BizHawk/BizHawk.Emulation/Database/Database.cs

188 lines
5.6 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace BizHawk
{
internal class CompactGameInfo
{
public string Name;
public string System;
public string MetaData;
public string Hash;
public RomStatus Status;
}
public static class Database
{
private static Dictionary<string, CompactGameInfo> db = new Dictionary<string, CompactGameInfo>();
static string RemoveHashType(string hash)
{
hash = hash.ToUpper();
if (hash.StartsWith("MD5:")) hash = hash.Substring(4);
if (hash.StartsWith("SHA1:")) hash = hash.Substring(5);
return hash;
}
public static GameInfo CheckDatabase(string hash)
{
CompactGameInfo cgi;
string hash_notype = RemoveHashType(hash);
db.TryGetValue(hash_notype, out cgi);
if (cgi == null)
{
Console.WriteLine("DB: hash " + hash + " not in game database.");
return null;
}
return new GameInfo(cgi);
}
static void LoadDatabase_Escape(string line, string path)
{
if (!line.ToUpper().StartsWith("#INCLUDE")) return;
line = line.Substring(8).TrimStart();
string filename = Path.Combine(path, line);
if (File.Exists(filename))
{
Console.WriteLine("loading external game database {0}", line);
LoadDatabase(filename);
}
else
Console.WriteLine("BENIGN: missing external game database {0}", line);
}
public static void LoadDatabase(string path)
{
using (var reader = new StreamReader(new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)))
{
while (reader.EndOfStream == false)
{
string line = reader.ReadLine();
try
{
if (line.StartsWith(";")) continue; //comment
if (line.StartsWith("#"))
{
LoadDatabase_Escape(line, Path.GetDirectoryName(path));
continue;
}
if (line.Trim().Length == 0) continue;
string[] items = line.Split('\t');
var Game = new CompactGameInfo();
//remove a hash type identifier. well don't really need them for indexing (theyre just there for human purposes)
Game.Hash = RemoveHashType(items[0].ToUpper());
switch (items[1].Trim())
{
case "B": Game.Status = RomStatus.BadDump; break;
case "V": Game.Status = RomStatus.BadDump; break;
case "T": Game.Status = RomStatus.TranslatedRom; break;
case "O": Game.Status = RomStatus.Overdump; break;
case "I": Game.Status = RomStatus.BIOS; break;
case "D": Game.Status = RomStatus.Homebrew; break;
case "H": Game.Status = RomStatus.Hack; break;
case "U": Game.Status = RomStatus.Unknown; break;
default: Game.Status = RomStatus.GoodDump; break;
}
Game.Name = items[2];
Game.System = items[3];
Game.MetaData = items.Length >= 6 ? items[5] : null;
if (db.ContainsKey(Game.Hash))
Console.WriteLine("gamedb: Multiple hash entries {0}, duplicate detected on \"{1}\" and \"{2}\"", Game.Hash, Game.Name, db[Game.Hash].Name);
db[Game.Hash] = Game;
}
catch
{
Console.WriteLine("Error parsing database entry: " + line);
}
}
}
}
public static GameInfo GetGameInfo(byte[] RomData, string fileName)
{
CompactGameInfo cgi;
string hash = string.Format("{0:X8}", CRC32.Calculate(RomData));
if (db.TryGetValue(hash, out cgi))
return new GameInfo(cgi);
hash = Util.BytesToHexString(System.Security.Cryptography.MD5.Create().ComputeHash(RomData));
if (db.TryGetValue(hash, out cgi))
return new GameInfo(cgi);
hash = Util.BytesToHexString(System.Security.Cryptography.SHA1.Create().ComputeHash(RomData));
if (db.TryGetValue(hash, out cgi))
return new GameInfo(cgi);
// rom is not in database. make some best-guesses
var Game = new GameInfo { Hash = hash, Status = RomStatus.NotInDatabase, NotInDatabase = true };
Console.WriteLine("Game was not in DB. CRC: {0:X8} MD5: {1}",
CRC32.Calculate(RomData),
Util.BytesToHexString(System.Security.Cryptography.MD5.Create().ComputeHash(RomData)));
string ext = Path.GetExtension(fileName).ToUpperInvariant();
switch (ext)
{
case ".NES":
case ".UNF":
case ".FDS":
Game.System = "NES";
break;
case ".SFC":
case ".SMC":
Game.System = "SNES";
break;
case ".PSF":
Game.System = "PSX";
break;
case ".SMS": Game.System = "SMS"; break;
case ".GG": Game.System = "GG"; break;
case ".SG": Game.System = "SG"; break;
case ".PCE": Game.System = "PCE"; break;
case ".SGX": Game.System = "SGX"; break;
case ".GBC": Game.System = "GBC"; break;
case ".GB": Game.System = "GB"; break;
case ".BIN":
case ".GEN":
case ".MD":
case ".SMD": Game.System = "GEN"; break;
case ".A26": Game.System = "A26"; break;
case ".A78": Game.System = "A78"; break;
case ".COL": Game.System = "Coleco"; break;
case ".ROM":
case ".INT": Game.System = "INTV"; break;
case ".PRG":
case ".D64":
case ".T64":
case ".G64":
case ".CRT":
Game.System = "C64";
break;
case ".GBA":
Game.System = "GBA";
break;
case ".Z64":
case ".V64":
case ".N64":
Game.System = "N64";
break;
}
Game.Name = Path.GetFileNameWithoutExtension(fileName).Replace('_', ' ');
// If filename is all-caps, then attempt to proper-case the title.
if (Game.Name == Game.Name.ToUpperInvariant())
Game.Name = Thread.CurrentThread.CurrentCulture.TextInfo.ToTitleCase(Game.Name.ToLower());
return Game;
}
}
}