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ControllerConfig
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Controller Config - show conflicts with in a particular controller itself
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2012-12-04 23:12:04 +00:00 |
ControllerImages
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Controller Config - add Atari 7800 joystick image
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2012-12-15 03:17:00 +00:00 |
AutofireConfig.Designer.cs
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Autofire Config - Add flag for the "Take lag frames into account" feature, true by default
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2011-08-29 22:25:40 +00:00 |
AutofireConfig.cs
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Config dialogs - OSD message when cancelling
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2012-09-27 00:14:51 +00:00 |
AutofireConfig.resx
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Autofire Config - Add flag for the "Take lag frames into account" feature, true by default
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2011-08-29 22:25:40 +00:00 |
ControllerConfig.Designer.cs
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Controller Config - add Atari 7800 joystick image
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2012-12-15 03:17:00 +00:00 |
ControllerConfig.cs
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Atari 7800 - controller config tag highlighting logic, add bios_info.txt to MakeRelease batch file
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2012-12-15 14:10:52 +00:00 |
ControllerConfig.resx
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Checking in my 2nd attempt at an input config overhaul, currently not hooked up
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2012-09-30 19:57:33 +00:00 |
GifAnimator.Designer.cs
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Minor fixups to gif animator dialog
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2012-03-04 21:00:58 +00:00 |
GifAnimator.cs
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Can now make Animated Gifs Huzzah
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2012-03-04 20:37:49 +00:00 |
GifAnimator.resx
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Minor fixups to gif animator dialog
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2012-03-04 21:00:58 +00:00 |
HotkeyWindow.Designer.cs
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fix problem in last commit. also, rename a number of ui references to "AVI Recording" to "A/V Recording" since it isn't particularly about AVI format
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2012-11-25 15:51:18 +00:00 |
HotkeyWindow.cs
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Open Virtual Pad hotkey
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2012-11-23 17:03:10 +00:00 |
HotkeyWindow.resx
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Hotkey & Controller config - set accept & cancel button properties
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2011-09-10 21:24:15 +00:00 |
InputWidget.cs
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Controller Config - show conflicts with in a particular controller itself
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2012-12-04 23:12:04 +00:00 |
MessageConfig.Designer.cs
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Message Config - fix X/Y values not updating when typing directly into the numeric boxes
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2012-09-27 01:01:35 +00:00 |
MessageConfig.cs
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Message Config - fix X/Y values not updating when typing directly into the numeric boxes
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2012-09-27 01:01:35 +00:00 |
MessageConfig.resx
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Replace the "Play" and "Record" messages for movies with Icons.
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2012-04-16 21:04:00 +00:00 |
PathConfig.Designer.cs
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Add Atari 7800 to path config (interim only) and use firmwares folder instead of specific rom file paths. Atari 2600 - remove save ram in path config since it is not used. Optimized NES controller image.
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2012-11-27 02:24:15 +00:00 |
PathConfig.cs
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Add Atari 7800 to path config (interim only) and use firmwares folder instead of specific rom file paths. Atari 2600 - remove save ram in path config since it is not used. Optimized NES controller image.
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2012-11-27 02:24:15 +00:00 |
PathConfig.resx
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Add Atari 7800 to path config (interim only) and use firmwares folder instead of specific rom file paths. Atari 2600 - remove save ram in path config since it is not used. Optimized NES controller image.
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2012-11-27 02:24:15 +00:00 |
PathInfo.Designer.cs
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Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%)
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2012-10-05 00:49:04 +00:00 |
PathInfo.cs
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Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%)
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2012-10-05 00:49:04 +00:00 |
PathInfo.resx
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Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%)
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2012-10-05 00:49:04 +00:00 |
PathManager.cs
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try to 'sandbox' lua files with their own current directory.
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2012-11-29 18:42:13 +00:00 |
SoundConfig.Designer.cs
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sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
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2012-10-11 00:44:59 +00:00 |
SoundConfig.cs
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throttling UI is now set up to be done in one of three ways: sound, vsync, timer. in addition, there's an option to use vsync even when not throttling to it (but this doesn't really work too well...)
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2012-11-12 17:57:11 +00:00 |
SoundConfig.resx
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Set minimum size and some anchoring fixes for config dialogs
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2011-09-10 21:35:17 +00:00 |