BizHawk/BizHawk.Emulation.Common/Base Implementations
adelikat 36f4eff0f6 add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed 2015-02-22 15:19:38 +00:00
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BasicServiceProvider.cs IEmulatorServiceProvider and BasicServiceProvider - restrict to IEmulatorServices 2015-01-23 20:55:13 +00:00
ControllerDefinition.cs bk2 - when ordering buttons, support up to 8 players, fixes issues 361 and the remaining problem with issue 360 2015-01-11 15:54:01 +00:00
InputCallbackSystem.cs fix logic error in Remove call on InputCallbackSystem 2014-12-04 22:31:42 +00:00
MemoryCallbackSystem.cs IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available 2015-01-25 22:14:58 +00:00
MemoryDomain.cs add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed 2015-02-22 15:19:38 +00:00
NullController.cs Emulation.Common - move Base Implementations out of the interfaces folder, never made sense to be there 2014-11-30 23:02:16 +00:00
NullEmulator.cs Null Emulator - add some more metadata 2015-01-23 21:50:33 +00:00
NullSound.cs move NullSound to its own file, as it's not actually used in NullEmulator 2014-12-01 16:56:51 +00:00
TraceBuffer.cs Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly 2014-12-23 01:58:12 +00:00