BizHawk/BizHawk.MultiClient/MainForm.Movie.cs

583 lines
18 KiB
C#

using System;
using System.IO;
using System.Windows.Forms;
using BizHawk.Client.Common;
namespace BizHawk.MultiClient
{
partial class MainForm
{
public bool ReadOnly = true; //Global Movie Read only setting
public void ClearFrame()
{
if (Global.MovieSession.Movie.IsPlaying)
{
Global.MovieSession.Movie.ClearFrame(Global.Emulator.Frame);
GlobalWinF.OSD.AddMessage("Scrubbed input at frame " + Global.Emulator.Frame.ToString());
}
}
public void StartNewMovie(Movie m, bool record)
{
//If a movie is already loaded, save it before starting a new movie
if (Global.MovieSession.Movie.IsActive)
{
Global.MovieSession.Movie.WriteMovie();
}
Global.MovieSession = new MovieSession { Movie = m };
RewireInputChain();
if (!record)
{
Global.MovieSession.Movie.LoadMovie();
SetSyncDependentSettings();
}
LoadRom(GlobalWinF.MainForm.CurrentlyOpenRom, true, !record);
Global.Config.RecentMovies.Add(m.Filename);
if (Global.MovieSession.Movie.StartsFromSavestate)
{
LoadStateFile(Global.MovieSession.Movie.Filename, Path.GetFileName(Global.MovieSession.Movie.Filename));
Global.Emulator.ResetFrameCounter();
}
if (record)
{
GlobalWinF.MainForm.ClearSaveRAM();
Global.MovieSession.Movie.StartRecording();
ReadOnly = false;
}
else
{
GlobalWinF.MainForm.ClearSaveRAM();
Global.MovieSession.Movie.StartPlayback();
}
SetMainformMovieInfo();
TAStudio1.Restart();
VirtualPadForm1.Restart();
GlobalWinF.DisplayManager.NeedsToPaint = true;
}
public void SetMainformMovieInfo()
{
if (Global.MovieSession.Movie.IsPlaying)
{
Text = DisplayNameForSystem(Global.Game.System) + " - " + Global.Game.Name + " - " + Path.GetFileName(Global.MovieSession.Movie.Filename);
PlayRecordStatusButton.Image = Properties.Resources.Play;
PlayRecordStatusButton.ToolTipText = "Movie is in playback mode";
PlayRecordStatusButton.Visible = true;
}
else if (Global.MovieSession.Movie.IsRecording)
{
Text = DisplayNameForSystem(Global.Game.System) + " - " + Global.Game.Name + " - " + Path.GetFileName(Global.MovieSession.Movie.Filename);
PlayRecordStatusButton.Image = Properties.Resources.RecordHS;
PlayRecordStatusButton.ToolTipText = "Movie is in record mode";
PlayRecordStatusButton.Visible = true;
}
else if (!Global.MovieSession.Movie.IsActive)
{
Text = DisplayNameForSystem(Global.Game.System) + " - " + Global.Game.Name;
PlayRecordStatusButton.Image = Properties.Resources.Blank;
PlayRecordStatusButton.ToolTipText = "No movie is active";
PlayRecordStatusButton.Visible = false;
}
}
public void PlayMovie()
{
new PlayMovie().ShowDialog();
}
public void RecordMovie()
{
// put any BEETA quality cores here
if (Global.Emulator is Emulation.Consoles.Nintendo.GBA.GBA ||
Global.Emulator is Emulation.Consoles.Sega.Genesis ||
Global.Emulator is Emulation.Consoles.Sega.Saturn.Yabause ||
Global.Emulator is Emulation.Consoles.Sony.PSP.PSP)
{
var result = MessageBox.Show
(this, "Thanks for using Bizhawk! The emulation core you have selected " +
"is currently BETA-status. We appreciate your help in testing Bizhawk. " +
"You can record a movie on this core if you'd like to, but expect to " +
"encounter bugs and sync problems. Continue?", "BizHawk", MessageBoxButtons.YesNo);
if (result != DialogResult.Yes)
return;
}
new RecordMovie().ShowDialog();
}
public void PlayMovieFromBeginning()
{
if (Global.MovieSession.Movie.IsActive)
{
LoadRom(CurrentlyOpenRom, true, true);
if (Global.MovieSession.Movie.StartsFromSavestate)
{
LoadStateFile(Global.MovieSession.Movie.Filename, Path.GetFileName(Global.MovieSession.Movie.Filename));
Global.Emulator.ResetFrameCounter();
}
GlobalWinF.MainForm.ClearSaveRAM();
Global.MovieSession.Movie.StartPlayback();
SetMainformMovieInfo();
GlobalWinF.OSD.AddMessage("Replaying movie file in read-only mode");
GlobalWinF.MainForm.ReadOnly = true;
}
}
public void StopMovie(bool abortchanges = false)
{
string message = "Movie ";
if (Global.MovieSession.Movie.IsRecording)
{
message += "recording ";
}
else if (Global.MovieSession.Movie.IsPlaying)
{
message += "playback ";
}
message += "stopped.";
if (Global.MovieSession.Movie.IsActive)
{
Global.MovieSession.Movie.Stop(abortchanges);
if (!abortchanges)
{
GlobalWinF.OSD.AddMessage(Path.GetFileName(Global.MovieSession.Movie.Filename) + " written to disk.");
}
GlobalWinF.OSD.AddMessage(message);
GlobalWinF.MainForm.ReadOnly = true;
SetMainformMovieInfo();
}
}
private void ShowError(string error)
{
if (!String.IsNullOrWhiteSpace(error))
{
MessageBox.Show(error, "Loadstate Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private bool HandleMovieLoadState(string path)
{
using (var sr = new StreamReader(path))
{
return HandleMovieLoadState(sr);
}
}
//OMG this needs to be refactored!
private bool HandleMovieLoadState(StreamReader reader)
{
string ErrorMSG = String.Empty;
//Note, some of the situations in these IF's may be identical and could be combined but I intentionally separated it out for clarity
if (!Global.MovieSession.Movie.IsActive)
{
return true;
}
else if (Global.MovieSession.Movie.IsRecording)
{
if (ReadOnly)
{
var result = Global.MovieSession.Movie.CheckTimeLines(reader, OnlyGUID: false, IgnoreGuidMismatch: false, ErrorMessage: out ErrorMSG);
if (result == Movie.LoadStateResult.Pass)
{
Global.MovieSession.Movie.WriteMovie();
Global.MovieSession.Movie.SwitchToPlay();
SetMainformMovieInfo();
return true;
}
else
{
if (result == Movie.LoadStateResult.GuidMismatch)
{
var dresult = MessageBox.Show("The savestate GUID does not match the current movie. Proceed anyway?",
"GUID Mismatch error",
MessageBoxButtons.YesNo, MessageBoxIcon.Question);
if (dresult == DialogResult.Yes)
{
var newresult = Global.MovieSession.Movie.CheckTimeLines(reader, OnlyGUID: false, IgnoreGuidMismatch: true, ErrorMessage: out ErrorMSG);
if (newresult == Movie.LoadStateResult.Pass)
{
Global.MovieSession.Movie.WriteMovie();
Global.MovieSession.Movie.SwitchToPlay();
SetMainformMovieInfo();
return true;
}
else
{
ShowError(ErrorMSG);
return false;
}
}
else
{
return false;
}
}
else
{
ShowError(ErrorMSG);
return false;
}
}
}
else
{
var result = Global.MovieSession.Movie.CheckTimeLines(reader, OnlyGUID: true, IgnoreGuidMismatch: false, ErrorMessage: out ErrorMSG);
if (result == Movie.LoadStateResult.Pass)
{
reader.BaseStream.Position = 0;
reader.DiscardBufferedData();
Global.MovieSession.Movie.LoadLogFromSavestateText(reader, Global.MovieSession.MultiTrack.IsActive);
}
else
{
if (result == Movie.LoadStateResult.GuidMismatch)
{
var dresult = MessageBox.Show("The savestate GUID does not match the current movie. Proceed anyway?",
"GUID Mismatch error",
MessageBoxButtons.YesNo, MessageBoxIcon.Question);
if (dresult == DialogResult.Yes)
{
var newresult = Global.MovieSession.Movie.CheckTimeLines(reader, OnlyGUID: false, IgnoreGuidMismatch: true, ErrorMessage: out ErrorMSG);
if (newresult == Movie.LoadStateResult.Pass)
{
reader.BaseStream.Position = 0;
reader.DiscardBufferedData();
Global.MovieSession.Movie.LoadLogFromSavestateText(reader, Global.MovieSession.MultiTrack.IsActive);
return true;
}
else
{
ShowError(ErrorMSG);
return false;
}
}
else
{
return false;
}
}
else
{
ShowError(ErrorMSG);
return false;
}
}
}
}
else if (Global.MovieSession.Movie.IsPlaying && !Global.MovieSession.Movie.IsFinished)
{
if (ReadOnly)
{
var result = Global.MovieSession.Movie.CheckTimeLines(reader, OnlyGUID: !ReadOnly, IgnoreGuidMismatch: false, ErrorMessage: out ErrorMSG);
if (result == Movie.LoadStateResult.Pass)
{
//Frame loop automatically handles the rewinding effect based on Global.Emulator.Frame so nothing else is needed here
return true;
}
else
{
if (result == Movie.LoadStateResult.GuidMismatch)
{
var dresult = MessageBox.Show("The savestate GUID does not match the current movie. Proceed anyway?",
"GUID Mismatch error",
MessageBoxButtons.YesNo, MessageBoxIcon.Question);
if (dresult == DialogResult.Yes)
{
var newresult = Global.MovieSession.Movie.CheckTimeLines(reader, OnlyGUID: !ReadOnly, IgnoreGuidMismatch: true, ErrorMessage: out ErrorMSG);
if (newresult == Movie.LoadStateResult.Pass)
{
return true;
}
else
{
ShowError(ErrorMSG);
return false;
}
}
else
{
return false;
}
}
else
{
ShowError(ErrorMSG);
return false;
}
}
}
else
{
var result = Global.MovieSession.Movie.CheckTimeLines(reader, OnlyGUID: !ReadOnly, IgnoreGuidMismatch: false, ErrorMessage: out ErrorMSG);
if (result == Movie.LoadStateResult.Pass)
{
Global.MovieSession.Movie.SwitchToRecord();
SetMainformMovieInfo();
reader.BaseStream.Position = 0;
reader.DiscardBufferedData();
Global.MovieSession.Movie.LoadLogFromSavestateText(reader, Global.MovieSession.MultiTrack.IsActive);
return true;
}
else
{
if (result == Movie.LoadStateResult.GuidMismatch)
{
var dresult = MessageBox.Show("The savestate GUID does not match the current movie. Proceed anyway?",
"GUID Mismatch error",
MessageBoxButtons.YesNo, MessageBoxIcon.Question);
if (dresult == DialogResult.Yes)
{
var newresult = Global.MovieSession.Movie.CheckTimeLines(reader, OnlyGUID: !ReadOnly, IgnoreGuidMismatch: true, ErrorMessage: out ErrorMSG);
if (newresult == Movie.LoadStateResult.Pass)
{
Global.MovieSession.Movie.SwitchToRecord();
SetMainformMovieInfo();
reader.BaseStream.Position = 0;
reader.DiscardBufferedData();
Global.MovieSession.Movie.LoadLogFromSavestateText(reader, Global.MovieSession.MultiTrack.IsActive);
return true;
}
else
{
ShowError(ErrorMSG);
return false;
}
}
else
{
return false;
}
}
else
{
ShowError(ErrorMSG);
return false;
}
}
}
}
else if (Global.MovieSession.Movie.IsFinished)
{
if (ReadOnly)
{
var result = Global.MovieSession.Movie.CheckTimeLines(reader, OnlyGUID: !ReadOnly, IgnoreGuidMismatch: false, ErrorMessage: out ErrorMSG);
if (result != Movie.LoadStateResult.Pass)
{
if (result == Movie.LoadStateResult.GuidMismatch)
{
var dresult = MessageBox.Show("The savestate GUID does not match the current movie. Proceed anyway?",
"GUID Mismatch error",
MessageBoxButtons.YesNo, MessageBoxIcon.Question);
if (dresult == DialogResult.Yes)
{
var newresult = Global.MovieSession.Movie.CheckTimeLines(reader, OnlyGUID: !ReadOnly, IgnoreGuidMismatch: true, ErrorMessage: out ErrorMSG);
if (newresult == Movie.LoadStateResult.Pass)
{
Global.MovieSession.Movie.SwitchToPlay();
SetMainformMovieInfo();
return true;
}
else
{
ShowError(ErrorMSG);
return false;
}
}
else
{
return false;
}
}
else
{
ShowError(ErrorMSG);
return false;
}
}
else if (Global.MovieSession.Movie.IsFinished) //TimeLine check can change a movie to finished, hence the check here (not a good design)
{
Global.MovieSession.LatchInputFromPlayer(Global.MovieInputSourceAdapter);
}
else
{
Global.MovieSession.Movie.SwitchToPlay();
SetMainformMovieInfo();
}
}
else
{
var result = Global.MovieSession.Movie.CheckTimeLines(reader, OnlyGUID: !ReadOnly, IgnoreGuidMismatch: false, ErrorMessage: out ErrorMSG);
if (result == Movie.LoadStateResult.Pass)
{
GlobalWinF.MainForm.ClearSaveRAM();
Global.MovieSession.Movie.StartRecording();
SetMainformMovieInfo();
reader.BaseStream.Position = 0;
reader.DiscardBufferedData();
Global.MovieSession.Movie.LoadLogFromSavestateText(reader, Global.MovieSession.MultiTrack.IsActive);
return true;
}
else
{
if (result == Movie.LoadStateResult.GuidMismatch)
{
var dresult = MessageBox.Show("The savestate GUID does not match the current movie. Proceed anyway?",
"GUID Mismatch error",
MessageBoxButtons.YesNo, MessageBoxIcon.Question);
if (dresult == DialogResult.Yes)
{
var newresult = Global.MovieSession.Movie.CheckTimeLines(reader, OnlyGUID: !ReadOnly, IgnoreGuidMismatch: true, ErrorMessage: out ErrorMSG);
if (newresult == Movie.LoadStateResult.Pass)
{
GlobalWinF.MainForm.ClearSaveRAM();
Global.MovieSession.Movie.StartRecording();
SetMainformMovieInfo();
reader.BaseStream.Position = 0;
reader.DiscardBufferedData();
Global.MovieSession.Movie.LoadLogFromSavestateText(reader, Global.MovieSession.MultiTrack.IsActive);
return true;
}
else
{
ShowError(ErrorMSG);
return false;
}
}
else
{
return false;
}
}
else
{
ShowError(ErrorMSG);
return false;
}
}
}
}
return true;
}
private void HandleMovieSaveState(StreamWriter writer)
{
if (Global.MovieSession.Movie.IsActive)
{
Global.MovieSession.Movie.DumpLogIntoSavestateText(writer);
}
}
private void HandleMovieOnFrameLoop()
{
if (!Global.MovieSession.Movie.IsActive)
{
Global.MovieSession.LatchInputFromPlayer(Global.MovieInputSourceAdapter);
}
else if (Global.MovieSession.Movie.IsFinished)
{
if (Global.Emulator.Frame < Global.MovieSession.Movie.Frames) //This scenario can happen from rewinding (suddenly we are back in the movie, so hook back up to the movie
{
Global.MovieSession.Movie.SwitchToPlay();
Global.MovieSession.LatchInputFromLog();
}
else
{
Global.MovieSession.LatchInputFromPlayer(Global.MovieInputSourceAdapter);
}
}
else if (Global.MovieSession.Movie.IsPlaying)
{
if (Global.Emulator.Frame >= Global.MovieSession.Movie.Frames)
{
if (TAStudio1.IsHandleCreated && !TAStudio1.IsDisposed)
{
Global.MovieSession.Movie.CaptureState();
Global.MovieSession.LatchInputFromLog();
Global.MovieSession.Movie.CommitFrame(Global.Emulator.Frame, Global.MovieOutputHardpoint);
}
else
{
Global.MovieSession.Movie.Finish();
}
}
else
{
Global.MovieSession.Movie.CaptureState();
Global.MovieSession.LatchInputFromLog();
if (GlobalWinF.ClientControls["ClearFrame"])
{
Global.MovieSession.LatchInputFromPlayer(Global.MovieInputSourceAdapter);
ClearFrame();
}
else if (TAStudio1.IsHandleCreated && !TAStudio1.IsDisposed || Global.Config.MoviePlaybackPokeMode)
{
Global.MovieSession.LatchInputFromPlayer(Global.MovieInputSourceAdapter);
MnemonicsGenerator mg = new MnemonicsGenerator();
mg.SetSource( Global.MovieOutputHardpoint);
if (!mg.IsEmpty)
{
Global.MovieSession.LatchInputFromPlayer(Global.MovieInputSourceAdapter);
Global.MovieSession.Movie.PokeFrame(Global.Emulator.Frame, mg.GetControllersAsMnemonic());
}
else
{
Global.MovieSession.LatchInputFromLog();
}
}
}
}
else if (Global.MovieSession.Movie.IsRecording)
{
Global.MovieSession.Movie.CaptureState();
if (Global.MovieSession.MultiTrack.IsActive)
{
Global.MovieSession.LatchMultitrackPlayerInput(Global.MovieInputSourceAdapter, Global.MultitrackRewiringControllerAdapter);
}
else
{
Global.MovieSession.LatchInputFromPlayer(Global.MovieInputSourceAdapter);
}
//the movie session makes sure that the correct input has been read and merged to its MovieControllerAdapter;
//this has been wired to Global.MovieOutputHardpoint in RewireInputChain
Global.MovieSession.Movie.CommitFrame(Global.Emulator.Frame, Global.MovieOutputHardpoint);
}
}
//On movie load, these need to be set based on the contents of the movie file
private void SetSyncDependentSettings()
{
switch (Global.Emulator.SystemId)
{
case "Coleco":
string str = Global.MovieSession.Movie.Header.GetHeaderLine(MovieHeader.SKIPBIOS);
if (!String.IsNullOrWhiteSpace(str))
{
if (str.ToLower() == "true")
{
Global.Config.ColecoSkipBiosIntro = true;
}
else
{
Global.Config.ColecoSkipBiosIntro = false;
}
}
break;
}
}
}
}