BizHawk/BizHawk.Emulation/Consoles/Sega/Genesis
adelikat be547db4a1 Move MemoryDomain to its own file, and move the Endian enum into it, also clean up the class a bit, and refactor things as necessary 2013-11-04 02:11:40 +00:00
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Cart start Emulation.Common project and move the Emulation/Database folder files to it 2013-11-04 01:06:36 +00:00
Compat.txt gen: work on sprite masking/overflow code. substantially improved. Fixes Sonic 1 title screen, Galaxy Force 2 level select, Landstalker sprite masking, and improved nemesis' test rom. Still something amiss in Sonic 2 title screen. 2012-09-11 05:00:45 +00:00
GenVDP.DMA.cs move Log.cs from BizHawk.Emulation to BizHawk.Common 2013-11-04 00:45:23 +00:00
GenVDP.Render.cs gen: two-cell vertical scroll mode 2012-09-22 04:46:44 +00:00
GenVDP.cs Move interfaces and base implemenations from emulation to emulation.common 2013-11-04 01:39:19 +00:00
Genesis.cs Move MemoryDomain to its own file, and move the Endian enum into it, also clean up the class a bit, and refactor things as necessary 2013-11-04 02:11:40 +00:00
IO.cs move Log.cs from BizHawk.Emulation to BizHawk.Common 2013-11-04 00:45:23 +00:00
Input.cs Move interfaces and base implemenations from emulation to emulation.common 2013-11-04 01:39:19 +00:00
MemoryMap.68000.cs 2012-09-16 19:03:44 +00:00
MemoryMap.Z80.cs start on YM2612. DAC works. process port writes for FM channels. No FM channels output audio yet. 2012-04-29 01:09:06 +00:00