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#include "DiscInterface.h"
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static FunctionRecord records[] = {
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REG("DiscInterface.Construct", &DiscInterface::Construct),
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REG("DiscInterface.Set_fp", &DiscInterface::Set_fp),
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};
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void* DiscInterface::Construct(void* ManagedOpaque)
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{
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return new DiscInterface(ManagedOpaque);
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} |