BizHawk/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF8SC.cs

119 lines
2.2 KiB
C#

using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
/**
Cartridge class used for Atari's 8K bankswitched games with
128 bytes of RAM. There are two 4K banks.
*/
internal class mF8SC : MapperBase
{
private int _bank_4K;
private ByteBuffer _ram = new ByteBuffer(128);
public override bool HasCartRam
{
get { return true; }
}
public override ByteBuffer CartRam
{
get { return _ram; }
}
public override void HardReset()
{
_bank_4K = 0;
_ram = new ByteBuffer(128);
base.HardReset();
}
private byte ReadMem(ushort addr, bool peek)
{
if (!peek)
{
Address(addr);
}
if (addr < 0x1000)
{
return base.ReadMemory(addr);
}
if (addr < 0x1080)
{
_ram[(addr & 0x7F)] = 0xFF; // Reading from the write port triggers an unwanted write of open bus
return 0xFF; // 0xFF is used for deterministic emulation, in reality it would be a random value based on pins being high or low
}
else if (addr < 0x1100)
{
return _ram[(addr & 0x7F)];
}
return Core.Rom[(_bank_4K << 12) + (addr & 0xFFF)];
}
public override byte ReadMemory(ushort addr)
{
return ReadMem(addr, false);
}
public override byte PeekMemory(ushort addr)
{
return ReadMem(addr, true);
}
private void WriteMem(ushort addr, byte value, bool poke)
{
if (!poke)
{
Address(addr);
}
if (addr < 0x1000)
{
base.WriteMemory(addr, value);
}
else if ((addr & 0x0FFF) < 0x80)
{
_ram[addr & 0x7F] = value;
}
}
public override void WriteMemory(ushort addr, byte value)
{
WriteMem(addr, value, poke: false);
}
public override void PokeMemory(ushort addr, byte value)
{
WriteMem(addr, value, poke: true);
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("bank_4k", ref _bank_4K);
ser.Sync("auxRam", ref _ram);
}
public override void Dispose()
{
base.Dispose();
_ram.Dispose();
}
private void Address(ushort addr)
{
if (addr == 0x1FF8)
{
_bank_4K = 0;
}
else if (addr == 0x1FF9)
{
_bank_4K = 1;
}
}
}
}