147 lines
3.3 KiB
C#
147 lines
3.3 KiB
C#
using BizHawk.Common;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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namespace BizHawk.Emulation.Cores.Waterbox
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{
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/// <summary>
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/// represents an object that can be swapped in and out of memory to compete with other objects in the same memory
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/// not suited for general purpose stuff
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/// </summary>
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public abstract class Swappable : IMonitor, IDisposable
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{
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/// <summary>
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/// start address, or 0 if we don't need to be swapped
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/// </summary>
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private ulong _lockkey = 0;
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/// <summary>
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/// the the relevant lockinfo for this core
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/// </summary>
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private LockInfo _currentLockInfo;
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/// <summary>
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/// everything to swap in for context switches
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/// </summary>
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private List<MemoryBlock> _memoryBlocks = new List<MemoryBlock>();
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protected void AddMemoryBlock(MemoryBlock block)
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{
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_memoryBlocks.Add(block);
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}
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protected void PurgeMemoryBlocks()
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{
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_memoryBlocks = null;
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}
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protected void Initialize(ulong lockkey)
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{
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_lockkey = lockkey;
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if (lockkey != 0)
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{
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_currentLockInfo = LockInfos.GetOrAdd(_lockkey, new LockInfo { Sync = new object() });
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}
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}
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/// <summary>
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/// true if the IMonitor should be used for native calls
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/// </summary>
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public bool ShouldMonitor { get { return _lockkey != 0; } }
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// any Swappable is assumed to conflict with any other Swappable at the same base address,
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// but not any other starting address. so don't put them too close together!
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private class LockInfo
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{
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public object Sync;
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private WeakReference LoadedRef = new WeakReference(null);
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public Swappable Loaded
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{
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get
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{
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// if somehow an object died without being disposed,
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// the MemoryBlock finalizer will have unloaded the memory
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// and so we can treat it as if no Swappable was attached
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return (Swappable)LoadedRef.Target;
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}
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set
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{
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LoadedRef.Target = value;
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}
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}
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}
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private static readonly ConcurrentDictionary<ulong, LockInfo> LockInfos = new ConcurrentDictionary<ulong, LockInfo>();
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/// <summary>
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/// acquire lock and swap this into memory
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/// </summary>
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public void Enter()
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{
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Monitor.Enter(_currentLockInfo.Sync);
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if (_currentLockInfo.Loaded != this)
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{
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if (_currentLockInfo.Loaded != null)
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_currentLockInfo.Loaded.DeactivateInternal();
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_currentLockInfo.Loaded = null;
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ActivateInternal();
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_currentLockInfo.Loaded = this;
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}
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}
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/// <summary>
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/// release lock
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/// </summary>
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public void Exit()
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{
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Monitor.Exit(_currentLockInfo.Sync);
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}
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private void DeactivateInternal()
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{
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Console.WriteLine("Swappable DeactivateInternal {0}", GetHashCode());
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foreach (var m in _memoryBlocks)
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m.Deactivate();
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}
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private void ActivateInternal()
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{
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Console.WriteLine("Swappable ActivateInternal {0}", GetHashCode());
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foreach (var m in _memoryBlocks)
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m.Activate();
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}
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private bool _disposed = false;
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protected virtual void Dispose(bool disposing)
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{
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if (!_disposed)
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{
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if (disposing)
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{
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lock (_currentLockInfo.Sync)
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{
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if (_currentLockInfo.Loaded == this)
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{
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DeactivateInternal();
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_currentLockInfo.Loaded = null;
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}
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_currentLockInfo = null;
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}
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}
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_disposed = true;
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}
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}
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public void Dispose()
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{
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Dispose(true);
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}
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}
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}
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