BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/FS304.cs

61 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public class FS304 : NES.NESBoardBase
{
// waixing?
int prg;
int prg_mask_32k;
public override bool Configure(NES.EDetectionOrigin origin)
{
switch (Cart.board_type)
{
case "UNIF_UNL-FS304":
AssertChr(0);
AssertPrg(512, 1024, 2048, 4096);
Cart.vram_size = 8;
Cart.wram_size = 8;
Cart.wram_battery = true;
break;
default:
return false;
}
prg_mask_32k = Cart.prg_size / 32 - 1;
SetMirrorType(Cart.pad_h, Cart.pad_v);
return true;
}
public override void WriteEXP(int addr, byte value)
{
switch (addr & 0x1300)
{
case 0x1000:
prg &= ~0x0e;
prg |= value & 0x0e;
break;
case 0x1100:
prg &= ~0x01;
prg |= value >> 1 & 0x01;
break;
case 0x1200:
prg &= ~0xf0;
prg |= value << 4 & 0xf0;
break;
}
prg &= prg_mask_32k;
}
public override byte ReadPRG(int addr)
{
return ROM[addr | prg << 15];
}
}
}