BizHawk/ExternalCoreProjects/Virtu/DiskIIController.cs

273 lines
5.3 KiB
C#

using System.Collections.Generic;
namespace Jellyfish.Virtu
{
public interface IDiskIIController : IPeripheralCard
{
bool DriveLight { get; set; }
// ReSharper disable once UnusedMemberInSuper.Global
DiskIIDrive Drive1 { get; }
// ReSharper disable once UnusedMember.Global
void Sync(IComponentSerializer ser);
}
// ReSharper disable once UnusedMember.Global
public sealed class DiskIIController : IDiskIIController
{
private const int Phase1On = 1 << 1;
private readonly IVideo _video;
private readonly byte[] _romRegionC1C7;
private bool _driveLight;
private int _latch;
private int _phaseStates;
private bool _motorOn;
private int _driveNumber;
private bool _loadMode;
private bool _writeMode;
private bool _driveSpin;
public DiskIIController(IVideo video, byte[] diskIIRom)
{
_video = video;
_romRegionC1C7 = diskIIRom;
Drive1 = new DiskIIDrive(this);
Drive2 = new DiskIIDrive(this);
_phaseStates = 0;
SetMotorOn(false);
SetDriveNumber(0);
_loadMode = false;
_writeMode = false;
}
public DiskIIDrive Drive1 { get; }
public DiskIIDrive Drive2 { get; }
public bool DriveLight
{
get => _driveLight;
set => _driveLight = value;
}
public void Sync(IComponentSerializer ser)
{
ser.Sync(nameof(_driveLight), ref _driveLight);
ser.Sync(nameof(_latch), ref _latch);
ser.Sync(nameof(_phaseStates), ref _phaseStates);
ser.Sync(nameof(_motorOn), ref _motorOn);
ser.Sync(nameof(_driveNumber), ref _driveNumber);
ser.Sync(nameof(_loadMode), ref _loadMode);
ser.Sync(nameof(_writeMode), ref _writeMode);
ser.Sync(nameof(_driveSpin), ref _driveSpin);
Drive1.Sync(ser);
Drive2.Sync(ser);
}
public IList<DiskIIDrive> Drives => new List<DiskIIDrive> { Drive1, Drive2 };
public void WriteIoRegionC8CF(int address, int data) => _video.ReadFloatingBus();
public int ReadIoRegionC0C0(int address)
{
switch (address & 0xF)
{
case 0x0:
case 0x1:
case 0x2:
case 0x3:
case 0x4:
case 0x5:
case 0x6:
case 0x7:
SetPhase(address);
break;
case 0x8:
SetMotorOn(false);
break;
case 0x9:
SetMotorOn(true);
break;
case 0xA:
SetDriveNumber(0);
break;
case 0xB:
SetDriveNumber(1);
break;
case 0xC:
_loadMode = false;
if (_motorOn)
{
if (!_writeMode)
{
return _latch = Drives[_driveNumber].Read();
}
WriteLatch();
}
break;
case 0xD:
_loadMode = true;
if (_motorOn && !_writeMode)
{
// write protect is forced if phase 1 is on [F9.7]
_latch &= 0x7F;
if (Drives[_driveNumber].IsWriteProtected ||
(_phaseStates & Phase1On) != 0)
{
_latch |= 0x80;
}
}
break;
case 0xE:
_writeMode = false;
break;
case 0xF:
_writeMode = true;
break;
}
if ((address & 1) == 0)
{
// only even addresses return the latch
if (_motorOn)
{
return _latch;
}
// simple hack to fool DOS SAMESLOT drive spin check (usually at $BD34)
_driveSpin = !_driveSpin;
return _driveSpin ? 0x7E : 0x7F;
}
return _video.ReadFloatingBus();
}
public int ReadIoRegionC1C7(int address)
{
return _romRegionC1C7[address & 0xFF];
}
public int ReadIoRegionC8CF(int address) => _video.ReadFloatingBus();
public void WriteIoRegionC0C0(int address, int data)
{
switch (address & 0xF)
{
case 0x0:
case 0x1:
case 0x2:
case 0x3:
case 0x4:
case 0x5:
case 0x6:
case 0x7:
SetPhase(address);
break;
case 0x8:
SetMotorOn(false);
break;
case 0x9:
SetMotorOn(true);
break;
case 0xA:
SetDriveNumber(0);
break;
case 0xB:
SetDriveNumber(1);
break;
case 0xC:
_loadMode = false;
if (_writeMode)
{
WriteLatch();
}
break;
case 0xD:
_loadMode = true;
break;
case 0xE:
_writeMode = false;
break;
case 0xF:
_writeMode = true;
break;
}
if (_motorOn && _writeMode)
{
if (_loadMode)
{
// any address writes latch for sequencer LD; OE1/2 irrelevant ['323 datasheet]
_latch = data;
}
}
}
public void WriteIoRegionC1C7(int address, int data) { }
private void WriteLatch()
{
// write protect is forced if phase 1 is on [F9.7]
if ((_phaseStates & Phase1On) == 0)
{
Drives[_driveNumber].Write(_latch);
}
}
private void Flush()
{
Drives[_driveNumber].FlushTrack();
}
private void SetDriveNumber(int driveNumber)
{
if (_driveNumber != driveNumber)
{
Flush();
_driveNumber = driveNumber;
}
}
private void SetMotorOn(bool state)
{
if (_motorOn && !state)
{
Flush();
}
_motorOn = state;
}
private void SetPhase(int address)
{
int phase = (address >> 1) & 0x3;
int state = address & 1;
_phaseStates &= ~(1 << phase);
_phaseStates |= (state << phase);
if (_motorOn)
{
Drives[_driveNumber].ApplyPhaseChange(_phaseStates);
}
}
}
}