BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawk/GBHawk.IStatable.cs

109 lines
2.7 KiB
C#

using System.IO;
using BizHawk.Common;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
public partial class GBHawk : IStatable
{
public bool BinarySaveStatesPreferred => true;
public void SaveStateText(TextWriter writer)
{
SyncState(new Serializer(writer));
}
public void LoadStateText(TextReader reader)
{
SyncState(new Serializer(reader));
}
public void SaveStateBinary(BinaryWriter bw)
{
SyncState(new Serializer(bw));
}
public void LoadStateBinary(BinaryReader br)
{
SyncState(new Serializer(br));
}
public byte[] SaveStateBinary()
{
MemoryStream ms = new MemoryStream();
BinaryWriter bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
return ms.ToArray();
}
private void SyncState(Serializer ser)
{
byte[] core = null;
if (ser.IsWriter)
{
var ms = new MemoryStream();
ms.Close();
core = ms.ToArray();
}
cpu.SyncState(ser);
mapper.SyncState(ser);
timer.SyncState(ser);
ppu.SyncState(ser);
serialport.SyncState(ser);
audio.SyncState(ser);
ser.BeginSection("Gameboy");
ser.Sync("core", ref core, false);
ser.Sync("Lag", ref _lagcount);
ser.Sync("Frame", ref _frame);
ser.Sync("IsLag", ref _islag);
_controllerDeck.SyncState(ser);
ser.Sync("controller_state", ref controller_state);
ser.Sync("in_vblank", ref in_vblank);
ser.Sync("in_vblank_old", ref in_vblank_old);
ser.Sync("vblank_rise", ref vblank_rise);
ser.Sync("GB_bios_register", ref GB_bios_register);
ser.Sync("input_register", ref input_register);
ser.Sync("REG_FFFF", ref REG_FFFF);
ser.Sync("REG_FF0F", ref REG_FF0F);
ser.Sync("enable_VBL", ref enable_VBL);
ser.Sync("enable_LCDC", ref enable_PRS);
ser.Sync("enable_TIMO", ref enable_TIMO);
ser.Sync("enable_SER", ref enable_SER);
ser.Sync("enable_STAT", ref enable_STAT);
// memory domains
ser.Sync("RAM", ref RAM, false);
ser.Sync("ZP_RAM", ref ZP_RAM, false);
ser.Sync("VRAM", ref VRAM, false);
ser.Sync("OAM", ref OAM, false);
ser.Sync("_bios", ref _bios, false);
ser.Sync("RAM_Bank", ref RAM_Bank);
ser.Sync("VRAM_Bank", ref VRAM_Bank);
ser.Sync("is_GBC", ref is_GBC);
ser.Sync("GBC_compat", ref GBC_compat);
ser.Sync("double_speed", ref double_speed);
ser.Sync("speed_switch", ref speed_switch);
ser.Sync("HDMA_transfer", ref HDMA_transfer);
ser.Sync("Use_RTC", ref Use_RTC);
// probably a better way to do this
if (cart_RAM != null)
{
ser.Sync("cart_RAM", ref cart_RAM, false);
}
ser.EndSection();
}
}
}