BizHawk/BizHawk.Emulation.Common/Interfaces/IMemoryCallbackSystem.cs

132 lines
4.6 KiB
C#

using System;
using System.Collections.Generic;
namespace BizHawk.Emulation.Common
{
public delegate void MemoryCallbackDelegate(uint address, uint value, uint flags);
/// <summary>
/// This is a property of <seealso cref="IDebuggable"/>, and defines the means by which a client
/// gets and sets memory callbacks in the core. A memory callback should fire any time memory is
/// read/written/executed by the core, and depends on the type specified by the callback
/// </summary>
/// <seealso cref="IDebuggable"/>
public interface IMemoryCallbackSystem : IEnumerable<IMemoryCallback>
{
/*
* DANGER:
* Many cores will blindly call CallReads(), CallWrites(), CallExecutes() on every rwx no matter what.
* These functions must return very quickly if the list is empty. Very very quickly.
*/
/// <summary>
/// Gets a value indicating whether or not Execute callbacks are available for this this implementation
/// </summary>
bool ExecuteCallbacksAvailable { get; }
/// <summary>
/// Gets a value indicating whether or not there are currently any read hooks
/// </summary>
bool HasReads { get; }
/// <summary>
/// Gets a value indicating whether or not there are currently any write hooks
/// </summary>
bool HasWrites { get; }
/// <summary>
/// Gets a value indicating whether or not there are currently any execute hooks
/// </summary>
bool HasExecutes { get; }
/// <summary>
/// Gets a value indicating whether or not there are currently any read hooks
/// </summary>
bool HasReadsForScope(string scope);
/// <summary>
/// Gets a value indicating whether or not there are currently any write hooks
/// </summary>
bool HasWritesForScope(string scope);
/// <summary>
/// Gets a value indicating whether or not there are currently any execute hooks
/// </summary>
bool HasExecutesForScope(string scope);
/// <summary>
/// Adds a callback for the given type to the given address
/// If no address is specified the callback will be hooked to all addresses
/// Note: an execute callback can not be added without an address, else an InvalidOperationException will occur
/// </summary>
/// <exception cref="InvalidCastException">Thrown when the <see cref="IMemoryCallback.Scope"/> property of the <see cref="IMemoryCallback"/> is not in the <see cref="AvailableScopes"/></exception>
void Add(IMemoryCallback callback);
/// <summary>
/// Executes all matching callbacks for the given address and domain
/// </summary>
/// <param name="addr">The address to check for callbacks</param>
/// <param name="value">The value contained (or written to) addr</param>
/// <param name="flags">The callback flags relevant to this access</param>
/// <param name="scope">The scope that the address pertains to. Must be a value in <see cref="AvailableScopes"/></param>
void CallMemoryCallbacks(uint addr, uint value, uint flags, string scope);
/// <summary>
/// Removes the given callback from the list
/// </summary>
void Remove(MemoryCallbackDelegate action);
/// <summary>
/// Removes the given callbacks from the list
/// </summary>
void RemoveAll(IEnumerable<MemoryCallbackDelegate> actions);
/// <summary>
/// Removes all read,write, and execute callbacks
/// </summary>
void Clear();
/// <summary>
/// A list of available "scopes" (memory domains, cpus, etc) that a the <see cref="IMemoryCallback.Scope"/> property of the <see cref="IMemoryCallback"/> can have
/// Passing a <see cref="IMemoryCallback"/> into the <see cref="Add(IMemoryCallback)"/> method that is not in this list will result in an <seealso cref="InvalidOperationException"/>
/// </summary>
string[] AvailableScopes { get; }
}
/// <summary>
/// This service defines a memory callback used by an IMemoryCallbackSystem implementation
/// </summary>
/// <seealso cref="IMemoryCallbackSystem"/>
public interface IMemoryCallback
{
MemoryCallbackType Type { get; }
string Name { get; }
MemoryCallbackDelegate Callback { get; }
uint? Address { get; }
uint? AddressMask { get; }
string Scope { get; }
}
public enum MemoryCallbackType
{
Read, Write, Execute
}
[Flags]
public enum MemoryCallbackFlags : uint
{
SizeUnknown = 0x00 << 16,
SizeByte = 0x01 << 16,
SizeWord = 0x02 << 16,
SizeLong = 0x03 << 16,
AccessUnknown = 0x00 << 12,
AccessRead = 0x01 << 12,
AccessWrite = 0x02 << 12,
AccessExecute = 0x04 << 12,
CPUUnknown = 0x00 << 8,
CPUZero = 0x01 << 8,
DomainUnknown = 0x00,
}
}