185 lines
4.2 KiB
C#
185 lines
4.2 KiB
C#
using System;
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using System.Linq;
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using System.Reflection;
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using BizHawk.Common.ReflectionExtensions;
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namespace BizHawk.Emulation.Common.IEmulatorExtensions
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{
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public static class Extensions
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{
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public static CoreAttributes Attributes(this IEmulator core)
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{
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return (CoreAttributes)Attribute.GetCustomAttribute(core.GetType(), typeof(CoreAttributes));
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}
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// todo: most of the special cases involving the NullEmulator should probably go away
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public static bool IsNull(this IEmulator core)
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{
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return core == null || core is NullEmulator;
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}
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public static bool HasMemoryDomains(this IEmulator core)
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{
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if (core == null)
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{
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return false;
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}
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return core.ServiceProvider.HasService<IMemoryDomains>();
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}
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public static IMemoryDomains AsMemoryDomains(this IEmulator core)
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{
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return (IMemoryDomains)core.ServiceProvider.GetService<IMemoryDomains>();
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}
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public static bool HasSaveRam(this IEmulator core)
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{
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if (core == null)
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{
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return false;
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}
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return core.ServiceProvider.HasService<ISaveRam>();
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}
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public static ISaveRam AsSaveRam(this IEmulator core)
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{
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return (ISaveRam)core.ServiceProvider.GetService<ISaveRam>();
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}
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public static bool HasSavestates(this IEmulator core)
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{
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if (core == null)
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{
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return false;
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}
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return core.ServiceProvider.HasService<IStatable>();
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}
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public static IStatable AsStatable(this IEmulator core)
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{
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return (IStatable)core.ServiceProvider.GetService<IStatable>();
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}
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public static bool CanPollInput(this IEmulator core)
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{
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if (core == null)
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{
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return false;
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}
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return core.ServiceProvider.HasService<IInputPollable>();
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}
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public static IInputPollable AsInputPollable(this IEmulator core)
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{
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return (IInputPollable)core.ServiceProvider.GetService<IInputPollable>();
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}
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public static bool HasDriveLight(this IEmulator core)
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{
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if (core == null)
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{
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return false;
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}
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return core.ServiceProvider.HasService<IDriveLight>();
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}
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public static IDriveLight AsDriveLight(this IEmulator core)
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{
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return (IDriveLight)core.ServiceProvider.GetService<IDriveLight>();
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}
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public static bool CanDebug(this IEmulator core)
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{
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if (core == null)
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{
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return false;
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}
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return core.ServiceProvider.HasService<IDebuggable>();
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}
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public static IDebuggable AsDebuggable(this IEmulator core)
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{
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return (IDebuggable)core.ServiceProvider.GetService<IDebuggable>();
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}
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public static bool CpuTraceAvailable(this IEmulator core)
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{
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if (core == null)
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{
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return false;
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}
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return core.ServiceProvider.HasService<ITraceable>();
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}
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public static ITraceable AsTracer(this IEmulator core)
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{
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return (ITraceable)core.ServiceProvider.GetService<ITraceable>();
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}
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public static bool MemoryCallbacksAvailable(this IEmulator core)
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{
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if (core == null)
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{
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return false;
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}
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// TODO: this is a pretty ugly way to handle this
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var debuggable = (IDebuggable)core.ServiceProvider.GetService<IDebuggable>();
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if (debuggable != null)
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{
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try
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{
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var tracer = debuggable.MemoryCallbacks;
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return true;
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}
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catch (NotImplementedException)
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{
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return false;
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}
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}
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return false;
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}
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public static bool CanDisassemble(this IEmulator core)
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{
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if (core == null)
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{
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return false;
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}
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return core.ServiceProvider.HasService<IDisassemblable>();
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}
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public static IDisassemblable AsDissassembler(this IEmulator core)
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{
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return (IDisassemblable)core.ServiceProvider.GetService<IDisassemblable>();
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}
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// TODO: a better place for these
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public static bool IsImplemented(this MethodInfo info)
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{
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// If a method is marked as Not implemented, it is not implemented no matter what the body is
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if (info.GetCustomAttributes(false).Any(a => a is FeatureNotImplemented))
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{
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return false;
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}
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// If a method is not marked but all it does is throw an exception, consider it not implemented
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return !info.ThrowsError();
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}
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public static bool IsImplemented(this PropertyInfo info)
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{
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return !info.GetCustomAttributes(false).Any(a => a is FeatureNotImplemented);
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}
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}
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}
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