BizHawk/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF6.cs

60 lines
1.3 KiB
C#

using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
/*
F6 (Atari style 16K)
-----
This is a fairly standard 16K bankswitching method. It works like F8, except there's
four 4K banks of ROM, selected by accessing 1FF6 through 1FF9. These sequentially
select one of the 4 banks. i.e. 1FF6 selects bank 0, 1FF7 selects bank 1, etc.
*/
class mF6 : MapperBase
{
int toggle;
private byte ReadMem(ushort addr, bool peek)
{
if (!peek)
{
Address(addr);
}
if (addr < 0x1000) return base.ReadMemory(addr);
return core.rom[(toggle << 12) + (addr & 0xFFF)];
}
public override byte ReadMemory(ushort addr)
{
return ReadMem(addr, false);
}
public override byte PeekMemory(ushort addr)
{
return ReadMem(addr, true);
}
public override void WriteMemory(ushort addr, byte value)
{
Address(addr);
if (addr < 0x1000) base.WriteMemory(addr, value);
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("toggle", ref toggle);
}
void Address(ushort addr)
{
if (addr == 0x1FF6) toggle = 0;
if (addr == 0x1FF7) toggle = 1;
if (addr == 0x1FF8) toggle = 2;
if (addr == 0x1FF9) toggle = 3;
}
}
}