BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/Mapper241.cs

71 lines
1.3 KiB
C#

//163 is for nanjing games
using System;
using System.IO;
using System.Diagnostics;
namespace BizHawk.Emulation.Consoles.Nintendo
{
class Mapper241 : NES.NESBoardBase
{
//configuration
int prg_bank_mask_32k;
//state
ByteBuffer prg_banks_32k = new ByteBuffer(1);
public override bool Configure(NES.EDetectionOrigin origin)
{
//configure
switch (Cart.board_type)
{
case "MAPPER241":
break;
default:
return false;
}
prg_bank_mask_32k = (Cart.prg_size / 32) - 1;
prg_banks_32k[0] = 0;
SetMirrorType(Cart.pad_h, Cart.pad_v);
return true;
}
public override byte ReadEXP(int addr)
{
//some kind of magic number..
return 0x50;
}
public override void WritePPU(int addr, byte value)
{
base.WritePPU(addr, value);
}
public override byte ReadPPU(int addr)
{
return base.ReadPPU(addr);
}
public override void WritePRG(int addr, byte value)
{
prg_banks_32k[0] = value;
ApplyMemoryMapMask(prg_bank_mask_32k, prg_banks_32k);
}
public override byte ReadPRG(int addr)
{
addr = ApplyMemoryMap(15, prg_banks_32k, addr);
return ROM[addr];
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("prg_banks_32k", ref prg_banks_32k);
}
}
}