28 lines
740 B
C
28 lines
740 B
C
#pragma once
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#include <stdint.h>
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// the one linked core should set the MDFNGameInfo global
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void SetupMDFNGameInfo();
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struct CheatArea
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{
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void* data;
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uint32_t size;
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};
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// find a previously registered cheatmem area, or null if it does not exist
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CheatArea* FindCheatArea(uint32_t address);
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extern bool LagFlag;
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extern void (*InputCallback)();
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extern int64_t FrontendTime;
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typedef void (*FrameCallback)();
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// Register a callback to run each frame asynchronously
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// Only one callback may be registered
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// The callback may not call any C standard library functions, or otherwise trigger a syscall
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// The callback must return before frame advance finishes
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void RegisterFrameThreadProc(FrameCallback threadproc);
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