BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawk/Mappers/MapperBase.cs

65 lines
1.1 KiB
C#

using BizHawk.Common;
using System;
using BizHawk.Emulation.Common.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
public class MapperBase
{
public GBHawk Core { get; set; }
public virtual byte ReadMemory(ushort addr)
{
return 0;
}
public virtual byte PeekMemory(ushort addr)
{
return 0;
}
public virtual void WriteMemory(ushort addr, byte value)
{
}
public virtual void PokeMemory(ushort addr, byte value)
{
}
public virtual void SyncState(Serializer ser)
{
}
public virtual void Dispose()
{
}
public virtual void Initialize()
{
}
public virtual void Mapper_Tick()
{
}
public virtual void RTC_Get(byte value, int index)
{
}
public virtual void MapCDL(ushort addr, LR35902.eCDLogMemFlags flags)
{
}
protected void SetCDLROM(LR35902.eCDLogMemFlags flags, int cdladdr)
{
Core.SetCDL(flags, "ROM", cdladdr);
}
protected void SetCDLRAM(LR35902.eCDLogMemFlags flags, int cdladdr)
{
Core.SetCDL(flags, "CartRAM", cdladdr);
}
}
}