BizHawk/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mUA.cs

92 lines
1.6 KiB
C#

using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
/*
UA (UA Ltd)
-----
This one was found out later on, lurking on a proto of Pleaides. It works with 8K of ROM
and banks it in 4K at a time.
Accessing 0220 will select the first bank, and accessing 0240 will select the second.
*/
internal class mUA : MapperBase
{
private int _toggle;
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("toggle", ref _toggle);
}
public override void HardReset()
{
_toggle = 0;
base.HardReset();
}
private byte ReadMem(ushort addr, bool peek)
{
if (!peek)
{
Address(addr);
}
if (addr < 0x1000)
{
return base.ReadMemory(addr);
}
return Core.Rom[(_toggle << 12) + (addr & 0xFFF)];
}
public override byte ReadMemory(ushort addr)
{
return ReadMem(addr, false);
}
public override byte PeekMemory(ushort addr)
{
return ReadMem(addr, true);
}
private void WriteMem(ushort addr, byte value, bool poke)
{
if (!poke)
{
Address(addr);
}
if (addr < 0x1000)
{
base.WriteMemory(addr, value);
}
}
public override void WriteMemory(ushort addr, byte value)
{
WriteMem(addr, value, poke: false);
}
public override void PokeMemory(ushort addr, byte value)
{
WriteMem(addr, value, poke: true);
}
private void Address(ushort addr)
{
if (addr == 0x0220)
{
_toggle = 0;
}
else if (addr == 0x0240)
{
_toggle = 1;
}
}
}
}