BizHawk/BizHawk.Client.EmuHawk/tools
adelikat 9f06e442ab move hex editor colors from Config to the tool itself using ConfigPersist 2020-01-20 15:58:32 -06:00
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BasicBot Clarify "Autoload" text (from #971) 2020-01-13 01:54:15 +10:00
Cheats Clarify "Autoload" text (from #971) 2020-01-13 01:54:15 +10:00
Debugger Fix mismatching namespaces 2020-01-13 07:19:06 +10:00
GB Move commented-out code blocks to #if false 2020-01-13 11:14:16 +10:00
GBA Fix mismatching namespaces 2020-01-13 07:19:06 +10:00
Genesis Fix mismatching namespaces 2020-01-13 07:19:06 +10:00
HexEditor move hex editor colors from Config to the tool itself using ConfigPersist 2020-01-20 15:58:32 -06:00
Lua Merge branch 'release' 2020-01-18 16:19:03 -06:00
Macros expose GenerateLogKey and Map as methods on ILogEntryGenerator and remove all the direct casting that was happening in tastudio code 2020-01-13 15:49:11 -06:00
MultiDiskBundler Improve exception docs in BizHawk.Client.EmuHawk 2020-01-02 21:51:37 +10:00
NES Fix mismatching namespaces 2020-01-13 07:19:06 +10:00
PCE Fix mismatching namespaces 2020-01-13 07:19:06 +10:00
SMS Fix mismatching namespaces 2020-01-13 07:19:06 +10:00
SNES Move commented-out code blocks to #if false 2020-01-13 11:14:16 +10:00
TAStudio Merge branch 'release' 2020-01-18 16:19:03 -06:00
TI83 Convert TI83 keypad to use IToolFormAutoConfig and ConfigPersist 2020-01-19 13:48:26 -06:00
VirtualPads Move commented-out code blocks to #if false 2020-01-13 11:14:16 +10:00
Watch Clarify "Autoload" text (from #971) 2020-01-13 01:54:15 +10:00
BatchRun.Designer.cs add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRun.cs cleanup 2019-12-22 11:13:59 -06:00
BatchRun.resx add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRunner.cs cleanup 2019-12-22 11:13:59 -06:00
CDL.cs Clarify "Autoload" text (from #971) 2020-01-13 01:54:15 +10:00
CDL.designer.cs Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00
CDL.resx Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00
GameShark.Designer.cs Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00
GameShark.cs Move commented-out code blocks to #if false 2020-01-13 11:14:16 +10:00
GameShark.resx Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00
InputPrompt.Designer.cs some more topmosts and sound mutes 2017-03-14 22:13:51 +03:00
InputPrompt.cs cleanup 2019-12-17 12:01:43 -06:00
InputPrompt.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
ToolBox.Designer.cs Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00
ToolBox.cs Fix mismatching namespaces 2020-01-13 07:19:06 +10:00
ToolBox.resx Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00
ToolFormBase.cs cleanups 2019-12-22 13:58:00 -06:00
ToolManager.cs Clarify "Autoload" text (from #971) 2020-01-13 01:54:15 +10:00
TraceLogger.Designer.cs Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00
TraceLogger.cs TraceLogger - use ToolFormBase, cleanups 2019-12-22 13:32:18 -06:00
TraceLogger.resx Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00