611 lines
16 KiB
C#
611 lines
16 KiB
C#
using System;
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using System.Globalization;
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using System.IO;
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using System.Collections.Generic;
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using BizHawk.Emulation.CPUs.Z80;
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//http://www.ticalc.org/pub/text/calcinfo/
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namespace BizHawk.Emulation.Consoles.Calculator
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{
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public class TI83 : IEmulator
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{
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//hardware
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Z80A cpu = new Z80A();
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byte[] rom;
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byte[] ram;
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int romPageLow3Bits;
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int romPageHighBit;
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bool maskOn;
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bool onPressed = false;
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int keyboardMask;
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int disp_mode;
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int disp_move;
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uint disp_x, disp_y;
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int m_LinkOutput, m_LinkState;
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bool m_CursorMoved;
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//-------
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public byte ReadMemory(ushort addr)
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{
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byte ret;
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int romPage = romPageLow3Bits | (romPageHighBit << 3);
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//Console.WriteLine("read memory: {0:X4}", addr);
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if (addr < 0x4000)
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ret = rom[addr]; //ROM zero-page
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else if (addr < 0x8000)
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ret = rom[romPage * 0x4000 + addr - 0x4000]; //other rom page
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else ret = ram[addr - 0x8000];
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if (CoreComm.MemoryCallbackSystem.HasRead)
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{
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CoreComm.MemoryCallbackSystem.TriggerRead(addr);
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}
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return ret;
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}
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public void WriteMemory(ushort addr, byte value)
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{
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if (addr < 0x4000)
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return; //ROM zero-page
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else if (addr < 0x8000)
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return; //other rom page
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else ram[addr - 0x8000] = value;
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if (CoreComm.MemoryCallbackSystem.HasWrite)
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{
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CoreComm.MemoryCallbackSystem.TriggerWrite(addr);
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}
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}
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public void WriteHardware(ushort addr, byte value)
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{
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switch (addr)
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{
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case 0: //PORT_LINK
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romPageHighBit = (value >> 4) & 1;
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m_LinkOutput = value & 3;
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m_LinkState = m_LinkOutput ^ 3;
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break;
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case 1: //PORT_KEYBOARD:
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lagged = false;
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keyboardMask = value;
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//Console.WriteLine("write PORT_KEYBOARD {0:X2}",value);
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break;
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case 2: //PORT_ROMPAGE
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romPageLow3Bits = value & 0x7;
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break;
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case 3: //PORT_STATUS
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maskOn = ((value & 1) == 1);
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break;
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case 16: //PORT_DISPCTRL
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//Console.WriteLine("write PORT_DISPCTRL {0}",value);
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WriteDispCtrl(value);
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break;
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case 17: //PORT_DISPDATA
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//Console.WriteLine("write PORT_DISPDATA {0}",value);
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WriteDispData(value);
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break;
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}
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}
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public byte ReadHardware(ushort addr)
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{
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switch (addr)
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{
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case 0: //PORT_LINK
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return (byte)((romPageHighBit << 4) | (m_LinkState << 2) | m_LinkOutput);
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case 1: //PORT_KEYBOARD:
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//Console.WriteLine("read PORT_KEYBOARD");
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return ReadKeyboard();
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case 2: //PORT_ROMPAGE
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return (byte)romPageLow3Bits;
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case 3: //PORT_STATUS
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{
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//Console.WriteLine("read PORT_STATUS");
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byte ret = 0;
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// Bits:
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// 0 - Set if ON key is down and ON key is trapped
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// 1 - Update things (keyboard etc)
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// 2 - Unknown, but used
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// 3 - Set if ON key is up
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// 4-7 - Unknown
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//if (onPressed && maskOn) ret |= 1;
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//if (!onPressed) ret |= 0x8;
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ret |= 0x8; //on key is up
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ret |= 0x2; //link isnt emulated
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return ret;
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}
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case 4: //PORT_INTCTRL
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//Console.WriteLine("read PORT_INTCTRL");
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return 0xFF;
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case 16: //PORT_DISPCTRL
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//Console.WriteLine("read DISPCTRL");
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break;
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case 17: //PORT_DISPDATA
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return ReadDispData();
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}
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return 0xFF;
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}
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byte ReadKeyboard()
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{
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if (CoreComm.InputCallback != null) CoreComm.InputCallback();
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//ref TI-9X
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int ret = 0xFF;
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//Console.WriteLine("keyboardMask: {0:X2}",keyboardMask);
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if ((keyboardMask & 1) == 0)
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{
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if (Controller.IsPressed("DOWN")) ret ^= 1;
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if (Controller.IsPressed("LEFT")) ret ^= 2;
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if (Controller.IsPressed("RIGHT")) ret ^= 4;
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if (Controller.IsPressed("UP")) ret ^= 8;
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}
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if ((keyboardMask & 2) == 0)
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{
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if (Controller.IsPressed("ENTER")) ret ^= 1;
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if (Controller.IsPressed("PLUS")) ret ^= 2;
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if (Controller.IsPressed("MINUS")) ret ^= 4;
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if (Controller.IsPressed("MULTIPLY")) ret ^= 8;
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if (Controller.IsPressed("DIVIDE")) ret ^= 16;
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if (Controller.IsPressed("EXP")) ret ^= 32;
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if (Controller.IsPressed("CLEAR")) ret ^= 64;
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}
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if ((keyboardMask & 4) == 0)
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{
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if (Controller.IsPressed("DASH")) ret ^= 1;
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if (Controller.IsPressed("3")) ret ^= 2;
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if (Controller.IsPressed("6")) ret ^= 4;
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if (Controller.IsPressed("9")) ret ^= 8;
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if (Controller.IsPressed("PARACLOSE")) ret ^= 16;
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if (Controller.IsPressed("TAN")) ret ^= 32;
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if (Controller.IsPressed("VARS")) ret ^= 64;
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}
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if ((keyboardMask & 8) == 0)
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{
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if (Controller.IsPressed("DOT")) ret ^= 1;
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if (Controller.IsPressed("2")) ret ^= 2;
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if (Controller.IsPressed("5")) ret ^= 4;
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if (Controller.IsPressed("8")) ret ^= 8;
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if (Controller.IsPressed("PARAOPEN")) ret ^= 16;
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if (Controller.IsPressed("COS")) ret ^= 32;
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if (Controller.IsPressed("PRGM")) ret ^= 64;
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if (Controller.IsPressed("STAT")) ret ^= 128;
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}
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if ((keyboardMask & 16) == 0)
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{
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if (Controller.IsPressed("0")) ret ^= 1;
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if (Controller.IsPressed("1")) ret ^= 2;
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if (Controller.IsPressed("4")) ret ^= 4;
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if (Controller.IsPressed("7")) ret ^= 8;
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if (Controller.IsPressed("COMMA")) ret ^= 16;
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if (Controller.IsPressed("SIN")) ret ^= 32;
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if (Controller.IsPressed("MATRIX")) ret ^= 64;
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if (Controller.IsPressed("X")) ret ^= 128;
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}
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if ((keyboardMask & 32) == 0)
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{
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if (Controller.IsPressed("STO")) ret ^= 2;
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if (Controller.IsPressed("LN")) ret ^= 4;
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if (Controller.IsPressed("LOG")) ret ^= 8;
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if (Controller.IsPressed("SQUARED")) ret ^= 16;
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if (Controller.IsPressed("NEG1")) ret ^= 32;
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if (Controller.IsPressed("MATH"))
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ret ^= 64;
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if (Controller.IsPressed("ALPHA")) ret ^= 128;
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}
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if ((keyboardMask & 64) == 0)
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{
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if (Controller.IsPressed("GRAPH")) ret ^= 1;
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if (Controller.IsPressed("TRACE")) ret ^= 2;
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if (Controller.IsPressed("ZOOM")) ret ^= 4;
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if (Controller.IsPressed("WINDOW")) ret ^= 8;
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if (Controller.IsPressed("Y")) ret ^= 16;
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if (Controller.IsPressed("2ND")) ret ^= 32;
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if (Controller.IsPressed("MODE")) ret ^= 64;
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if (Controller.IsPressed("DEL")) ret ^= 128;
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}
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return (byte)ret;
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}
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byte ReadDispData()
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{
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if (m_CursorMoved)
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{
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m_CursorMoved = false;
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return 0x00; //not accurate this should be stale data or something
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}
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byte ret;
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if (disp_mode == 1)
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{
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ret = vram[disp_y * 12 + disp_x];
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}
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else
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{
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int column = 6 * (int)disp_x;
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int offset = (int)disp_y * 12 + (column >> 3);
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int shift = 10 - (column & 7);
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ret = (byte)(((vram[offset] << 8) | vram[offset + 1]) >> shift);
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}
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doDispMove();
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return ret;
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}
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void WriteDispData(byte value)
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{
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int offset = -1;
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if (disp_mode == 1)
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{
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offset = (int)disp_y * 12 + (int)disp_x;
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vram[offset] = value;
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}
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else
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{
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int column = 6 * (int)disp_x;
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offset = (int)disp_y * 12 + (column >> 3);
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if (offset < 0x300)
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{
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int shift = column & 7;
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int mask = ~(252 >> shift);
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int Data = value << 2;
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vram[offset] = (byte)(vram[offset] & mask | (Data >> shift));
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if (shift > 2 && offset < 0x2ff)
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{
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offset++;
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shift = 8 - shift;
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mask = ~(252 << shift);
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vram[offset] = (byte)(vram[offset] & mask | (Data << shift));
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}
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}
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}
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doDispMove();
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}
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void doDispMove()
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{
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switch (disp_move)
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{
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case 0: disp_y--; break;
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case 1: disp_y++; break;
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case 2: disp_x--; break;
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case 3: disp_x++; break;
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}
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disp_x &= 0xF; //0xF or 0x1F? dunno
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disp_y &= 0x3F;
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}
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void WriteDispCtrl(byte value)
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{
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if (value <= 1)
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disp_mode = value;
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else if (value >= 4 && value <= 7)
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disp_move = value - 4;
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else if ((value & 0xC0) == 0x40)
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{
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//hardware scroll
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}
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else if ((value & 0xE0) == 0x20)
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{
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disp_x = (uint)(value & 0x1F);
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m_CursorMoved = true;
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}
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else if ((value & 0xC0) == 0x80)
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{
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disp_y = (uint)(value & 0x3F);
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m_CursorMoved = true;
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}
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else if ((value & 0xC0) == 0xC0)
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{
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//contrast
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}
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else if (value == 2)
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{
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}
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else if (value == 3)
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{
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}
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else
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{
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}
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}
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public TI83(CoreComm comm, GameInfo game, byte[] rom)
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{
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CoreComm = comm;
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cpu.ReadMemory = ReadMemory;
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cpu.WriteMemory = WriteMemory;
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cpu.ReadHardware = ReadHardware;
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cpu.WriteHardware = WriteHardware;
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cpu.IRQCallback = IRQCallback;
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cpu.NMICallback = NMICallback;
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this.rom = rom;
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//different calculators (different revisions?) have different initPC. we track this in the game database by rom hash
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//if( *(unsigned long *)(m_pRom + 0x6ce) == 0x04D3163E ) m_Regs.PC.W = 0x6ce; //KNOWN
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//else if( *(unsigned long *)(m_pRom + 0x6f6) == 0x04D3163E ) m_Regs.PC.W = 0x6f6; //UNKNOWN
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if (game["initPC"])
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startPC = ushort.Parse(game.OptionValue("initPC"), NumberStyles.HexNumber);
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HardReset();
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SetupMemoryDomains();
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}
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void IRQCallback()
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{
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//Console.WriteLine("IRQ with vec {0} and cpu.InterruptMode {1}", cpu.RegisterI, cpu.InterruptMode);
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cpu.Interrupt = false;
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}
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void NMICallback()
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{
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Console.WriteLine("NMI");
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cpu.NonMaskableInterrupt = false;
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}
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public CoreComm CoreComm { get; private set; }
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protected byte[] vram = new byte[0x300];
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class MyVideoProvider : IVideoProvider
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{
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TI83 emu;
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public MyVideoProvider(TI83 emu)
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{
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this.emu = emu;
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}
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public int[] GetVideoBuffer()
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{
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//unflatten bit buffer
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int[] pixels = new int[96 * 64];
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int i = 0;
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for (int y = 0; y < 64; y++)
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for (int x = 0; x < 96; x++)
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{
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int offset = y * 96 + x;
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int bufbyte = offset >> 3;
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int bufbit = offset & 7;
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int bit = ((emu.vram[bufbyte] >> (7 - bufbit)) & 1);
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if (bit == 0)
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unchecked { pixels[i++] = (int)0xFFFFFFFF; }
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else
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pixels[i++] = 0;
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}
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return pixels;
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}
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public int VirtualWidth { get { return 96; } }
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public int BufferWidth { get { return 96; } }
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public int BufferHeight { get { return 64; } }
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public int BackgroundColor { get { return 0; } }
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}
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public IVideoProvider VideoProvider {
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get { return new MyVideoProvider(this); } }
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public ISoundProvider SoundProvider { get { return NullSound.SilenceProvider; } }
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public ISyncSoundProvider SyncSoundProvider { get { return new FakeSyncSound(NullSound.SilenceProvider, 735); } }
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public bool StartAsyncSound() { return true; }
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public void EndAsyncSound() { }
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public static readonly ControllerDefinition TI83Controller =
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new ControllerDefinition
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{
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Name = "TI83 Controller",
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BoolButtons = { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9","DOT",
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"ON","ENTER",
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"DOWN","LEFT","UP","RIGHT",
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"PLUS","MINUS","MULTIPLY","DIVIDE",
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"CLEAR", "EXP", "DASH", "PARACLOSE", "TAN", "VARS", "PARAOPEN",
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"COS", "PRGM", "STAT", "COMMA", "SIN", "MATRIX", "X",
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"STO", "LN", "LOG", "SQUARED", "NEG1", "MATH", "ALPHA",
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"GRAPH", "TRACE", "ZOOM", "WINDOW", "Y", "2ND", "MODE", "DEL"
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}
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};
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public ControllerDefinition ControllerDefinition { get { return TI83Controller; } }
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IController controller;
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public IController Controller
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{
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get { return controller; }
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set { controller = value; }
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}
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//configuration
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ushort startPC;
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public void FrameAdvance(bool render, bool rendersound)
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{
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lagged = true;
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//I eyeballed this speed
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for (int i = 0; i < 5; i++)
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{
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onPressed = Controller.IsPressed("ON");
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//and this was derived from other emus
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cpu.ExecuteCycles(10000);
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cpu.Interrupt = true;
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}
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Controller.UpdateControls(Frame++);
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if (lagged)
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{
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_lagcount++;
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islag = true;
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}
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else
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islag = false;
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}
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public void HardReset()
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{
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cpu.Reset();
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ram = new byte[0x8000];
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for (int i = 0; i < 0x8000; i++)
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ram[i] = 0xFF;
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cpu.RegisterPC = startPC;
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cpu.IFF1 = false;
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cpu.IFF2 = false;
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cpu.InterruptMode = 2;
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maskOn = false;
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romPageHighBit = 0;
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romPageLow3Bits = 0;
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keyboardMask = 0;
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disp_mode = 0;
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disp_move = 0;
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disp_x = disp_y = 0;
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}
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private int _lagcount = 0;
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private bool lagged = true;
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private bool islag = false;
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public int Frame { get; set; }
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public void ResetFrameCounter()
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{
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Frame = 0;
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_lagcount = 0;
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islag = false;
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}
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public int LagCount { get { return _lagcount; } set { _lagcount = value; } }
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public bool IsLagFrame { get { return islag; } }
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public bool DeterministicEmulation { get { return true; } }
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public byte[] ReadSaveRam() { return null; }
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public void StoreSaveRam(byte[] data) { }
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public void ClearSaveRam() { }
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public bool SaveRamModified
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{
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get { return false; }
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set { }
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}
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public void SaveStateText(TextWriter writer)
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{
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writer.WriteLine("[TI83]\n");
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writer.WriteLine("Frame {0}", Frame);
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cpu.SaveStateText(writer);
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writer.Write("RAM ");
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ram.SaveAsHex(writer);
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writer.WriteLine("romPageLow3Bits {0}", romPageLow3Bits);
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writer.WriteLine("romPageHighBit {0}", romPageHighBit);
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writer.WriteLine("disp_mode {0}", disp_mode);
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writer.WriteLine("disp_move {0}", disp_move);
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writer.WriteLine("disp_x {0}", disp_x);
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writer.WriteLine("disp_y {0}", disp_y);
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writer.WriteLine("m_CursorMoved {0}", m_CursorMoved);
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writer.WriteLine("maskOn {0}", maskOn);
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writer.WriteLine("onPressed {0}", onPressed);
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writer.WriteLine("keyboardMask {0}", keyboardMask);
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writer.WriteLine("m_LinkOutput {0}", m_LinkOutput);
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writer.WriteLine("m_LinkState {0}", m_LinkState);
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writer.WriteLine("lag {0}", _lagcount);
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writer.WriteLine("islag {0}", islag);
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writer.WriteLine("vram {0}", Util.BytesToHexString(vram));
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writer.WriteLine("[/TI83]");
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}
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public void LoadStateText(TextReader reader)
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{
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while (true)
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{
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string[] args = reader.ReadLine().Split(' ');
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if (args[0].Trim() == "") continue;
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if (args[0] == "[TI83]") continue;
|
|
if (args[0] == "[/TI83]") break;
|
|
if (args[0] == "Frame")
|
|
Frame = int.Parse(args[1]);
|
|
else if (args[0] == "[Z80]")
|
|
cpu.LoadStateText(reader);
|
|
else if (args[0] == "RAM")
|
|
ram.ReadFromHex(args[1]);
|
|
else if (args[0] == "romPageLow3Bits")
|
|
romPageLow3Bits = int.Parse(args[1]);
|
|
else if (args[0] == "romPageHighBit")
|
|
romPageHighBit = int.Parse(args[1]);
|
|
else if (args[0] == "disp_mode")
|
|
disp_mode = int.Parse(args[1]);
|
|
else if (args[0] == "disp_move")
|
|
disp_move = int.Parse(args[1]);
|
|
else if (args[0] == "disp_x")
|
|
disp_x = uint.Parse(args[1]);
|
|
else if (args[0] == "disp_y")
|
|
disp_y = uint.Parse(args[1]);
|
|
else if (args[0] == "m_CursorMoved")
|
|
m_CursorMoved = bool.Parse(args[1]);
|
|
else if (args[0] == "maskOn")
|
|
maskOn = bool.Parse(args[1]);
|
|
else if (args[0] == "onPressed")
|
|
onPressed = bool.Parse(args[1]);
|
|
else if (args[0] == "keyboardMask")
|
|
keyboardMask = int.Parse(args[1]);
|
|
else if (args[0] == "m_LinkOutput")
|
|
m_LinkOutput = int.Parse(args[1]);
|
|
else if (args[0] == "m_LinkState")
|
|
m_LinkState = int.Parse(args[1]);
|
|
else if (args[0] == "lag")
|
|
_lagcount = int.Parse(args[1]);
|
|
else if (args[0] == "islag")
|
|
islag = bool.Parse(args[1]);
|
|
else if (args[0] == "vram")
|
|
vram = Util.HexStringToBytes(args[1]);
|
|
else
|
|
Console.WriteLine("Skipping unrecognized identifier " + args[0]);
|
|
}
|
|
}
|
|
|
|
public void SaveStateBinary(BinaryWriter writer)
|
|
{
|
|
}
|
|
|
|
public void LoadStateBinary(BinaryReader reader)
|
|
{
|
|
}
|
|
|
|
public byte[] SaveStateBinary()
|
|
{
|
|
return new byte[0];
|
|
}
|
|
|
|
public string SystemId { get { return "TI83"; } }
|
|
|
|
private IList<MemoryDomain> memoryDomains;
|
|
private const ushort RamSizeMask = 0x7FFF;
|
|
|
|
private void SetupMemoryDomains()
|
|
{
|
|
var domains = new List<MemoryDomain>();
|
|
var MainMemoryDomain = new MemoryDomain("Main RAM", ram.Length, Endian.Little,
|
|
addr => ram[addr & RamSizeMask],
|
|
(addr, value) => ram[addr & RamSizeMask] = value);
|
|
domains.Add(MainMemoryDomain);
|
|
memoryDomains = domains.AsReadOnly();
|
|
}
|
|
|
|
public IList<MemoryDomain> MemoryDomains { get { return memoryDomains; } }
|
|
public MemoryDomain MainMemory { get { return memoryDomains[0]; } }
|
|
|
|
public void Dispose() { }
|
|
}
|
|
} |