BizHawk/BizHawk.Client.Common/lua
adelikat 983346af38 support quicknes in lua nes.addgamegenie() and nes.removegamegenie() 2014-01-07 01:43:31 +00:00
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EmuLuaLibrary.Bit.cs a round of code cleanup in Client.Common 2013-12-30 01:58:44 +00:00
EmuLuaLibrary.Emu.cs a round of code cleanup in Client.Common 2013-12-30 01:58:44 +00:00
EmuLuaLibrary.Events.cs a round of code cleanup in Client.Common 2013-12-30 01:58:44 +00:00
EmuLuaLibrary.Joypad.cs a round of code cleanup in Client.Common 2013-12-30 01:58:44 +00:00
EmuLuaLibrary.MainMemory.cs a round of code cleanup in Client.Common 2013-12-30 01:58:44 +00:00
EmuLuaLibrary.Memory.cs a round of code cleanup in Client.Common 2013-12-30 01:58:44 +00:00
EmuLuaLibrary.Movie.cs a round of code cleanup in Client.Common 2013-12-30 01:58:44 +00:00
EmuLuaLibrary.NES.cs support quicknes in lua nes.addgamegenie() and nes.removegamegenie() 2014-01-07 01:43:31 +00:00
EmuLuaLibrary.SNES.cs a round of code cleanup in Client.Common 2013-12-30 01:58:44 +00:00
LuaDocumentation.cs a round of code cleanup in Client.Common 2013-12-30 01:58:44 +00:00
LuaFile.cs a round of code cleanup in Client.Common 2013-12-30 01:58:44 +00:00
LuaFileList.cs fix compile error 2013-12-30 02:42:00 +00:00
LuaFunctionList.cs a round of code cleanup in Client.Common 2013-12-30 01:58:44 +00:00
LuaLibraryBase.cs lua: better typecasting for LuaInt and LuaUInt that doesnt throw overflow exceptions; and, render to a null image when the lua script manager Resume process hasnt begun (setting up a render target) but lua scripts run (due to loadstate, for example) 2013-12-30 16:36:15 +00:00
NamedLuaFunction.cs a round of code cleanup in Client.Common 2013-12-30 01:58:44 +00:00