BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/NROM.cs

52 lines
1.1 KiB
C#

using System;
using System.Diagnostics;
namespace BizHawk.Emulation.Consoles.Nintendo
{
public class NROM : NES.NESBoardBase
{
//configuration
int prg_byte_mask;
//state
//(none)
public override bool Configure(NES.EDetectionOrigin origin)
{
//configure.
//contrary to expectations, some NROM games may have WRAM if theyve been identified through iNES. lame.
switch (Cart.board_type)
{
case "MAPPER000":
break;
case "HVC-NROM-256": //super mario bros.
case "NES-NROM-256": //10 yard fight
case "HVC-RROM": //balloon fight
case "HVC-NROM-128":
case "IREM-NROM-128":
case "KONAMI-NROM-128":
case "NES-NROM-128":
case "NAMCOT-3301":
case "HVC-HROM": //Donkey Kong Jr. (J)
case "JALECO-JF-01": //Exerion (J)
AssertPrg(8, 16, 32); AssertChr(8); AssertVram(0); AssertWram(0, 8);
break;
default:
return false;
}
prg_byte_mask = (Cart.prg_size*1024) - 1;
SetMirrorType(Cart.pad_h, Cart.pad_v);
return true;
}
public override byte ReadPRG(int addr)
{
addr &= prg_byte_mask;
return ROM[addr];
}
}
}