66 lines
1.3 KiB
C#
66 lines
1.3 KiB
C#
using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Calculators
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{
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public partial class TI83 : IEmulator
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{
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public IEmulatorServiceProvider ServiceProvider { get; private set; }
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public ControllerDefinition ControllerDefinition
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{
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get { return TI83Controller; }
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}
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public void FrameAdvance(IController controller, bool render, bool rendersound)
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{
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_controller = controller;
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_lagged = true;
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Cpu.Debug = Tracer.Enabled;
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if (Cpu.Debug && Cpu.Logger == null) // TODO, lets not do this on each frame. But lets refactor CoreComm/CoreComm first
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Cpu.Logger = (s) => Tracer.Put(s);
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//I eyeballed this speed
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for (int i = 0; i < 5; i++)
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{
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_onPressed = controller.IsPressed("ON");
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//and this was derived from other emus
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Cpu.ExecuteCycles(10000);
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Cpu.Interrupt = true;
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}
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Frame++;
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if (_lagged)
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{
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_lagCount++;
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}
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_isLag = _lagged;
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}
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public int Frame
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{
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get { return _frame; }
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set { _frame = value; }
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}
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public string SystemId { get { return "TI83"; } }
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public bool DeterministicEmulation { get { return true; } }
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public void ResetCounters()
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{
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Frame = 0;
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_lagCount = 0;
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_isLag = false;
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}
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public CoreComm CoreComm { get; private set; }
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public void Dispose() { }
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}
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}
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