BizHawk/libmeteor/source/graphics/renderer.cpp

36 lines
1012 B
C++

// Meteor - A Nintendo Gameboy Advance emulator
// Copyright (C) 2009-2011 Philippe Daouadi
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "ameteor/graphics/renderer.hpp"
#include "ameteor.hpp"
namespace AMeteor
{
namespace Graphics
{
Renderer::Renderer (const uint16_t* surface) :
m_base(surface)
{
}
void Renderer::VBlank ()
{
if (m_sig_frame)
m_sig_frame(m_base);
}
}
}