BizHawk/BizHawk.Client.EmuHawk/tools/GB/GBGPUView.cs

976 lines
29 KiB
C#

using System;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using BizHawk.Common;
using BizHawk.Client.Common;
using BizHawk.Emulation.Cores.Nintendo.Gameboy;
namespace BizHawk.Client.EmuHawk
{
public partial class GBGPUView : Form, IToolForm
{
// TODO: freeze semantics are a bit weird: details for a mouseover or freeze are taken from the current
// state, not the state at the last callback (and so can be quite different when update is set to manual).
// I'm not quite sure what's the best thing to do...
// TODO: color stuff. In GB mode, the colors used are exactly whatever you set in palette config. In GBC
// mode, the following "real color" algorithm is used (NB: converting 555->888 at the same time):
// r' = 6.5r + 1.0g + 0.5b
// g' = 0.0r + 6.0g + 2.0b
// b' = 1.5r + 1.0g + 5.5b
//
// other emulators use "vivid color" modes, such as:
// r' = 8.25r
// g' = 8.25g
// b' = 8.25b
private Gameboy _gb;
// gambatte doesn't modify these memory locations unless you reconstruct, so we can store
private IntPtr _vram;
private IntPtr _bgpal;
private IntPtr _sppal;
private IntPtr _oam;
private bool _cgb; // set once at start
private int _lcdc; // set at each callback
private IntPtr tilespal; // current palette to use on tiles
private Color _spriteback;
Color spriteback
{
get { return _spriteback; }
set
{
_spriteback = value;
panelSpriteBackColor.BackColor = _spriteback;
labelSpriteBackColor.Text = string.Format("({0},{1},{2})", _spriteback.R, _spriteback.G, _spriteback.B);
}
}
public bool AskSave() { return true; }
public bool UpdateBefore { get { return true; } }
public GBGPUView()
{
InitializeComponent();
bmpViewBG.ChangeBitmapSize(256, 256);
bmpViewWin.ChangeBitmapSize(256, 256);
bmpViewTiles1.ChangeBitmapSize(128, 192);
bmpViewTiles2.ChangeBitmapSize(128, 192);
bmpViewBGPal.ChangeBitmapSize(8, 4);
bmpViewSPPal.ChangeBitmapSize(8, 4);
bmpViewOAM.ChangeBitmapSize(320, 16);
bmpViewDetails.ChangeBitmapSize(8, 16);
bmpViewMemory.ChangeBitmapSize(8, 16);
hScrollBarScanline.Value = 0;
hScrollBarScanline_ValueChanged(null, null); // not firing in this case??
radioButtonRefreshFrame.Checked = true;
KeyPreview = true;
_messagetimer.Interval = 5000;
_messagetimer.Tick += messagetimer_Tick;
checkBoxAutoLoad.Checked = Global.Config.AutoLoadGBGPUView;
checkBoxSavePos.Checked = Global.Config.GBGPUViewSaveWindowPosition;
// TODO: from config
spriteback = Color.FromArgb(255, Global.Config.GBGPUSpriteBack);
}
public void Restart()
{
if (Global.Emulator is Gameboy)
{
_gb = Global.Emulator as Gameboy;
_cgb = _gb.IsCGBMode();
_lcdc = 0;
if (!_gb.GetGPUMemoryAreas(out _vram, out _bgpal, out _sppal, out _oam))
{
_gb = null;
if (Visible)
Close();
}
tilespal = _bgpal;
if (_cgb)
label4.Enabled = true;
else
label4.Enabled = false;
bmpViewBG.Clear();
bmpViewWin.Clear();
bmpViewTiles1.Clear();
bmpViewTiles2.Clear();
bmpViewBGPal.Clear();
bmpViewSPPal.Clear();
bmpViewOAM.Clear();
bmpViewDetails.Clear();
bmpViewMemory.Clear();
cbscanline_emu = -4; // force refresh
}
else
{
_gb = null;
if (Visible)
Close();
}
}
#region drawing primitives
/// <summary>
/// draw a single 2bpp tile
/// </summary>
/// <param name="tile">16 byte 2bpp 8x8 tile (gb format)</param>
/// <param name="dest">top left origin on 32bit bitmap</param>
/// <param name="pitch">pitch of bitmap in 4 byte units</param>
/// <param name="pal">4 palette colors</param>
static unsafe void DrawTile(byte* tile, int* dest, int pitch, int* pal)
{
for (int y = 0; y < 8; y++)
{
int loplane = *tile++;
int hiplane = *tile++;
hiplane <<= 1; // msb
dest += 7;
for (int x = 0; x < 8; x++) // right to left
{
int color = loplane & 1 | hiplane & 2;
*dest-- = pal[color];
loplane >>= 1;
hiplane >>= 1;
}
dest++;
dest += pitch;
}
}
/// <summary>
/// draw a single 2bpp tile, with hflip and vflip
/// </summary>
/// <param name="tile">16 byte 2bpp 8x8 tile (gb format)</param>
/// <param name="dest">top left origin on 32bit bitmap</param>
/// <param name="pitch">pitch of bitmap in 4 byte units</param>
/// <param name="pal">4 palette colors</param>
/// <param name="hflip">true to flip horizontally</param>
/// <param name="vflip">true to flip vertically</param>
static unsafe void DrawTileHv(byte* tile, int* dest, int pitch, int* pal, bool hflip, bool vflip)
{
if (vflip)
dest += pitch * 7;
for (int y = 0; y < 8; y++)
{
int loplane = *tile++;
int hiplane = *tile++;
hiplane <<= 1; // msb
if (!hflip)
dest += 7;
for (int x = 0; x < 8; x++) // right to left
{
int color = loplane & 1 | hiplane & 2;
*dest = pal[color];
if (!hflip)
dest--;
else
dest++;
loplane >>= 1;
hiplane >>= 1;
}
if (!hflip)
dest++;
else
dest -= 8;
if (!vflip)
dest += pitch;
else
dest -= pitch;
}
}
/// <summary>
/// draw a bg map, cgb format
/// </summary>
/// <param name="b">bitmap to draw to, should be 256x256</param>
/// <param name="_map">tilemap, 32x32 bytes. extended tilemap assumed to be @+8k</param>
/// <param name="_tiles">base tiledata location. second bank tiledata assumed to be @+8k</param>
/// <param name="wrap">true if tileindexes are s8 (not u8)</param>
/// <param name="_pal">8 palettes (4 colors each)</param>
static unsafe void DrawBGCGB(Bitmap b, IntPtr _map, IntPtr _tiles, bool wrap, IntPtr _pal)
{
var lockdata = b.LockBits(new Rectangle(0, 0, 256, 256), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
byte* map = (byte*)_map;
int* dest = (int*)lockdata.Scan0;
int pitch = lockdata.Stride / sizeof(int); // in int*s, not bytes
int* pal = (int*)_pal;
for (int ty = 0; ty < 32; ty++)
{
for (int tx = 0; tx < 32; tx++)
{
int tileindex = map[0];
int tileext = map[8192];
if (wrap && tileindex >= 128)
tileindex -= 256;
byte* tile = (byte*)(_tiles + tileindex * 16);
if (tileext.Bit(3)) // second bank
tile += 8192;
int* thispal = pal + 4 * (tileext & 7);
DrawTileHv(tile, dest, pitch, thispal, tileext.Bit(5), tileext.Bit(6));
map++;
dest += 8;
}
dest -= 256;
dest += pitch * 8;
}
b.UnlockBits(lockdata);
}
/// <summary>
/// draw a bg map, dmg format
/// </summary>
/// <param name="b">bitmap to draw to, should be 256x256</param>
/// <param name="_map">tilemap, 32x32 bytes</param>
/// <param name="_tiles">base tiledata location</param>
/// <param name="wrap">true if tileindexes are s8 (not u8)</param>
/// <param name="_pal">1 palette (4 colors)</param>
static unsafe void DrawBGDMG(Bitmap b, IntPtr _map, IntPtr _tiles, bool wrap, IntPtr _pal)
{
var lockdata = b.LockBits(new Rectangle(0, 0, 256, 256), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
byte* map = (byte*)_map;
int* dest = (int*)lockdata.Scan0;
int pitch = lockdata.Stride / sizeof(int); // in int*s, not bytes
int* pal = (int*)_pal;
for (int ty = 0; ty < 32; ty++)
{
for (int tx = 0; tx < 32; tx++)
{
int tileindex = map[0];
if (wrap && tileindex >= 128)
tileindex -= 256;
byte* tile = (byte*)(_tiles + tileindex * 16);
DrawTile(tile, dest, pitch, pal);
map++;
dest += 8;
}
dest -= 256;
dest += pitch * 8;
}
b.UnlockBits(lockdata);
}
/// <summary>
/// draw a full bank of 384 tiles
/// </summary>
/// <param name="b">bitmap to draw to, should be 128x192</param>
/// <param name="_tiles">base tile address</param>
/// <param name="_pal">single palette to use on all tiles</param>
static unsafe void DrawTiles(Bitmap b, IntPtr _tiles, IntPtr _pal)
{
var lockdata = b.LockBits(new Rectangle(0, 0, 128, 192), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
int* dest = (int*)lockdata.Scan0;
int pitch = lockdata.Stride / sizeof(int);
int* pal = (int*)_pal;
byte* tile = (byte*)_tiles;
for (int ty = 0; ty < 24; ty++)
{
for (int tx = 0; tx < 16; tx++)
{
DrawTile(tile, dest, pitch, pal);
tile += 16;
dest += 8;
}
dest -= 128;
dest += pitch * 8;
}
b.UnlockBits(lockdata);
}
/// <summary>
/// draw oam data
/// </summary>
/// <param name="b">bitmap to draw to. should be 320x8 (!tall), 320x16 (tall)</param>
/// <param name="_oam">oam data, 4 * 40 bytes</param>
/// <param name="_tiles">base tiledata location. cgb: second bank tiledata assumed to be @+8k</param>
/// <param name="_pal">2 (dmg) or 8 (cgb) palettes</param>
/// <param name="tall">true for 8x16 sprites; else 8x8</param>
/// <param name="cgb">true for cgb (more palettes, second bank tiles)</param>
static unsafe void DrawOam(Bitmap b, IntPtr _oam, IntPtr _tiles, IntPtr _pal, bool tall, bool cgb)
{
var lockdata = b.LockBits(new Rectangle(0, 0, 320, tall ? 16 : 8), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
int* dest = (int*)lockdata.Scan0;
int pitch = lockdata.Stride / sizeof(int);
int* pal = (int*)_pal;
byte* oam = (byte*)_oam;
for (int s = 0; s < 40; s++)
{
oam += 2; // ypos, xpos
int tileindex = *oam++;
int flags = *oam++;
bool vflip = flags.Bit(6);
bool hflip = flags.Bit(5);
if (tall)
// i assume 8x16 vflip flips the whole thing, not just each tile?
if (vflip)
tileindex |= 1;
else
tileindex &= 0xfe;
byte* tile = (byte*)(_tiles + tileindex * 16);
int* thispal = pal + 4 * (cgb ? flags & 7 : flags >> 4 & 1);
if (cgb && flags.Bit(3))
tile += 8192;
DrawTileHv(tile, dest, pitch, thispal, hflip, vflip);
if (tall)
DrawTileHv((byte*)((int)tile ^ 16), dest + pitch * 8, pitch, thispal, hflip, vflip);
dest += 8;
}
b.UnlockBits(lockdata);
}
/// <summary>
/// draw a palette directly
/// </summary>
/// <param name="b">bitmap to draw to. should be numpals x 4</param>
/// <param name="_pal">start of palettes</param>
/// <param name="numpals">number of palettes (not colors)</param>
static unsafe void DrawPal(Bitmap b, IntPtr _pal, int numpals)
{
var lockdata = b.LockBits(new Rectangle(0, 0, numpals, 4), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
int* dest = (int*)lockdata.Scan0;
int pitch = lockdata.Stride / sizeof(int);
int* pal = (int*)_pal;
for (int px = 0; px < numpals; px++)
{
for (int py = 0; py < 4; py++)
{
*dest = *pal++;
dest += pitch;
}
dest -= pitch * 4;
dest++;
}
b.UnlockBits(lockdata);
}
#endregion
void ScanlineCallback(int lcdc)
{
_lcdc = lcdc;
// set alpha on all pixels
unsafe
{
int* p = (int*)_bgpal;
for (int i = 0; i < 32; i++)
p[i] |= unchecked((int)0xff000000);
p = (int*)_sppal;
for (int i = 0; i < 32; i++)
p[i] |= unchecked((int)0xff000000);
int c = spriteback.ToArgb();
for (int i = 0; i < 32; i += 4)
p[i] = c;
}
// bg maps
if (!_cgb)
{
DrawBGDMG(
bmpViewBG.bmp,
_vram + (lcdc.Bit(3) ? 0x1c00 : 0x1800),
_vram + (lcdc.Bit(4) ? 0x0000 : 0x1000),
!lcdc.Bit(4),
_bgpal);
DrawBGDMG(
bmpViewWin.bmp,
_vram + (lcdc.Bit(6) ? 0x1c00 : 0x1800),
_vram + 0x1000, // force win to second tile bank???
true,
_bgpal);
}
else
{
DrawBGCGB(
bmpViewBG.bmp,
_vram + (lcdc.Bit(3) ? 0x1c00 : 0x1800),
_vram + (lcdc.Bit(4) ? 0x0000 : 0x1000),
!lcdc.Bit(4),
_bgpal);
DrawBGCGB(
bmpViewWin.bmp,
_vram + (lcdc.Bit(6) ? 0x1c00 : 0x1800),
_vram + 0x1000, // force win to second tile bank???
true,
_bgpal);
}
bmpViewBG.Refresh();
bmpViewWin.Refresh();
// tile display
// TODO: user selects palette to use, instead of fixed palette 0
// or possibly "smart" where, if a tile is in use, it's drawn with one of the palettes actually being used with it?
DrawTiles(bmpViewTiles1.bmp, _vram, tilespal);
bmpViewTiles1.Refresh();
if (_cgb)
{
DrawTiles(bmpViewTiles2.bmp, _vram + 0x2000, tilespal);
bmpViewTiles2.Refresh();
}
// palettes
if (_cgb)
{
bmpViewBGPal.ChangeBitmapSize(8, 4);
if (bmpViewBGPal.Width != 128)
bmpViewBGPal.Width = 128;
bmpViewSPPal.ChangeBitmapSize(8, 4);
if (bmpViewSPPal.Width != 128)
bmpViewSPPal.Width = 128;
DrawPal(bmpViewBGPal.bmp, _bgpal, 8);
DrawPal(bmpViewSPPal.bmp, _sppal, 8);
}
else
{
bmpViewBGPal.ChangeBitmapSize(1, 4);
if (bmpViewBGPal.Width != 16)
bmpViewBGPal.Width = 16;
bmpViewSPPal.ChangeBitmapSize(2, 4);
if (bmpViewSPPal.Width != 32)
bmpViewSPPal.Width = 32;
DrawPal(bmpViewBGPal.bmp, _bgpal, 1);
DrawPal(bmpViewSPPal.bmp, _sppal, 2);
}
bmpViewBGPal.Refresh();
bmpViewSPPal.Refresh();
// oam
if (lcdc.Bit(2)) // 8x16
{
bmpViewOAM.ChangeBitmapSize(320, 16);
if (bmpViewOAM.Height != 16)
bmpViewOAM.Height = 16;
}
else
{
bmpViewOAM.ChangeBitmapSize(320, 8);
if (bmpViewOAM.Height != 8)
bmpViewOAM.Height = 8;
}
DrawOam(bmpViewOAM.bmp, _oam, _vram, _sppal, lcdc.Bit(2), _cgb);
bmpViewOAM.Refresh();
// try to run the current mouseover, to refresh if the mouse is being held over a pane while the emulator runs
// this doesn't really work well; the update rate seems to be throttled
MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, Cursor.Position.X, System.Windows.Forms.Cursor.Position.Y, 0);
OnMouseMove(e);
}
private void GBGPUView_FormClosed(object sender, FormClosedEventArgs e)
{
if (_gb != null)
{
_gb.SetScanlineCallback(null, 0);
_gb = null;
}
Global.Config.GBGPUSpriteBack = spriteback;
}
private void GBGPUView_Load(object sender, EventArgs e)
{
if (Global.Config.GBGPUViewSaveWindowPosition)
{
Point p = new Point(Global.Config.GBGPUViewWndx, Global.Config.GBGPUViewWndy);
if (p.X >= 0 && p.Y >= 0)
Location = p;
}
Restart();
}
#region refresh
private void radioButtonRefreshFrame_CheckedChanged(object sender, EventArgs e) { ComputeRefreshValues(); }
private void radioButtonRefreshScanline_CheckedChanged(object sender, EventArgs e) { ComputeRefreshValues(); }
private void radioButtonRefreshManual_CheckedChanged(object sender, EventArgs e) { ComputeRefreshValues(); }
void ComputeRefreshValues()
{
if (radioButtonRefreshFrame.Checked)
{
labelScanline.Enabled = false;
hScrollBarScanline.Enabled = false;
buttonRefresh.Enabled = false;
cbscanline = -1;
}
else if (radioButtonRefreshScanline.Checked)
{
labelScanline.Enabled = true;
hScrollBarScanline.Enabled = true;
buttonRefresh.Enabled = false;
cbscanline = (hScrollBarScanline.Value + 145) % 154;
}
else if (radioButtonRefreshManual.Checked)
{
labelScanline.Enabled = false;
hScrollBarScanline.Enabled = false;
buttonRefresh.Enabled = true;
cbscanline = -2;
}
}
private void buttonRefresh_Click(object sender, EventArgs e)
{
if (cbscanline == -2 && _gb != null)
_gb.SetScanlineCallback(ScanlineCallback, -2);
}
private void hScrollBarScanline_ValueChanged(object sender, EventArgs e)
{
labelScanline.Text = ((hScrollBarScanline.Value + 145) % 154).ToString();
cbscanline = (hScrollBarScanline.Value + 145) % 154;
}
/// <summary>
/// 0..153: scanline number. -1: frame. -2: manual
/// </summary>
int cbscanline;
/// <summary>
/// what was last passed to the emu core
/// </summary>
int cbscanline_emu = -4; // force refresh
/// <summary>
/// put me in ToolsBefore
/// </summary>
public void UpdateValues()
{
if (!IsHandleCreated || IsDisposed)
{
return;
}
else if (_gb != null)
{
if (!Visible)
{
if (cbscanline_emu != -2)
{
cbscanline_emu = -2;
_gb.SetScanlineCallback(null, 0);
}
}
else
{
if (cbscanline != cbscanline_emu)
{
cbscanline_emu = cbscanline;
if (cbscanline == -2)
_gb.SetScanlineCallback(null, 0);
else
_gb.SetScanlineCallback(ScanlineCallback, cbscanline);
}
}
}
}
#endregion
#region mouseovers
private string _freezeLabel;
private Bitmap _freezeBmp;
private string _freezeDetails;
private void SaveDetails()
{
_freezeLabel = groupBoxDetails.Text;
if (_freezeBmp != null)
_freezeBmp.Dispose();
_freezeBmp = (Bitmap)bmpViewDetails.bmp.Clone();
_freezeDetails = labelDetails.Text;
}
private void LoadDetails()
{
groupBoxDetails.Text = _freezeLabel;
bmpViewDetails.Height = _freezeBmp.Height * 8;
bmpViewDetails.ChangeBitmapSize(_freezeBmp.Size);
using (var g = Graphics.FromImage(bmpViewDetails.bmp))
g.DrawImageUnscaled(_freezeBmp, 0, 0);
labelDetails.Text = _freezeDetails;
bmpViewDetails.Refresh();
}
private void SetFreeze()
{
groupBoxMemory.Text = groupBoxDetails.Text;
bmpViewMemory.Size = bmpViewDetails.Size;
bmpViewMemory.ChangeBitmapSize(bmpViewDetails.bmp.Size);
using (var g = Graphics.FromImage(bmpViewMemory.bmp))
g.DrawImageUnscaled(bmpViewDetails.bmp, 0, 0);
labelMemory.Text = labelDetails.Text;
bmpViewMemory.Refresh();
}
private unsafe void PaletteMouseover(int x, int y, bool sprite)
{
bmpViewDetails.ChangeBitmapSize(8, 10);
if (bmpViewDetails.Height != 80)
bmpViewDetails.Height = 80;
var sb = new StringBuilder();
x /= 16;
y /= 16;
int* pal = (int*)(sprite ? _sppal : _bgpal) + x * 4;
int color = pal[y];
sb.AppendLine(string.Format("Palette {0}", x));
sb.AppendLine(string.Format("Color {0}", y));
sb.AppendLine(string.Format("(R,G,B) = ({0},{1},{2})", color >> 16 & 255, color >> 8 & 255, color & 255));
var lockdata = bmpViewDetails.bmp.LockBits(new Rectangle(0, 0, 8, 10), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
int* dest = (int*)lockdata.Scan0;
int pitch = lockdata.Stride / sizeof(int);
for (int py = 0; py < 10; py++)
{
for (int px = 0; px < 8; px++)
{
if (py < 8)
*dest++ = color;
else
*dest++ = pal[px / 2];
}
dest -= 8;
dest += pitch;
}
bmpViewDetails.bmp.UnlockBits(lockdata);
labelDetails.Text = sb.ToString();
bmpViewDetails.Refresh();
}
unsafe void TileMouseover(int x, int y, bool secondbank)
{
// todo: draw with a specific palette
bmpViewDetails.ChangeBitmapSize(8, 8);
if (bmpViewDetails.Height != 64)
bmpViewDetails.Height = 64;
var sb = new StringBuilder();
x /= 8;
y /= 8;
int tileindex = y * 16 + x;
int tileoffs = tileindex * 16;
if (_cgb)
sb.AppendLine(string.Format("Tile #{0} @{2}:{1:x4}", tileindex, tileoffs + 0x8000, secondbank ? 1 : 0));
else
sb.AppendLine(string.Format("Tile #{0} @{1:x4}", tileindex, tileoffs + 0x8000));
var lockdata = bmpViewDetails.bmp.LockBits(new Rectangle(0, 0, 8, 8), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
DrawTile((byte*)_vram + tileoffs + (secondbank ? 8192 : 0), (int*)lockdata.Scan0, lockdata.Stride / sizeof(int), (int*)tilespal);
bmpViewDetails.bmp.UnlockBits(lockdata);
labelDetails.Text = sb.ToString();
bmpViewDetails.Refresh();
}
unsafe void TilemapMouseover(int x, int y, bool win)
{
bmpViewDetails.ChangeBitmapSize(8, 8);
if (bmpViewDetails.Height != 64)
bmpViewDetails.Height = 64;
var sb = new StringBuilder();
bool secondmap = win ? _lcdc.Bit(6) : _lcdc.Bit(3);
int mapoffs = secondmap ? 0x1c00 : 0x1800;
x /= 8;
y /= 8;
mapoffs += y * 32 + x;
byte* mapbase = (byte*)_vram + mapoffs;
int tileindex = mapbase[0];
if (win || !_lcdc.Bit(4)) // 0x9000 base
if (tileindex < 128)
tileindex += 256; // compute all if from 0x8000 base
int tileoffs = tileindex * 16;
var lockdata = bmpViewDetails.bmp.LockBits(new Rectangle(0, 0, 8, 8), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
if (!_cgb)
{
sb.AppendLine(string.Format("{0} Map ({1},{2}) @{3:x4}", win ? "Win" : "BG", x, y, mapoffs + 0x8000));
sb.AppendLine(string.Format(" Tile #{0} @{1:x4}", tileindex, tileoffs + 0x8000));
DrawTile((byte*)_vram + tileoffs, (int*)lockdata.Scan0, lockdata.Stride / sizeof(int), (int*)_bgpal);
}
else
{
int tileext = mapbase[8192];
sb.AppendLine(string.Format("{0} Map ({1},{2}) @{3:x4}", win ? "Win" : "BG", x, y, mapoffs + 0x8000));
sb.AppendLine(string.Format(" Tile #{0} @{2}:{1:x4}", tileindex, tileoffs + 0x8000, tileext.Bit(3) ? 1 : 0));
sb.AppendLine(string.Format(" Palette {0}", tileext & 7));
sb.AppendLine(string.Format(" Flags {0}{1}{2}", tileext.Bit(5) ? 'H' : ' ', tileext.Bit(6) ? 'V' : ' ', tileext.Bit(7) ? 'P' : ' '));
DrawTileHv((byte*)_vram + tileoffs + (tileext.Bit(3) ? 8192 : 0), (int*)lockdata.Scan0, lockdata.Stride / sizeof(int), (int*)_bgpal + 4 * (tileext & 7), tileext.Bit(5), tileext.Bit(6));
}
bmpViewDetails.bmp.UnlockBits(lockdata);
labelDetails.Text = sb.ToString();
bmpViewDetails.Refresh();
}
unsafe void SpriteMouseover(int x, int y)
{
bool tall = _lcdc.Bit(2);
x /= 8;
y /= 8;
bmpViewDetails.ChangeBitmapSize(8, tall ? 16 : 8);
if (bmpViewDetails.Height != bmpViewDetails.bmp.Height * 8)
bmpViewDetails.Height = bmpViewDetails.bmp.Height * 8;
var sb = new StringBuilder();
byte* oament = (byte*)_oam + 4 * x;
int sy = oament[0];
int sx = oament[1];
int tilenum = oament[2];
int flags = oament[3];
bool hflip = flags.Bit(5);
bool vflip = flags.Bit(6);
if (tall)
tilenum = vflip ? tilenum | 1 : tilenum & ~1;
int tileoffs = tilenum * 16;
sb.AppendLine(string.Format("Sprite #{0} @{1:x4}", x, 4 * x + 0xfe00));
sb.AppendLine(string.Format(" (x,y) = ({0},{1})", sx, sy));
var lockdata = bmpViewDetails.bmp.LockBits(new Rectangle(0, 0, 8, tall ? 16 : 8), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
if (_cgb)
{
sb.AppendLine(string.Format(" Tile #{0} @{2}:{1:x4}", y == 1 ? tilenum ^ 1 : tilenum, tileoffs + 0x8000, flags.Bit(3) ? 1 : 0));
sb.AppendLine(string.Format(" Palette {0}", flags & 7));
DrawTileHv((byte*)_vram + tileoffs + (flags.Bit(3) ? 8192 : 0), (int*)lockdata.Scan0, lockdata.Stride / sizeof(int), (int*)_sppal + 4 * (flags & 7), hflip, vflip);
if (tall)
DrawTileHv((byte*)_vram + (tileoffs ^ 16) + (flags.Bit(3) ? 8192 : 0), (int*)(lockdata.Scan0 + lockdata.Stride * 8), lockdata.Stride / sizeof(int), (int*)_sppal + 4 * (flags & 7), hflip, vflip);
}
else
{
sb.AppendLine(string.Format(" Tile #{0} @{1:x4}", y == 1 ? tilenum ^ 1 : tilenum, tileoffs + 0x8000));
sb.AppendLine(string.Format(" Palette {0}", flags.Bit(4) ? 1 : 0));
DrawTileHv((byte*)_vram + tileoffs, (int*)lockdata.Scan0, lockdata.Stride / sizeof(int), (int*)_sppal + (flags.Bit(4) ? 4 : 0), hflip, vflip);
if (tall)
DrawTileHv((byte*)_vram + (tileoffs ^ 16), (int*)(lockdata.Scan0 + lockdata.Stride * 8), lockdata.Stride / sizeof(int), (int*)_sppal + 4 * (flags.Bit(4) ? 4 : 0), hflip, vflip);
}
sb.AppendLine(string.Format(" Flags {0}{1}{2}", hflip ? 'H' : ' ', vflip ? 'V' : ' ', flags.Bit(7) ? 'P' : ' '));
bmpViewDetails.bmp.UnlockBits(lockdata);
labelDetails.Text = sb.ToString();
bmpViewDetails.Refresh();
}
private void bmpViewBG_MouseEnter(object sender, EventArgs e)
{
SaveDetails();
groupBoxDetails.Text = "Details - Background";
}
private void bmpViewBG_MouseLeave(object sender, EventArgs e)
{
LoadDetails();
}
private void bmpViewBG_MouseMove(object sender, MouseEventArgs e)
{
TilemapMouseover(e.X, e.Y, false);
}
private void bmpViewWin_MouseEnter(object sender, EventArgs e)
{
SaveDetails();
groupBoxDetails.Text = "Details - Window";
}
private void bmpViewWin_MouseLeave(object sender, EventArgs e)
{
LoadDetails();
}
private void bmpViewWin_MouseMove(object sender, MouseEventArgs e)
{
TilemapMouseover(e.X, e.Y, true);
}
private void bmpViewTiles1_MouseEnter(object sender, EventArgs e)
{
SaveDetails();
groupBoxDetails.Text = "Details - Tiles";
}
private void bmpViewTiles1_MouseLeave(object sender, EventArgs e)
{
LoadDetails();
}
private void bmpViewTiles1_MouseMove(object sender, MouseEventArgs e)
{
TileMouseover(e.X, e.Y, false);
}
private void bmpViewTiles2_MouseEnter(object sender, EventArgs e)
{
if (!_cgb)
return;
SaveDetails();
groupBoxDetails.Text = "Details - Tiles";
}
private void bmpViewTiles2_MouseLeave(object sender, EventArgs e)
{
if (!_cgb)
return;
LoadDetails();
}
private void bmpViewTiles2_MouseMove(object sender, MouseEventArgs e)
{
if (!_cgb)
return;
TileMouseover(e.X, e.Y, true);
}
private void bmpViewBGPal_MouseEnter(object sender, EventArgs e)
{
SaveDetails();
groupBoxDetails.Text = "Details - Palette";
}
private void bmpViewBGPal_MouseLeave(object sender, EventArgs e)
{
LoadDetails();
}
private void bmpViewBGPal_MouseMove(object sender, MouseEventArgs e)
{
PaletteMouseover(e.X, e.Y, false);
}
private void bmpViewSPPal_MouseEnter(object sender, EventArgs e)
{
SaveDetails();
groupBoxDetails.Text = "Details - Palette";
}
private void bmpViewSPPal_MouseLeave(object sender, EventArgs e)
{
LoadDetails();
}
private void bmpViewSPPal_MouseMove(object sender, MouseEventArgs e)
{
PaletteMouseover(e.X, e.Y, true);
}
private void bmpViewOAM_MouseEnter(object sender, EventArgs e)
{
SaveDetails();
groupBoxDetails.Text = "Details - Sprite";
}
private void bmpViewOAM_MouseLeave(object sender, EventArgs e)
{
LoadDetails();
}
private void bmpViewOAM_MouseMove(object sender, MouseEventArgs e)
{
SpriteMouseover(e.X, e.Y);
}
#endregion
private void bmpView_MouseClick(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Right)
SetFreeze();
else if (e.Button == MouseButtons.Left)
{
if (sender == bmpViewBGPal)
tilespal = _bgpal + e.X / 16 * 16;
else if (sender == bmpViewSPPal)
tilespal = _sppal + e.X / 16 * 16;
}
}
#region copyimage
private readonly Timer _messagetimer = new Timer();
private void GBGPUView_KeyDown(object sender, KeyEventArgs e)
{
if (ModifierKeys.HasFlag(Keys.Control) && e.KeyCode == Keys.C)
{
// find the control under the mouse
Point m = Cursor.Position;
Control top = this;
Control found;
do
{
found = top.GetChildAtPoint(top.PointToClient(m));
top = found;
} while (found != null && found.HasChildren);
if (found is BmpView)
{
var bv = found as BmpView;
Clipboard.SetImage(bv.bmp);
labelClipboard.Text = found.Text + " copied to clipboard.";
_messagetimer.Stop();
_messagetimer.Start();
}
}
}
void messagetimer_Tick(object sender, EventArgs e)
{
_messagetimer.Stop();
labelClipboard.Text = "CTRL+C copies the pane under the mouse.";
}
#endregion
private void GBGPUView_FormClosing(object sender, FormClosingEventArgs e)
{
Global.Config.GBGPUViewWndx = Location.X;
Global.Config.GBGPUViewWndy = Location.Y;
}
private void checkBoxAutoLoad_CheckedChanged(object sender, EventArgs e)
{
Global.Config.AutoLoadGBGPUView = (sender as CheckBox).Checked;
}
private void checkBoxSavePos_CheckedChanged(object sender, EventArgs e)
{
Global.Config.GBGPUViewSaveWindowPosition = (sender as CheckBox).Checked;
}
private void buttonChangeColor_Click(object sender, EventArgs e)
{
using (var dlg = new ColorDialog())
{
dlg.AllowFullOpen = true;
dlg.AnyColor = true;
dlg.FullOpen = true;
dlg.Color = spriteback;
var result = dlg.ShowHawkDialog();
if (result == DialogResult.OK)
{
// force full opaque
spriteback = Color.FromArgb(255, dlg.Color);
}
}
}
}
}