BizHawk/BizHawk.Emulation.Common/CoreComms.cs

52 lines
2.2 KiB
C#

using System;
namespace BizHawk.Emulation.Common
{
/// <summary>
/// This object facilitates communications between client and core
/// and is used by the IEmulator interface
/// The primary use is to provide a client => core communication, such as providing client-side callbacks for a core to use
/// Any communications that can be described as purely a Core -> Client system, should be provided as an <seealso cref="IEmulatorService"/> instead
/// </summary>
/// <seealso cref="IEmulator" />
public class CoreComm
{
public CoreComm(Action<string> showMessage, Action<string> notifyMessage)
{
ShowMessage = showMessage;
Notify = notifyMessage;
}
public ICoreFileProvider CoreFileProvider { get; set; }
// a core should set these if you wish to provide rom status information yourself. otherwise it will be calculated by the frontend in a way you may not like, using RomGame-related concepts.
public string RomStatusAnnotation { get; set; }
public string RomStatusDetails { get; set; }
public int ScreenLogicalOffsetX { get; set; }
public int ScreenLogicalOffsetY { get; set; }
// size hint to a/v out resizer. this probably belongs in VideoProvider? but it's somewhat different than VirtualWidth...
public int NominalWidth { get; set; } = 640;
public int NominalHeight { get; set; } = 480;
// I know we want to get rid of CoreComm, but while it's still here, I'll use it for this
public string LaunchLibretroCore { get; set; }
/// <summary>
/// Gets a message to show. reasonably annoying (dialog box), shouldn't be used most of the time
/// </summary>
public Action<string> ShowMessage { get; private set; }
/// <summary>
/// Gets a message to show. less annoying (OSD message). Should be used for ignorable helpful messages
/// </summary>
public Action<string> Notify { get; private set; }
public Func<int, int, bool, object> RequestGLContext { get; set; }
public Action<object> ReleaseGLContext { get; set; }
public Action<object> ActivateGLContext { get; set; }
public Action DeactivateGLContext { get; set; } // this shouldnt be necessary.. frontend should be changing context before it does anything.. but for now..
}
}