BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES
zeromus aa6e1872df [NES] setup a tiny bit of infrastructure for peeking the ppu instead of reading it, but really it isnt necessary until some of the more sophisticated mappers are made 2011-03-13 19:35:50 +00:00
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Boards [NES] overhaul database and board configuration system some more and reorg code a bit 2011-03-08 07:25:35 +00:00
APU.cs [NES] apu fixes and triangle generator 2011-03-13 08:13:32 +00:00
BoardSystem.cs [NES] decided how to implement EXP bus infrastructure, even though nothing uses it yet 2011-03-13 02:58:29 +00:00
Core.cs [NES] decided how to implement EXP bus infrastructure, even though nothing uses it yet 2011-03-13 02:58:29 +00:00
NES.cs [NES] setup a tiny bit of infrastructure for peeking the ppu instead of reading it, but really it isnt necessary until some of the more sophisticated mappers are made 2011-03-13 19:35:50 +00:00
PPU.cs [NES] setup a tiny bit of infrastructure for peeking the ppu instead of reading it, but really it isnt necessary until some of the more sophisticated mappers are made 2011-03-13 19:35:50 +00:00
PPU.regs.cs [NES] fixup square waves a tiny bit 2011-03-13 01:40:09 +00:00
PPU.run.cs [NES] rename NTARAM to CIRAM, and change output to 256x240 instead of 256x256 2011-03-02 04:11:46 +00:00
Palettes.cs minimal deemph palette emulation 2011-02-27 10:55:38 +00:00
iNES.cs [NES] overhaul database and board configuration system some more and reorg code a bit 2011-03-08 07:25:35 +00:00