BizHawk/waterbox/nyma/common/nyma.h

28 lines
740 B
C

#pragma once
#include <stdint.h>
// the one linked core should set the MDFNGameInfo global
void SetupMDFNGameInfo();
struct CheatArea
{
void* data;
uint32_t size;
};
// find a previously registered cheatmem area, or null if it does not exist
CheatArea* FindCheatArea(uint32_t address);
extern bool LagFlag;
extern void (*InputCallback)();
extern int64_t FrontendTime;
typedef void (*FrameCallback)();
// Register a callback to run each frame asynchronously
// Only one callback may be registered
// The callback may not call any C standard library functions, or otherwise trigger a syscall
// The callback must return before frame advance finishes
void RegisterFrameThreadProc(FrameCallback threadproc);