..
7z
I think more stuff needed thread locking for more time in 7z library manager
2015-06-30 19:43:59 -05:00
Properties
redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times.
2014-12-09 19:20:22 +00:00
config
allow user to suppress doubleclick-to-toggle-fullscreen behaviour
2015-09-08 14:03:52 -05:00
inputAdapters
Fix issue #461 - broken by Tastudio autofire patterns, THIS BREAKS TAStudio autofire patterns, they need to be fixed, in a way that doesn't break autofire
2015-08-24 20:51:53 -04:00
lua
Oops, add EmuLuaLibrary.MemorySavestate.cs
2015-09-10 17:36:20 -04:00
movie
tastudio: attempts to fix branch states.
2015-09-13 23:36:47 +03:00
rewind
Rewinder - small fix to memory allocation limit.
2015-01-19 19:48:04 +00:00
tools
dont reorder cheats list when editing cheats
2015-08-04 22:25:58 -05:00
BinarySaveStates.cs
tastudio: attempts to fix branch states.
2015-09-13 23:36:47 +03:00
BitmapBufferVideoProvider.cs
Screenshots on tasproj branches
2015-07-21 19:41:57 -04:00
BizHawk.Client.Common.csproj
Issue #385 - Lua - add memorysavestate library for making and loading savestates in memory, with save, load, remove, and clearall methods
2015-09-09 20:47:56 -04:00
ControllerBinding.cs
never have analog controls that arent integerized
2015-03-10 03:34:24 +00:00
CoreFileProvider.cs
fix bsnes xml loading
2015-04-21 23:50:15 +00:00
ExceptionClasses.cs
when loading a movie, gracefully handle a movie/rom system id mismatch
2014-09-27 15:49:39 +00:00
FirmwareManager.cs
take 2
2015-02-05 23:53:25 +00:00
GLManager.cs
d3d display method
2015-08-24 13:10:50 -05:00
Global.cs
Lua - add a userdata library, with basic api for a script to add arbitruary data to a dictionary. This dictionary is saved and loaded in savestates (if present). Scripts can use this to create counters and whatnot that need data saved in savestates
2015-06-30 18:54:42 -04:00
IPS.cs
"Correct" IPS applier to resize file if it tries to write off end. I'm not sure what the spec behavior is, but this works for at least one file in the wild.
2015-04-19 13:55:47 +00:00
IZipWriter.cs
add infrastructure to use alternate zipping libraries in savestate. use DotNetZip for some speedupzzzzzzzzzzzz
2014-10-09 23:39:13 +00:00
IonicZipWriter.cs
-Bugfix: TAStudio couldn't re-save a project.
2015-03-02 23:43:52 +00:00
KeyTurbo.cs
etc
2013-10-25 00:59:34 +00:00
NESGameGenieEncoderDecoder.cs
some code cleanup
2014-02-22 23:59:52 +00:00
PathManager.cs
d3d display method
2015-08-24 13:10:50 -05:00
QuickBmpFile.cs
tasproj branch thumbnail: change load to simply load whatever size is present in the zip file.
2015-07-22 18:02:38 -04:00
RecentFiles.cs
remove an unused method from RecentFiles.cs (one that had little to no value anyway)
2014-08-02 23:09:01 +00:00
RomGame.cs
fix bsnes xml loading
2015-04-21 23:50:15 +00:00
RomLoader.cs
throw slightly more descriptive warning when loading a cue with a missing bin
2015-08-08 16:40:37 -05:00
SaveSlotManager.cs
SaveSlotManager - check HasSavestate() not IsNull()
2014-11-30 17:58:26 +00:00
SavestateManager.cs
Tastudio - branches - ability to load a branch, currently the frame buffer does not have OSD info
2015-07-19 10:37:53 -04:00
SevenZipSharpArchiveHandler.cs
some minor code cleanups in BizHawk.Common
2014-02-04 21:15:33 +00:00
SevenZipWriter.cs
play around with 7z a bit
2014-10-13 05:08:34 +00:00
SharpZipWriter.cs
code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
2014-10-12 04:24:31 +00:00
SystemInfo.cs
add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
2015-02-22 15:19:38 +00:00
UIHelper.cs
Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
2014-12-31 05:34:21 +00:00
XmlGame.cs
Support .xml disc bundling for PSX, note: this is sloppy code and mostly copy pasta, sorry.
2015-08-04 17:19:21 -04:00