems = new List<string>();
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public CoreConstructorAttribute(params string[] Systems)
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{
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_systems.AddRange(Systems);
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}
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}
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}
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