![]() * Added deep freeze functionality * Adding support for selecting sound chip * Adding LUA interface to the deepfreeze list * Implemented sprite always on top in the VDP * Found and fixed the issue that manifested itself in a reset Gargoyles and an outright fail in Ristar. The issue was the use of a union type containing overlapping cd and cartdrige data. Using struct now to keep them separated * Fix PC reg in tracelogs --------- Co-authored-by: feos <feykomylce@gmail.com> Co-authored-by: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com> |
||
---|---|---|
.. | ||
Gameboy/Palettes | ||
Lua | ||
NES/Palettes | ||
Shaders | ||
dll | ||
gamedb | ||
overlay | ||
EmuHawkMono.sh | ||
defctrl.json |