BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES
zeromus 73fba31c34 nes-add mapper012 (mmc3 variant, for dragon ball z 5). add concept of mmc3 chip revision variants to mmc3 code and game database, and add proper emulation thereof. pass a bunch of mmc3 tests. simplify (to almost nothing) iNES board detection to correspond to new paradigms of virtual board types. your savestates for mmc3 games are invalidated. 2012-04-14 08:28:42 +00:00
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Boards nes-add mapper012 (mmc3 variant, for dragon ball z 5). add concept of mmc3 chip revision variants to mmc3 code and game database, and add proper emulation thereof. pass a bunch of mmc3 tests. simplify (to almost nothing) iNES board detection to correspond to new paradigms of virtual board types. your savestates for mmc3 games are invalidated. 2012-04-14 08:28:42 +00:00
APU.cs nes accuracy fixes 2012-03-25 09:25:27 +00:00
BoardSystem.cs nes-add mapper012 (mmc3 variant, for dragon ball z 5). add concept of mmc3 chip revision variants to mmc3 code and game database, and add proper emulation thereof. pass a bunch of mmc3 tests. simplify (to almost nothing) iNES board detection to correspond to new paradigms of virtual board types. your savestates for mmc3 games are invalidated. 2012-04-14 08:28:42 +00:00
Core.cs nes accuracy fixes 2012-03-25 09:25:27 +00:00
NES.cs nes-add mapper012 (mmc3 variant, for dragon ball z 5). add concept of mmc3 chip revision variants to mmc3 code and game database, and add proper emulation thereof. pass a bunch of mmc3 tests. simplify (to almost nothing) iNES board detection to correspond to new paradigms of virtual board types. your savestates for mmc3 games are invalidated. 2012-04-14 08:28:42 +00:00
PPU.cs nes accuracy fixes 2012-03-25 09:25:27 +00:00
PPU.regs.cs nes-add mapper012 (mmc3 variant, for dragon ball z 5). add concept of mmc3 chip revision variants to mmc3 code and game database, and add proper emulation thereof. pass a bunch of mmc3 tests. simplify (to almost nothing) iNES board detection to correspond to new paradigms of virtual board types. your savestates for mmc3 games are invalidated. 2012-04-14 08:28:42 +00:00
PPU.run.cs nes accuracy fixes 2012-03-25 09:25:27 +00:00
Palettes.cs [NES] add loader for FCEUX format palettes and an example of how to set it 2011-06-10 05:31:46 +00:00
iNES.cs nes-add mapper012 (mmc3 variant, for dragon ball z 5). add concept of mmc3 chip revision variants to mmc3 code and game database, and add proper emulation thereof. pass a bunch of mmc3 tests. simplify (to almost nothing) iNES board detection to correspond to new paradigms of virtual board types. your savestates for mmc3 games are invalidated. 2012-04-14 08:28:42 +00:00