BizHawk/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mE0.cs

193 lines
3.6 KiB
C#

using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
/*
E0 (Parker Bros)
-----
Parker Brothers used this, and it was used on one other game (Tooth Protectors). It
uses 8K of ROM and can map 1K sections of it.
This mapper has 4 1K banks of ROM in the address space. The address space is broken up
into the following locations:
1000-13FF : To select a 1K ROM bank here, access 1FE0-1FE7 (1FE0 = select first 1K, etc)
1400-17FF : To select a 1K ROM bank, access 1FE8-1FEF
1800-1BFF : To select a 1K ROM bank, access 1FF0-1FF7
1C00-1FFF : This is fixed to the last 1K ROM bank of the 8K
Like F8, F6, etc. accessing one of the locations indicated will perform the switch.
Example Games:
Frogger II - Threedeep! (1983) (Parker Bros)
*/
internal class mE0 : MapperBase
{
private int _toggle1;
private int _toggle2;
private int _toggle3;
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("toggle1", ref _toggle1);
ser.Sync("toggle2", ref _toggle2);
ser.Sync("toggle3", ref _toggle3);
}
public override void HardReset()
{
_toggle1 = 0;
_toggle2 = 0;
_toggle3 = 0;
base.HardReset();
}
private byte ReadMem(ushort addr, bool peek)
{
if (!peek)
{
Address(addr);
}
if (addr < 0x1000)
{
return base.ReadMemory(addr);
}
if (addr < 0x1400)
{
return Core.Rom[(_toggle1 << 10) + (addr & 0x3FF)];
}
if (addr < 0x1800)
{
return Core.Rom[(_toggle2 << 10) + (addr & 0x3FF)];
}
if (addr < 0x1C00)
{
return Core.Rom[(_toggle3 << 10) + (addr & 0x3FF)];
}
return Core.Rom[(7 * 1024) + (addr & 0x3FF)]; // 7 because final bank is always set to last
}
public override byte ReadMemory(ushort addr)
{
return ReadMem(addr, false);
}
public override byte PeekMemory(ushort addr)
{
return ReadMem(addr, true);
}
private void WriteMem(ushort addr, byte value, bool poke)
{
if (!poke)
{
Address(addr);
}
if (addr < 0x1000)
{
base.WriteMemory(addr, value);
}
}
public override void WriteMemory(ushort addr, byte value)
{
WriteMem(addr, value, poke: false);
}
public override void PokeMemory(ushort addr, byte value)
{
WriteMem(addr, value, poke: true);
}
private void Address(ushort addr)
{
switch (addr)
{
case 0x1FE0:
_toggle1 = 0;
break;
case 0x1FE1:
_toggle1 = 1;
break;
case 0x1FE2:
_toggle1 = 2;
break;
case 0x1FE3:
_toggle1 = 3;
break;
case 0x1FE4:
_toggle1 = 4;
break;
case 0x1FE5:
_toggle1 = 5;
break;
case 0x1FE6:
_toggle1 = 6;
break;
case 0x1FE7:
_toggle1 = 7;
break;
case 0x1FE8:
_toggle2 = 0;
break;
case 0x1FE9:
_toggle2 = 1;
break;
case 0x1FEA:
_toggle2 = 2;
break;
case 0x1FEB:
_toggle2 = 3;
break;
case 0x1FEC:
_toggle2 = 4;
break;
case 0x1FED:
_toggle2 = 5;
break;
case 0x1FEE:
_toggle2 = 6;
break;
case 0x1FEF:
_toggle2 = 7;
break;
case 0x1FF0:
_toggle3 = 0;
break;
case 0x1FF1:
_toggle3 = 1;
break;
case 0x1FF2:
_toggle3 = 2;
break;
case 0x1FF3:
_toggle3 = 3;
break;
case 0x1FF4:
_toggle3 = 4;
break;
case 0x1FF5:
_toggle3 = 5;
break;
case 0x1FF6:
_toggle3 = 6;
break;
case 0x1FF7:
_toggle3 = 7;
break;
}
}
}
}