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AVOut
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move ffmpeg to dll subdirectory
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2012-10-09 21:25:58 +00:00 |
DisplayManager
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Add autohold to message config
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2012-09-26 23:25:43 +00:00 |
GBtools
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fix up metrics on a few of my crappy winforms
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2012-09-16 17:24:48 +00:00 |
Input
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Controller Config - some tweaks, but input widgets aren't working, dont' know why
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2012-10-01 01:55:08 +00:00 |
NEStools
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nes-fix bug where ppu viewer sometimes wouldnt refresh pattern display when the user changed selected palette
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2012-10-10 05:06:14 +00:00 |
PCEtools
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PCE - BG Viewer - add tile and palette stats on mouse over. Add tool to non-interim builds
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2012-07-13 02:25:45 +00:00 |
Properties
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Trace Logger - haz icon
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2012-09-30 01:08:15 +00:00 |
SMStools
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Added SMS specific menu: Graphics Settings
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2012-03-11 17:08:25 +00:00 |
SNESTools
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SNESGraphicsDebugger: don't process hooks when form is not visible. fixes significant snes speed regression in r3300
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2012-10-04 19:59:39 +00:00 |
TI83tools
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TI83 Keypad - implement the 0 button, somehow it was missed
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2012-02-21 03:45:25 +00:00 |
config
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Path Config - hook up SNES save ram folder button
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2012-10-13 12:37:10 +00:00 |
images
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Trace Logger - haz icon
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2012-09-30 01:08:15 +00:00 |
movie
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Added MovieOrigin to .ZMV...I knew I had to have forgotten something unimportant.
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2012-10-07 04:58:12 +00:00 |
output
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move libco_msvc_win32.dll to dll subdirectory
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2012-10-09 22:48:41 +00:00 |
tools
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fix registerbefore\registerafter drawing memory leak??
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2012-10-12 15:05:06 +00:00 |
AboutBox.Designer.cs
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Replace the "Play" and "Record" messages for movies with Icons.
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2012-04-16 21:04:00 +00:00 |
AboutBox.cs
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Show svn revision number in about boxes
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2012-04-21 15:25:47 +00:00 |
AboutBox.resx
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unofficial about box - Add a nifty close button
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2012-03-28 23:43:15 +00:00 |
ArchiveChooser.Designer.cs
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Archive Chooser - sort entries by region, add hotkeys 1-9 that select items 1-9 respectively
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2012-08-04 22:45:58 +00:00 |
ArchiveChooser.cs
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Archive Chooser - sort entries by region, add hotkeys 1-9 that select items 1-9 respectively
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2012-08-04 22:45:58 +00:00 |
ArchiveChooser.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
BizBox.Designer.cs
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About box cleanup - use emuversion constant so I don't have to update it in two places, add a release date constant so I don't forget to update that, some misc dialog tweaks
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2012-08-19 23:44:17 +00:00 |
BizBox.cs
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About box cleanup - use emuversion constant so I don't have to update it in two places, add a release date constant so I don't forget to update that, some misc dialog tweaks
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2012-08-19 23:44:17 +00:00 |
BizBox.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
BizHawk.MultiClient.csproj
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TAStudio - implement Genesis virtual pad
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2012-10-12 14:22:52 +00:00 |
Config.cs
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move ffmpeg to dll subdirectory
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2012-10-09 21:25:58 +00:00 |
ConfigService.cs
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forgot part of the config serializer fix checkin
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2012-06-15 19:55:11 +00:00 |
ExternalCoreSupport.cs
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forgot an add
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2011-07-24 07:00:54 +00:00 |
Global.cs
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sound throttle now respects forced throttle off (user hits fastfoward button, etc)
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2012-10-10 17:19:51 +00:00 |
HawkFile.cs
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add some helpful overloads to HawkFile for working with known filenames, instead of just extension lists
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2012-09-12 00:41:07 +00:00 |
LogConsole.cs
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Bugfix for log console.
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2012-03-09 21:36:55 +00:00 |
LogWindow.Designer.cs
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PCE - Implement PCECD system id in core and in game info. Also set cancel property of LogWindow winform
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2011-09-24 17:05:34 +00:00 |
LogWindow.cs
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Removed unused LogWindow::ShowConsole()
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2012-03-09 21:22:52 +00:00 |
LogWindow.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
LuaImplementation.cs
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Remove emu.registerbefore and emu.registerafter in favor of event.framebefore() and event.frameafter()
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2012-10-12 20:55:01 +00:00 |
LuaInterface.dll
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lua-fix crashes when scripts terminate
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2012-07-10 19:40:35 +00:00 |
MainForm.Designer.cs
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Re-hook up Load Config, menu item got disabled at some point. Trace logger - update number of instructions when clear button is clicked, show OSD message when saving to disk
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2012-10-08 00:27:21 +00:00 |
MainForm.MenuItems.cs
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sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
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2012-10-11 00:44:59 +00:00 |
MainForm.Movie.cs
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Movie playback and recording will now set IEmulator.DeterministicEmulation = true; only snes core actually does anything with this. It hasn't been explained before in a log; so I'll do it now: When in deterministic mode, the snes core internally does exactly one savestate each and every frame. Then, if the frontend calls savestate at all, it always gets the same internal cached savestate. If the frontend doesn't call savestate, then the internal savestate is simply discarded. This way, the exact same number of RunToSave() calls occur every time.
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2012-10-01 14:39:52 +00:00 |
MainForm.cs
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flush rewind buffer on CloseROM()
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2012-10-12 01:19:49 +00:00 |
MainForm.resources
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2011-01-11 02:55:51 +00:00 |
MainForm.resx
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snes-some beginning steps on graphics debugging tools. nothing to see yet, move along
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2012-09-06 08:32:25 +00:00 |
MruStack.cs
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fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
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2011-06-19 23:39:25 +00:00 |
NameStateForm.Designer.cs
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
NameStateForm.cs
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2011-01-11 02:55:51 +00:00 |
NameStateForm.resources
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2011-01-11 02:55:51 +00:00 |
NameStateForm.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
PlayMovie.Designer.cs
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Multiclient menu - disable the movie, avi, and screen shot menus when no ROM is loaded
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2012-05-31 01:13:25 +00:00 |
PlayMovie.cs
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Play Movie Dialog - fix duplicate movie bug
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2012-09-13 00:29:19 +00:00 |
PlayMovie.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
Program.cs
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fix dll search path
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2012-10-10 02:43:33 +00:00 |
RecentFiles.cs
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Fix an exception from commit 2161 (Prevent lua script restart when resetting a game). Fixed by making RecentFiles.GetRecentFileByPosition() more robust by not crashing when there is no recent file (returns "") instead
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2012-04-04 02:23:47 +00:00 |
RecordMovie.Designer.cs
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
RecordMovie.cs
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Movies - add PAL flag to movie (if recording in pal mode!)
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2012-10-06 17:22:32 +00:00 |
RecordMovie.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
RenderPanel.cs
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sound throttle now respects forced throttle off (user hits fastfoward button, etc)
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2012-10-10 17:19:51 +00:00 |
Rewind.cs
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oops
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2012-10-11 20:05:02 +00:00 |
RomGame.cs
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bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
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2012-09-04 00:20:36 +00:00 |
SavestateManager.cs
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M-M-M-MONSTER COMMIT! change Game-load api stuff
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2011-08-04 03:20:54 +00:00 |
ScreenSaver.cs
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fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
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2011-06-19 23:39:25 +00:00 |
Sound.cs
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reunbreak turbo (both normal turbo and turboturbo) with sound throttling
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2012-10-11 01:00:36 +00:00 |
Throttle.cs
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Max Turbo - bypass limit frame rate, and auto-minimize skipping, and ramp up frame skip to 20
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2012-08-28 02:20:22 +00:00 |
Watch.cs
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Ram Watch - Implement separator feature + reading it from files. Todo: Insert Separator menu/toolbar item
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2011-01-21 18:37:53 +00:00 |
lua51.dll
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try fixing lua "buffer overflow" stack corruption crash when GC occurs while calling a cfunction
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2012-06-11 22:15:49 +00:00 |