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ShuriZma
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BizHawk
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https://github.com/TASEmulators/BizHawk.git
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626a3627b6
BizHawk
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BizHawk.Emulation.Cores
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adelikat
8231025b91
System Info - Fix detection of GG and SG-1000
2014-05-31 23:17:39 +00:00
..
Atari
SetCpuRegister() - don't cast PC reg to byte! Implement on SMS, Coleco, and TI-83
2014-05-31 18:25:36 +00:00
Coleco
SetCpuRegister() - don't cast PC reg to byte! Implement on SMS, Coleco, and TI-83
2014-05-31 18:25:36 +00:00
Intellivision
Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user.
2014-05-31 17:03:21 +00:00
Nintendo
would have sucked to not find that bug
2014-05-31 20:34:13 +00:00
PC Engine
Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user.
2014-05-31 17:03:21 +00:00
Sega
System Info - Fix detection of GG and SG-1000
2014-05-31 23:17:39 +00:00
Sony
Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user.
2014-05-31 17:03:21 +00:00
WonderSwan
Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user.
2014-05-31 17:03:21 +00:00