214 lines
3.6 KiB
C#
214 lines
3.6 KiB
C#
using System;
|
|
using BizHawk.Common;
|
|
|
|
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
|
{
|
|
public partial class TIA
|
|
{
|
|
public class Audio
|
|
{
|
|
// noise/division control
|
|
public byte AUDC = 0;
|
|
|
|
// frequency divider
|
|
public byte AUDF = 1;
|
|
|
|
// volume
|
|
public byte AUDV = 0;
|
|
|
|
// 2 state counter
|
|
private bool sr1 = true;
|
|
|
|
// 4 bit shift register
|
|
private int sr4 = 0x0f;
|
|
|
|
// 5 bit shift register
|
|
private int sr5 = 0x1f;
|
|
|
|
// 3 state counter
|
|
private int sr3 = 2;
|
|
|
|
// counter based off AUDF
|
|
private byte freqcnt;
|
|
|
|
// latched audio value
|
|
private bool on = true;
|
|
|
|
private bool Run3()
|
|
{
|
|
sr3++;
|
|
if (sr3 == 3)
|
|
{
|
|
sr3 = 0;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private bool Run4()
|
|
{
|
|
bool ret = (sr4 & 1) != 0;
|
|
bool c = (sr4 & 1) != 0 ^ (sr4 & 2) != 0;
|
|
sr4 = (sr4 >> 1) | (c ? 8 : 0);
|
|
return ret;
|
|
}
|
|
|
|
private bool Run5()
|
|
{
|
|
bool ret = (sr5 & 1) != 0;
|
|
bool c = (sr5 & 1) != 0 ^ (sr5 & 4) != 0;
|
|
sr5 = (sr5 >> 1) | (c ? 16 : 0);
|
|
return ret;
|
|
}
|
|
|
|
private bool One4()
|
|
{
|
|
bool ret = (sr4 & 1) != 0;
|
|
sr4 = (sr4 >> 1) | 8;
|
|
return ret;
|
|
}
|
|
|
|
private bool One5()
|
|
{
|
|
bool ret = (sr5 & 1) != 0;
|
|
sr5 = (sr5 >> 1) | 16;
|
|
return ret;
|
|
}
|
|
|
|
private bool Run1()
|
|
{
|
|
sr1 = !sr1;
|
|
return !sr1;
|
|
}
|
|
|
|
private bool Run9()
|
|
{
|
|
bool ret = (sr4 & 1) != 0;
|
|
bool c = (sr5 & 1) != 0 ^ (sr4 & 1) != 0;
|
|
sr4 = (sr4 >> 1) | ((sr5 & 1) != 0 ? 8 : 0);
|
|
sr5 = (sr5 >> 1) | (c ? 16 : 0);
|
|
return ret;
|
|
}
|
|
|
|
/// <summary>
|
|
/// call me approx 31k times a second
|
|
/// </summary>
|
|
/// <returns>16 bit audio sample</returns>
|
|
public short Cycle()
|
|
{
|
|
if (++freqcnt == AUDF)
|
|
{
|
|
freqcnt = 0;
|
|
switch (AUDC)
|
|
{
|
|
case 0x00:
|
|
case 0x0b:
|
|
// Both have a 1 s
|
|
One5();
|
|
on = One4();
|
|
break;
|
|
|
|
case 0x01:
|
|
// Both run, but the 5 bit is ignored
|
|
on = Run4();
|
|
Run5();
|
|
break;
|
|
|
|
case 0x02:
|
|
if ((sr5 & 0x0f) == 0 || (sr5 & 0x0f) == 0x0f)
|
|
{
|
|
on = Run4();
|
|
break;
|
|
}
|
|
|
|
Run5();
|
|
break;
|
|
|
|
case 0x03:
|
|
if (Run5())
|
|
{
|
|
on = Run4();
|
|
}
|
|
|
|
break;
|
|
|
|
case 0x04:
|
|
Run5();
|
|
One4();
|
|
on = Run1();
|
|
break;
|
|
|
|
case 0x05:
|
|
One5();
|
|
Run4();
|
|
on = Run1();
|
|
break;
|
|
|
|
case 0x06:
|
|
case 0x0a:
|
|
Run4(); // ???
|
|
Run5();
|
|
if ((sr5 & 0x0f) == 0)
|
|
{
|
|
on = false;
|
|
}
|
|
else if ((sr5 & 0x0f) == 0x0f)
|
|
{
|
|
on = true;
|
|
}
|
|
|
|
break;
|
|
|
|
case 0x07:
|
|
case 0x09:
|
|
Run4(); // ???
|
|
on = Run5();
|
|
break;
|
|
case 0x08:
|
|
on = Run9();
|
|
break;
|
|
case 0x0c:
|
|
case 0x0d:
|
|
if (Run3())
|
|
{
|
|
on = Run1();
|
|
}
|
|
|
|
break;
|
|
case 0x0e:
|
|
if (Run3())
|
|
{
|
|
goto case 0x06;
|
|
}
|
|
|
|
break;
|
|
case 0x0f:
|
|
if (Run3())
|
|
{
|
|
goto case 0x07;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return (short)(on ? AUDV * 1092 : 0);
|
|
}
|
|
|
|
public void SyncState(Serializer ser)
|
|
{
|
|
ser.Sync("AUDC", ref AUDC);
|
|
ser.Sync("AUDF", ref AUDF);
|
|
ser.Sync("AUDV", ref AUDV);
|
|
ser.Sync("sr1", ref sr1);
|
|
ser.Sync("sr3", ref sr3);
|
|
ser.Sync("sr4", ref sr4);
|
|
ser.Sync("sr5", ref sr5);
|
|
ser.Sync("freqcnt", ref freqcnt);
|
|
ser.Sync("on", ref on);
|
|
}
|
|
}
|
|
}
|
|
}
|