BizHawk/BizHawk.MultiClient
adelikat 613e801b22 Path Config - hook up SNES save ram folder button 2012-10-13 12:37:10 +00:00
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AVOut move ffmpeg to dll subdirectory 2012-10-09 21:25:58 +00:00
DisplayManager Add autohold to message config 2012-09-26 23:25:43 +00:00
GBtools fix up metrics on a few of my crappy winforms 2012-09-16 17:24:48 +00:00
Input Controller Config - some tweaks, but input widgets aren't working, dont' know why 2012-10-01 01:55:08 +00:00
NEStools nes-fix bug where ppu viewer sometimes wouldnt refresh pattern display when the user changed selected palette 2012-10-10 05:06:14 +00:00
PCEtools PCE - BG Viewer - add tile and palette stats on mouse over. Add tool to non-interim builds 2012-07-13 02:25:45 +00:00
Properties Trace Logger - haz icon 2012-09-30 01:08:15 +00:00
SMStools Added SMS specific menu: Graphics Settings 2012-03-11 17:08:25 +00:00
SNESTools SNESGraphicsDebugger: don't process hooks when form is not visible. fixes significant snes speed regression in r3300 2012-10-04 19:59:39 +00:00
TI83tools TI83 Keypad - implement the 0 button, somehow it was missed 2012-02-21 03:45:25 +00:00
config Path Config - hook up SNES save ram folder button 2012-10-13 12:37:10 +00:00
images Trace Logger - haz icon 2012-09-30 01:08:15 +00:00
movie Added MovieOrigin to .ZMV...I knew I had to have forgotten something unimportant. 2012-10-07 04:58:12 +00:00
output move libco_msvc_win32.dll to dll subdirectory 2012-10-09 22:48:41 +00:00
tools fix registerbefore\registerafter drawing memory leak?? 2012-10-12 15:05:06 +00:00
AboutBox.Designer.cs Replace the "Play" and "Record" messages for movies with Icons. 2012-04-16 21:04:00 +00:00
AboutBox.cs Show svn revision number in about boxes 2012-04-21 15:25:47 +00:00
AboutBox.resx unofficial about box - Add a nifty close button 2012-03-28 23:43:15 +00:00
ArchiveChooser.Designer.cs Archive Chooser - sort entries by region, add hotkeys 1-9 that select items 1-9 respectively 2012-08-04 22:45:58 +00:00
ArchiveChooser.cs Archive Chooser - sort entries by region, add hotkeys 1-9 that select items 1-9 respectively 2012-08-04 22:45:58 +00:00
ArchiveChooser.resx Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup 2011-09-11 01:01:40 +00:00
BizBox.Designer.cs About box cleanup - use emuversion constant so I don't have to update it in two places, add a release date constant so I don't forget to update that, some misc dialog tweaks 2012-08-19 23:44:17 +00:00
BizBox.cs About box cleanup - use emuversion constant so I don't have to update it in two places, add a release date constant so I don't forget to update that, some misc dialog tweaks 2012-08-19 23:44:17 +00:00
BizBox.resx Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup 2011-09-11 01:01:40 +00:00
BizHawk.MultiClient.csproj TAStudio - implement Genesis virtual pad 2012-10-12 14:22:52 +00:00
Config.cs move ffmpeg to dll subdirectory 2012-10-09 21:25:58 +00:00
ConfigService.cs forgot part of the config serializer fix checkin 2012-06-15 19:55:11 +00:00
ExternalCoreSupport.cs forgot an add 2011-07-24 07:00:54 +00:00
Global.cs sound throttle now respects forced throttle off (user hits fastfoward button, etc) 2012-10-10 17:19:51 +00:00
HawkFile.cs add some helpful overloads to HawkFile for working with known filenames, instead of just extension lists 2012-09-12 00:41:07 +00:00
LogConsole.cs Bugfix for log console. 2012-03-09 21:36:55 +00:00
LogWindow.Designer.cs PCE - Implement PCECD system id in core and in game info. Also set cancel property of LogWindow winform 2011-09-24 17:05:34 +00:00
LogWindow.cs Removed unused LogWindow::ShowConsole() 2012-03-09 21:22:52 +00:00
LogWindow.resx Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup 2011-09-11 01:01:40 +00:00
LuaImplementation.cs Remove emu.registerbefore and emu.registerafter in favor of event.framebefore() and event.frameafter() 2012-10-12 20:55:01 +00:00
LuaInterface.dll lua-fix crashes when scripts terminate 2012-07-10 19:40:35 +00:00
MainForm.Designer.cs Re-hook up Load Config, menu item got disabled at some point. Trace logger - update number of instructions when clear button is clicked, show OSD message when saving to disk 2012-10-08 00:27:21 +00:00
MainForm.MenuItems.cs sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well. 2012-10-11 00:44:59 +00:00
MainForm.Movie.cs Movie playback and recording will now set IEmulator.DeterministicEmulation = true; only snes core actually does anything with this. It hasn't been explained before in a log; so I'll do it now: When in deterministic mode, the snes core internally does exactly one savestate each and every frame. Then, if the frontend calls savestate at all, it always gets the same internal cached savestate. If the frontend doesn't call savestate, then the internal savestate is simply discarded. This way, the exact same number of RunToSave() calls occur every time. 2012-10-01 14:39:52 +00:00
MainForm.cs flush rewind buffer on CloseROM() 2012-10-12 01:19:49 +00:00
MainForm.resources 2011-01-11 02:55:51 +00:00
MainForm.resx snes-some beginning steps on graphics debugging tools. nothing to see yet, move along 2012-09-06 08:32:25 +00:00
MruStack.cs fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually 2011-06-19 23:39:25 +00:00
NameStateForm.Designer.cs Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup 2011-09-11 01:01:40 +00:00
NameStateForm.cs 2011-01-11 02:55:51 +00:00
NameStateForm.resources 2011-01-11 02:55:51 +00:00
NameStateForm.resx Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup 2011-09-11 01:01:40 +00:00
PlayMovie.Designer.cs Multiclient menu - disable the movie, avi, and screen shot menus when no ROM is loaded 2012-05-31 01:13:25 +00:00
PlayMovie.cs Play Movie Dialog - fix duplicate movie bug 2012-09-13 00:29:19 +00:00
PlayMovie.resx Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup 2011-09-11 01:01:40 +00:00
Program.cs fix dll search path 2012-10-10 02:43:33 +00:00
RecentFiles.cs Fix an exception from commit 2161 (Prevent lua script restart when resetting a game). Fixed by making RecentFiles.GetRecentFileByPosition() more robust by not crashing when there is no recent file (returns "") instead 2012-04-04 02:23:47 +00:00
RecordMovie.Designer.cs Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup 2011-09-11 01:01:40 +00:00
RecordMovie.cs Movies - add PAL flag to movie (if recording in pal mode!) 2012-10-06 17:22:32 +00:00
RecordMovie.resx Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup 2011-09-11 01:01:40 +00:00
RenderPanel.cs sound throttle now respects forced throttle off (user hits fastfoward button, etc) 2012-10-10 17:19:51 +00:00
Rewind.cs oops 2012-10-11 20:05:02 +00:00
RomGame.cs bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think. 2012-09-04 00:20:36 +00:00
SavestateManager.cs M-M-M-MONSTER COMMIT! change Game-load api stuff 2011-08-04 03:20:54 +00:00
ScreenSaver.cs fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually 2011-06-19 23:39:25 +00:00
Sound.cs reunbreak turbo (both normal turbo and turboturbo) with sound throttling 2012-10-11 01:00:36 +00:00
Throttle.cs Max Turbo - bypass limit frame rate, and auto-minimize skipping, and ramp up frame skip to 20 2012-08-28 02:20:22 +00:00
Watch.cs Ram Watch - Implement separator feature + reading it from files. Todo: Insert Separator menu/toolbar item 2011-01-21 18:37:53 +00:00
lua51.dll try fixing lua "buffer overflow" stack corruption crash when GC occurs while calling a cfunction 2012-06-11 22:15:49 +00:00