BizHawk/BizHawk.Emulation.Cores/Consoles/Atari/A7800Hawk
Scepheo f3ea6fe025 Use generic interface type on MOS 6052X for talking to the emulator core (#1189)
* Use generic interface type on MOS 6052X for talking to the emulator core
* Change CpuLink constructors to not use expression-bodies, to get the AppVeyor build to pass.
* Add comment explaining why IMOS6502XLink exists.
2018-05-20 23:18:53 +03:00
..
Mappers A7800Hawk mapper: add pokey support 2017-08-26 12:45:38 -04:00
TIA_Sound A7800Hawk Refactor sound for pokey 2017-08-25 11:27:18 -04:00
A7800Hawk.IDebuggable.cs i hope this breaks something 2018-05-12 12:55:42 -04:00
A7800Hawk.IEmulator.cs Always initialize independent instances of IController in cores to NullController 2018-03-31 11:23:55 -04:00
A7800Hawk.IInputPollable.cs Atari7800Hawk: Core Cleanup 2017-07-05 16:14:27 -04:00
A7800Hawk.IMemoryDomains.cs A7800Hawk: small cleanup 2017-07-29 19:36:36 -04:00
A7800Hawk.ISaveRam.cs A7800: Fix High score SaveRAM #1130 2018-03-14 17:10:13 -04:00
A7800Hawk.ISettable.cs A7800Hawk: Filters and video provider 2017-07-31 12:14:42 -04:00
A7800Hawk.IStatable.cs A7800Hawk: refactor sound for pokey 2017-08-25 11:28:19 -04:00
A7800Hawk.cs Use generic interface type on MOS 6052X for talking to the emulator core (#1189) 2018-05-20 23:18:53 +03:00
A7800HawkControllerDeck.cs A7800Hawk: small cleanup 2017-07-29 19:36:36 -04:00
A7800HawkControllers.cs A7800Hawk: Update to correct mnemonics 2017-07-29 19:23:08 -04:00
M6532.cs A7800Hawk: small cleanup 2017-07-29 19:36:36 -04:00
Maria.cs A7800Hawk: Filters and video provider 2017-07-31 12:14:42 -04:00
MemoryMap.cs memorycallbacks with domains - Phase 2 - change api to Call methods and refactor accordingly, everything should behave as it was before the refactor at this point. No cores have yet to be implemented with domains other than the default bus they already had 2017-08-03 18:08:07 -05:00
Pokey.cs A7800Hawk: Pokey Sound 2017-08-27 09:22:41 -04:00
Readme.txt Update Readme.txt 2017-07-31 19:57:31 -04:00

Readme.txt

TODO:
Pokey: used in Ball Blazer and Commando as well as some homebrew
A2600 mode: used in diagnostic cart 
Color Artifacting: used in Tower Toppler

Emulation:
Check timer in One on One Basketball
Water Ski tow line glitch, does it happen on console?