BizHawk/BizHawk.Emulation/DiscSystem
zeromus 0545cb64fa snes-make hex editor faster 2012-12-26 18:25:45 +00:00
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Blobs discsystem-finish ECM support project. random access ECM decoding is now supported. 2012-11-17 22:16:09 +00:00
docs add homemade cd-rom ECC/EDC code 2012-11-15 08:03:23 +00:00
CCD_format.cs snes-make hex editor faster 2012-12-26 18:25:45 +00:00
CUE_format.cs discsystem-finish ECM support project. random access ECM decoding is now supported. 2012-11-17 22:16:09 +00:00
Decoding.cs discohawk-fix bug that made some cue source files whose ffmpeg decode output is very verbose trigger a deadlock through stdout buffer filling up 2012-04-19 20:04:52 +00:00
Disc.API.cs discsystem-finish ECM support project. random access ECM decoding is now supported. 2012-11-17 22:16:09 +00:00
Disc.cs discsystem-finish ECM support project. random access ECM decoding is now supported. 2012-11-17 22:16:09 +00:00
DiscTOC.cs disc-make concept of redundant track 0 elimination mandatory (i had made a note that it was apparently mandatory and then removed the option, but didnt bother to restore the functionality) 2011-08-28 06:31:31 +00:00
ECM.cs discsystem-finish ECM support project. random access ECM decoding is now supported. 2012-11-17 22:16:09 +00:00
GPL_ECM.cs add homemade cd-rom ECC/EDC code 2012-11-15 08:03:23 +00:00
Subcode.cs disc subchannel Q calculation; make TOC a little more useful by adding TOCPoints which are easier to search than nested sessions, tracks, and indices; and change path browser to use a superior folder browser which lets you enter paths into a textbox. I refuse to click to navigate folders 2011-08-14 23:13:31 +00:00
TOC_format.cs Disc directory should probably be renamed DiscSystem now 2011-08-07 23:15:44 +00:00