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ShuriZma
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BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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729d52d18f
BizHawk
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BizHawk.Emulation
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Consoles
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Nintendo
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NES
History
zeromus
aa6e1872df
[NES] setup a tiny bit of infrastructure for peeking the ppu instead of reading it, but really it isnt necessary until some of the more sophisticated mappers are made
2011-03-13 19:35:50 +00:00
..
Boards
[NES] overhaul database and board configuration system some more and reorg code a bit
2011-03-08 07:25:35 +00:00
APU.cs
[NES] apu fixes and triangle generator
2011-03-13 08:13:32 +00:00
BoardSystem.cs
[NES] decided how to implement EXP bus infrastructure, even though nothing uses it yet
2011-03-13 02:58:29 +00:00
Core.cs
[NES] decided how to implement EXP bus infrastructure, even though nothing uses it yet
2011-03-13 02:58:29 +00:00
NES.cs
[NES] setup a tiny bit of infrastructure for peeking the ppu instead of reading it, but really it isnt necessary until some of the more sophisticated mappers are made
2011-03-13 19:35:50 +00:00
PPU.cs
[NES] setup a tiny bit of infrastructure for peeking the ppu instead of reading it, but really it isnt necessary until some of the more sophisticated mappers are made
2011-03-13 19:35:50 +00:00
PPU.regs.cs
[NES] fixup square waves a tiny bit
2011-03-13 01:40:09 +00:00
PPU.run.cs
[NES] rename NTARAM to CIRAM, and change output to 256x240 instead of 256x256
2011-03-02 04:11:46 +00:00
Palettes.cs
minimal deemph palette emulation
2011-02-27 10:55:38 +00:00
iNES.cs
[NES] overhaul database and board configuration system some more and reorg code a bit
2011-03-08 07:25:35 +00:00