BizHawk/lynx/susie.cpp

2235 lines
61 KiB
C++

//
// Copyright (c) 2004 K. Wilkins
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from
// the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
//////////////////////////////////////////////////////////////////////////////
// Handy - An Atari Lynx Emulator //
// Copyright (c) 1996,1997 //
// K. Wilkins //
//////////////////////////////////////////////////////////////////////////////
// Suzy emulation class //
//////////////////////////////////////////////////////////////////////////////
// //
// This class emulates the Suzy chip within the lynx. This provides math //
// and sprite painting facilities. SpritePaint() is called from within //
// the Mikey POKE functions when SPRGO is set and is called via the system //
// object to keep the interface clean. //
// //
// K. Wilkins //
// August 1997 //
// //
//////////////////////////////////////////////////////////////////////////////
// Revision History: //
// ----------------- //
// //
// 01Aug1997 KW Document header added & class documented. //
// //
//////////////////////////////////////////////////////////////////////////////
#define SUSIE_CPP
//#include <crtdbg.h>
//#define TRACE_SUSIE
#include "system.h"
#include "susie.h"
#include "lynxdef.h"
//
// As the Susie sprite engine only ever sees system RAM
// wa can access this directly without the hassle of
// going through the system object, much faster
//
//#define RAM_PEEK(m) (mSystem.Peek_RAM((m)))
//#define RAM_POKE(m1,m2) (mSystem.Poke_RAM((m1),(m2)))
//#define RAM_PEEKW(m) (mSystem.PeekW_RAM((m)))
#define RAM_PEEK(m) (mRamPointer[(m)])
#define RAM_PEEKW(m) (mRamPointer[(m)]+(mRamPointer[(m)+1]<<8))
#define RAM_POKE(m1,m2) {mRamPointer[(m1)]=(m2);}
CSusie::CSusie(CSystem& parent)
:mSystem(parent)
{
TRACE_SUSIE0("CSusie()");
Reset();
}
CSusie::~CSusie()
{
TRACE_SUSIE0("~CSusie()");
}
void CSusie::Reset(void)
{
TRACE_SUSIE0("Reset()");
// Fetch pointer to system RAM, faster than object access
// and seeing as Susie only ever sees RAM.
mRamPointer=mSystem.GetRamPointer();
// Reset ALL variables
mTMPADR.Val16=0;
mTILTACUM.Val16=0;
mHOFF.Val16=0;
mVOFF.Val16=0;
mVIDBAS.Val16=0;
mCOLLBAS.Val16=0;
mVIDADR.Val16=0;
mCOLLADR.Val16=0;
mSCBNEXT.Val16=0;
mSPRDLINE.Val16=0;
mHPOSSTRT.Val16=0;
mVPOSSTRT.Val16=0;
mSPRHSIZ.Val16=0;
mSPRVSIZ.Val16=0;
mSTRETCH.Val16=0;
mTILT.Val16=0;
mSPRDOFF.Val16=0;
mSPRVPOS.Val16=0;
mCOLLOFF.Val16=0;
mVSIZACUM.Val16=0;
mHSIZACUM.Val16=0;
mHSIZOFF.Val16=0x007f;
mVSIZOFF.Val16=0x007f;
mSCBADR.Val16=0;
mPROCADR.Val16=0;
// Must be initialised to this due to
// stun runner math initialisation bug
// see whatsnew for 0.7
mMATHABCD.Long=0xffffffff;
mMATHEFGH.Long=0xffffffff;
mMATHJKLM.Long=0xffffffff;
mMATHNP.Long=0xffff;
mMATHAB_sign=1;
mMATHCD_sign=1;
mMATHEFGH_sign=1;
mSPRCTL0_Type=0;
mSPRCTL0_Vflip=0;
mSPRCTL0_Hflip=0;
mSPRCTL0_PixelBits=0;
mSPRCTL1_StartLeft=0;
mSPRCTL1_StartUp=0;
mSPRCTL1_SkipSprite=0;
mSPRCTL1_ReloadPalette=0;
mSPRCTL1_ReloadDepth=0;
mSPRCTL1_Sizing=0;
mSPRCTL1_Literal=0;
mSPRCOLL_Number=0;
mSPRCOLL_Collide=0;
mSPRSYS_StopOnCurrent=0;
mSPRSYS_LeftHand=0;
mSPRSYS_VStretch=0;
mSPRSYS_NoCollide=0;
mSPRSYS_Accumulate=0;
mSPRSYS_SignedMath=0;
mSPRSYS_Status=0;
mSPRSYS_UnsafeAccess=0;
mSPRSYS_LastCarry=0;
mSPRSYS_Mathbit=0;
mSPRSYS_MathInProgress=0;
mSUZYBUSEN=FALSE;
mSPRINIT.Byte=0;
mSPRGO=FALSE;
mEVERON=FALSE;
for(int loop=0;loop<16;loop++) mPenIndex[loop]=loop;
hquadoff = vquadoff = 0;
mJOYSTICK.Byte=0;
mSWITCHES.Byte=0;
}
void CSusie::DoMathMultiply(void)
{
mSPRSYS_Mathbit=FALSE;
// Multiplies with out sign or accumulate take 44 ticks to complete.
// Multiplies with sign and accumulate take 54 ticks to complete.
//
// AB EFGH
// * CD / NP
// ------- -----------
// EFGH ABCD
// Accumulate in JKLM Remainder in (JK)LM
//
uint32 result;
// Basic multiply is ALWAYS unsigned, sign conversion is done later
result=(uint32)mMATHABCD.Words.AB*(uint32)mMATHABCD.Words.CD;
mMATHEFGH.Long=result;
if(mSPRSYS_SignedMath)
{
TRACE_SUSIE0("DoMathMultiply() - SIGNED");
// Add the sign bits, only >0 is +ve result
mMATHEFGH_sign=mMATHAB_sign+mMATHCD_sign;
if(!mMATHEFGH_sign)
{
mMATHEFGH.Long^=0xffffffff;
mMATHEFGH.Long++;
}
}
else
{
TRACE_SUSIE0("DoMathMultiply() - UNSIGNED");
}
TRACE_SUSIE2("DoMathMultiply() AB=$%04x * CD=$%04x",mMATHABCD.Words.AB,mMATHABCD.Words.CD);
// Check overflow, if B31 has changed from 1->0 then its overflow time
if(mSPRSYS_Accumulate)
{
TRACE_SUSIE0("DoMathMultiply() - ACCUMULATED JKLM+=EFGH");
uint32 tmp=mMATHJKLM.Long+mMATHEFGH.Long;
// Let sign change indicate overflow
if((tmp&0x80000000)!=(mMATHJKLM.Long&0x80000000))
{
TRACE_SUSIE0("DoMathMultiply() - OVERFLOW DETECTED");
// mSPRSYS_Mathbit=TRUE;
}
else
{
// mSPRSYS_Mathbit=FALSE;
}
// Save accumulated result
mMATHJKLM.Long=tmp;
}
TRACE_SUSIE1("DoMathMultiply() Results (raw - no sign) Result=$%08x",result);
TRACE_SUSIE1("DoMathMultiply() Results (Multi) EFGH=$%08x",mMATHEFGH.Long);
TRACE_SUSIE1("DoMathMultiply() Results (Accum) JKLM=$%08x",mMATHJKLM.Long);
}
void CSusie::DoMathDivide(void)
{
mSPRSYS_Mathbit=FALSE;
//
// Divides take 176 + 14*N ticks
// (N is the number of most significant zeros in the divisor.)
//
// AB EFGH
// * CD / NP
// ------- -----------
// EFGH ABCD
// Accumulate in JKLM Remainder in (JK)LM
//
// Divide is ALWAYS unsigned arithmetic...
if(mMATHNP.Long)
{
TRACE_SUSIE0("DoMathDivide() - UNSIGNED");
mMATHABCD.Long=mMATHEFGH.Long/mMATHNP.Long;
mMATHJKLM.Long=mMATHEFGH.Long%mMATHNP.Long;
}
else
{
TRACE_SUSIE0("DoMathDivide() - DIVIDE BY ZERO ERROR");
mMATHABCD.Long=0xffffffff;
mMATHJKLM.Long=0;
mSPRSYS_Mathbit=TRUE;
}
TRACE_SUSIE2("DoMathDivide() EFGH=$%08x / NP=%04x",mMATHEFGH.Long,mMATHNP.Long);
TRACE_SUSIE1("DoMathDivide() Results (div) ABCD=$%08x",mMATHABCD.Long);
TRACE_SUSIE1("DoMathDivide() Results (mod) JKLM=$%08x",mMATHJKLM.Long);
}
uint32 CSusie::PaintSprites(void)
{
int sprcount=0;
int data=0;
int everonscreen=0;
TRACE_SUSIE0(" ");
TRACE_SUSIE0(" ");
TRACE_SUSIE0(" ");
TRACE_SUSIE0("**************************************************************");
TRACE_SUSIE0("********************** PaintSprites **************************");
TRACE_SUSIE0("**************************************************************");
TRACE_SUSIE0(" ");
TRACE_SUSIE1("PaintSprites() VIDBAS $%04x",mVIDBAS.Val16);
TRACE_SUSIE1("PaintSprites() COLLBAS $%04x",mCOLLBAS.Val16);
TRACE_SUSIE1("PaintSprites() SPRSYS $%02x",Peek(SPRSYS));
if(!mSUZYBUSEN || !mSPRGO)
{
TRACE_SUSIE0("PaintSprites() Returned !mSUZYBUSEN || !mSPRGO");
return 0;
}
cycles_used=0;
do
{
everonscreen = 0;
TRACE_SUSIE1("PaintSprites() ************ Rendering Sprite %03d ************",sprcount);
// Step 1 load up the SCB params into Susie
// And thus it is documented that only the top byte of SCBNEXT is used.
// Its mentioned under the bits that are broke section in the bluebook
if(!(mSCBNEXT.Val16&0xff00))
{
TRACE_SUSIE0("PaintSprites() mSCBNEXT==0 - FINISHED");
mSPRSYS_Status=0; // Engine has finished
mSPRGO=FALSE;
break;
}
else
{
mSPRSYS_Status=1;
}
mTMPADR.Val16=mSCBNEXT.Val16; // Copy SCB pointer
mSCBADR.Val16=mSCBNEXT.Val16; // Copy SCB pointer
TRACE_SUSIE1("PaintSprites() SCBADDR $%04x",mSCBADR.Val16);
data=RAM_PEEK(mTMPADR.Val16); // Fetch control 0
TRACE_SUSIE1("PaintSprites() SPRCTL0 $%02x",data);
mSPRCTL0_Type=data&0x0007;
mSPRCTL0_Vflip=data&0x0010;
mSPRCTL0_Hflip=data&0x0020;
mSPRCTL0_PixelBits=((data&0x00c0)>>6)+1;
mTMPADR.Val16+=1;
data=RAM_PEEK(mTMPADR.Val16); // Fetch control 1
TRACE_SUSIE1("PaintSprites() SPRCTL1 $%02x",data);
mSPRCTL1_StartLeft=data&0x0001;
mSPRCTL1_StartUp=data&0x0002;
mSPRCTL1_SkipSprite=data&0x0004;
mSPRCTL1_ReloadPalette=data&0x0008;
mSPRCTL1_ReloadDepth=(data&0x0030)>>4;
mSPRCTL1_Sizing=data&0x0040;
mSPRCTL1_Literal=data&0x0080;
mTMPADR.Val16+=1;
data=RAM_PEEK(mTMPADR.Val16); // Collision num
TRACE_SUSIE1("PaintSprites() SPRCOLL $%02x",data);
mSPRCOLL_Number=data&0x000f;
mSPRCOLL_Collide=data&0x0020;
mTMPADR.Val16+=1;
mSCBNEXT.Val16=RAM_PEEKW(mTMPADR.Val16); // Next SCB
TRACE_SUSIE1("PaintSprites() SCBNEXT $%04x",mSCBNEXT.Val16);
mTMPADR.Val16+=2;
cycles_used+=5*SPR_RDWR_CYC;
// Initialise the collision depositary
// Although Tom Schenck says this is correct, it doesnt appear to be
// if(!mSPRCOLL_Collide && !mSPRSYS_NoCollide)
// {
// mCollision=RAM_PEEK((mSCBADR.Val16+mCOLLOFF.Val16)&0xffff);
// mCollision&=0x0f;
// }
mCollision=0;
// Check if this is a skip sprite
if(!mSPRCTL1_SkipSprite)
{
mSPRDLINE.Val16=RAM_PEEKW(mTMPADR.Val16); // Sprite pack data
TRACE_SUSIE1("PaintSprites() SPRDLINE $%04x",mSPRDLINE.Val16);
mTMPADR.Val16+=2;
mHPOSSTRT.Val16=RAM_PEEKW(mTMPADR.Val16); // Sprite horizontal start position
TRACE_SUSIE1("PaintSprites() HPOSSTRT $%04x",mHPOSSTRT.Val16);
mTMPADR.Val16+=2;
mVPOSSTRT.Val16=RAM_PEEKW(mTMPADR.Val16); // Sprite vertical start position
TRACE_SUSIE1("PaintSprites() VPOSSTRT $%04x",mVPOSSTRT.Val16);
mTMPADR.Val16+=2;
cycles_used+=6*SPR_RDWR_CYC;
bool enable_sizing=FALSE;
bool enable_stretch=FALSE;
bool enable_tilt=FALSE;
// Optional section defined by reload type in Control 1
TRACE_SUSIE1("PaintSprites() mSPRCTL1.Bits.ReloadDepth=%d",mSPRCTL1_ReloadDepth);
switch(mSPRCTL1_ReloadDepth)
{
case 1:
TRACE_SUSIE0("PaintSprites() Sizing Enabled");
enable_sizing=TRUE;
mSPRHSIZ.Val16=RAM_PEEKW(mTMPADR.Val16); // Sprite Horizontal size
mTMPADR.Val16+=2;
mSPRVSIZ.Val16=RAM_PEEKW(mTMPADR.Val16); // Sprite Verticalal size
mTMPADR.Val16+=2;
cycles_used+=4*SPR_RDWR_CYC;
break;
case 2:
TRACE_SUSIE0("PaintSprites() Sizing Enabled");
TRACE_SUSIE0("PaintSprites() Stretch Enabled");
enable_sizing=TRUE;
enable_stretch=TRUE;
mSPRHSIZ.Val16=RAM_PEEKW(mTMPADR.Val16); // Sprite Horizontal size
mTMPADR.Val16+=2;
mSPRVSIZ.Val16=RAM_PEEKW(mTMPADR.Val16); // Sprite Verticalal size
mTMPADR.Val16+=2;
mSTRETCH.Val16=RAM_PEEKW(mTMPADR.Val16); // Sprite stretch
mTMPADR.Val16+=2;
cycles_used+=6*SPR_RDWR_CYC;
break;
case 3:
TRACE_SUSIE0("PaintSprites() Sizing Enabled");
TRACE_SUSIE0("PaintSprites() Stretch Enabled");
TRACE_SUSIE0("PaintSprites() Tilt Enabled");
enable_sizing=TRUE;
enable_stretch=TRUE;
enable_tilt=TRUE;
mSPRHSIZ.Val16=RAM_PEEKW(mTMPADR.Val16); // Sprite Horizontal size
mTMPADR.Val16+=2;
mSPRVSIZ.Val16=RAM_PEEKW(mTMPADR.Val16); // Sprite Verticalal size
mTMPADR.Val16+=2;
mSTRETCH.Val16=RAM_PEEKW(mTMPADR.Val16); // Sprite stretch
mTMPADR.Val16+=2;
mTILT.Val16=RAM_PEEKW(mTMPADR.Val16); // Sprite tilt
mTMPADR.Val16+=2;
cycles_used+=8*SPR_RDWR_CYC;
break;
default:
break;
}
TRACE_SUSIE1("PaintSprites() SPRHSIZ $%04x",mSPRHSIZ.Val16);
TRACE_SUSIE1("PaintSprites() SPRVSIZ $%04x",mSPRVSIZ.Val16);
TRACE_SUSIE1("PaintSprites() STRETCH $%04x",mSTRETCH.Val16);
TRACE_SUSIE1("PaintSprites() TILT $%04x",mTILT.Val16);
// Optional Palette reload
if(!mSPRCTL1_ReloadPalette)
{
TRACE_SUSIE0("PaintSprites() Palette reloaded");
for(int loop=0;loop<8;loop++)
{
uint8 data_tmp = RAM_PEEK(mTMPADR.Val16++);
mPenIndex[loop*2]=(data_tmp>>4)&0x0f;
mPenIndex[(loop*2)+1]=data_tmp&0x0f;
}
// Increment cycle count for the reads
cycles_used+=8*SPR_RDWR_CYC;
}
// Now we can start painting
// Quadrant drawing order is: SE,NE,NW,SW
// start quadrant is given by sprite_control1:0 & 1
// Setup screen start end variables
int screen_h_start=(int16)mHOFF.Val16;
int screen_h_end=(int16)mHOFF.Val16+SCREEN_WIDTH;
int screen_v_start=(int16)mVOFF.Val16;
int screen_v_end=(int16)mVOFF.Val16+SCREEN_HEIGHT;
int world_h_mid=screen_h_start+0x8000+(SCREEN_WIDTH/2);
int world_v_mid=screen_v_start+0x8000+(SCREEN_HEIGHT/2);
TRACE_SUSIE2("PaintSprites() screen_h_start $%04x screen_h_end $%04x",screen_h_start,screen_h_end);
TRACE_SUSIE2("PaintSprites() screen_v_start $%04x screen_v_end $%04x",screen_v_start,screen_v_end);
TRACE_SUSIE2("PaintSprites() world_h_mid $%04x world_v_mid $%04x",world_h_mid,world_v_mid);
bool superclip=FALSE;
int quadrant=0;
int hsign,vsign;
if(mSPRCTL1_StartLeft)
{
if(mSPRCTL1_StartUp) quadrant=2; else quadrant=3;
}
else
{
if(mSPRCTL1_StartUp) quadrant=1; else quadrant=0;
}
TRACE_SUSIE1("PaintSprites() Quadrant=%d",quadrant);
// Check ref is inside screen area
//if((int16)mHPOSSTRT.Val16<screen_h_start || (int16)mHPOSSTRT.Val16>=screen_h_end ||
// (int16)mVPOSSTRT.Val16<screen_v_start || (int16)mVPOSSTRT.Val16>=screen_v_end) superclip=TRUE;
TRACE_SUSIE1("PaintSprites() Superclip=%d",superclip);
// Quadrant mapping is: SE NE NW SW
// 0 1 2 3
// hsign +1 +1 -1 -1
// vsign +1 -1 -1 +1
//
//
// 2 | 1
// -------
// 3 | 0
//
// Loop for 4 quadrants
for(int loop=0;loop<4;loop++)
{
TRACE_SUSIE1("PaintSprites() -------- Rendering Quadrant %03d --------",quadrant);
int sprite_v=mVPOSSTRT.Val16;
int sprite_h=mHPOSSTRT.Val16;
bool render=FALSE;
// Set quadrand multipliers
hsign=(quadrant==0 || quadrant==1)?1:-1;
vsign=(quadrant==0 || quadrant==3)?1:-1;
// Preflip TRACE_SUSIE2("PaintSprites() hsign=%d vsign=%d",hsign,vsign);
//Use h/v flip to invert v/hsign
if(mSPRCTL0_Vflip) vsign=-vsign;
if(mSPRCTL0_Hflip) hsign=-hsign;
TRACE_SUSIE2("PaintSprites() Hflip=%d Vflip=%d",mSPRCTL0_Hflip,mSPRCTL0_Vflip);
TRACE_SUSIE2("PaintSprites() Hsign=%d Vsign=%d",hsign,vsign);
TRACE_SUSIE2("PaintSprites() Hpos =%04x Vpos =%04x",mHPOSSTRT.Val16,mVPOSSTRT.Val16);
TRACE_SUSIE2("PaintSprites() Hsizoff =%04x Vsizoff =%04x",mHSIZOFF.Val16,mVSIZOFF.Val16);
// Two different rendering algorithms used, on-screen & superclip
// when on screen we draw in x until off screen then skip to next
// line, BUT on superclip we draw all the way to the end of any
// given line checking each pixel is on screen.
if(superclip)
{
// Check on the basis of each quad, we only render the quad
// IF the screen is in the quad, relative to the centre of
// the screen which is calculated below.
// Quadrant mapping is: SE NE NW SW
// 0 1 2 3
// hsign +1 +1 -1 -1
// vsign +1 -1 -1 +1
//
//
// 2 | 1
// -------
// 3 | 0
//
// Quadrant mapping for superclipping must also take into account
// the hflip, vflip bits & negative tilt to be able to work correctly
//
int modquad=quadrant;
static const int vquadflip[4]={1,0,3,2};
static const int hquadflip[4]={3,2,1,0};
if(mSPRCTL0_Vflip) modquad=vquadflip[modquad];
if(mSPRCTL0_Hflip) modquad=hquadflip[modquad];
// This is causing Eurosoccer to fail!!
//if(enable_tilt && mTILT.Val16&0x8000) modquad=hquadflip[modquad];
//if(quadrant == 0 && sprite_v == 219 && sprite_h == 890)
//printf("%d:%d %d %d\n", quadrant, modquad, sprite_h, sprite_v);
switch(modquad)
{
case 3:
if((sprite_h>=screen_h_start || sprite_h<world_h_mid) && (sprite_v<screen_v_end || sprite_v>world_v_mid)) render=TRUE;
break;
case 2:
if((sprite_h>=screen_h_start || sprite_h<world_h_mid) && (sprite_v>=screen_v_start || sprite_v<world_v_mid)) render=TRUE;
break;
case 1:
if((sprite_h<screen_h_end || sprite_h>world_h_mid) && (sprite_v>=screen_v_start || sprite_v<world_v_mid)) render=TRUE;
break;
default:
if((sprite_h<screen_h_end || sprite_h>world_h_mid) && (sprite_v<screen_v_end || sprite_v>world_v_mid)) render=TRUE;
break;
}
}
else
{
render=TRUE;
}
// Is this quad to be rendered ??
TRACE_SUSIE1("PaintSprites() Render status %d",render);
int pixel_height;
int pixel_width;
int pixel;
int hoff,voff;
int hloop,vloop;
bool onscreen;
if(render)
{
// Set the vertical position & offset
voff=(int16)mVPOSSTRT.Val16-screen_v_start;
// Zero the stretch,tilt & acum values
mTILTACUM.Val16=0;
// Perform the SIZOFF
if(vsign==1) mVSIZACUM.Val16=mVSIZOFF.Val16; else mVSIZACUM.Val16=0;
// Take the sign of the first quad (0) as the basic
// sign, all other quads drawing in the other direction
// get offset by 1 pixel in the other direction, this
// fixes the squashed look on the multi-quad sprites.
// if(vsign==-1 && loop>0) voff+=vsign;
if(loop==0) vquadoff=vsign;
if(vsign!=vquadoff) voff+=vsign;
for(;;)
{
// Vertical scaling is done here
mVSIZACUM.Val16+=mSPRVSIZ.Val16;
pixel_height=mVSIZACUM.Union8.High;
mVSIZACUM.Union8.High=0;
// Update the next data line pointer and initialise our line
mSPRDOFF.Val16=(uint16)LineInit(0);
// If 1 == next quad, ==0 end of sprite, anyways its END OF LINE
if(mSPRDOFF.Val16==1) // End of quad
{
mSPRDLINE.Val16+=mSPRDOFF.Val16;
break;
}
if(mSPRDOFF.Val16==0) // End of sprite
{
loop=4; // Halt the quad loop
break;
}
// Draw one horizontal line of the sprite
for(vloop=0;vloop<pixel_height;vloop++)
{
// Early bailout if the sprite has moved off screen, terminate quad
if(vsign==1 && voff>=SCREEN_HEIGHT) break;
if(vsign==-1 && voff<0) break;
// Only allow the draw to take place if the line is visible
if(voff>=0 && voff<SCREEN_HEIGHT)
{
// Work out the horizontal pixel start position, start + tilt
mHPOSSTRT.Val16+=((int16)mTILTACUM.Val16>>8);
mTILTACUM.Union8.High=0;
hoff=(int)((int16)mHPOSSTRT.Val16)-screen_h_start;
// Zero/Force the horizontal scaling accumulator
if(hsign==1) mHSIZACUM.Val16=mHSIZOFF.Val16; else mHSIZACUM.Val16=0;
// Take the sign of the first quad (0) as the basic
// sign, all other quads drawing in the other direction
// get offset by 1 pixel in the other direction, this
// fixes the squashed look on the multi-quad sprites.
// if(hsign==-1 && loop>0) hoff+=hsign;
if(loop==0) hquadoff=hsign;
if(hsign!=hquadoff) hoff+=hsign;
// Initialise our line
LineInit(voff);
onscreen=FALSE;
// Now render an individual destination line
while((pixel=LineGetPixel())!=LINE_END)
{
// This is allowed to update every pixel
mHSIZACUM.Val16+=mSPRHSIZ.Val16;
pixel_width=mHSIZACUM.Union8.High;
mHSIZACUM.Union8.High=0;
for(hloop=0;hloop<pixel_width;hloop++)
{
// Draw if onscreen but break loop on transition to offscreen
if(hoff>=0 && hoff<SCREEN_WIDTH)
{
ProcessPixel(hoff,pixel);
onscreen = TRUE;
everonscreen = TRUE;
}
else
{
if(onscreen) break;
}
hoff+=hsign;
}
}
}
voff+=vsign;
// For every destination line we can modify SPRHSIZ & SPRVSIZ & TILTACUM
if(enable_stretch)
{
mSPRHSIZ.Val16+=mSTRETCH.Val16;
// if(mSPRSYS_VStretch) mSPRVSIZ.Val16+=mSTRETCH.Val16;
}
if(enable_tilt)
{
// Manipulate the tilt stuff
mTILTACUM.Val16+=mTILT.Val16;
}
}
// According to the docs this increments per dest line
// but only gets set when the source line is read
if(mSPRSYS_VStretch) mSPRVSIZ.Val16+=mSTRETCH.Val16*pixel_height;
// Update the line start for our next run thru the loop
mSPRDLINE.Val16+=mSPRDOFF.Val16;
}
}
else
{
// Skip thru data to next quad
for(;;)
{
// Read the start of line offset
mSPRDOFF.Val16=(uint16)LineInit(0);
// We dont want to process data so mSPRDLINE is useless to us
mSPRDLINE.Val16+=mSPRDOFF.Val16;
// If 1 == next quad, ==0 end of sprite, anyways its END OF LINE
if(mSPRDOFF.Val16==1) break; // End of quad
if(mSPRDOFF.Val16==0) // End of sprite
{
loop=4; // Halt the quad loop
break;
}
}
}
// Increment quadrant and mask to 2 bit value (0-3)
quadrant++;
quadrant&=0x03;
}
// Write the collision depositary if required
if(!mSPRCOLL_Collide && !mSPRSYS_NoCollide)
{
switch(mSPRCTL0_Type)
{
case sprite_xor_shadow:
case sprite_boundary:
case sprite_normal:
case sprite_boundary_shadow:
case sprite_shadow:
{
uint16 coldep=mSCBADR.Val16+mCOLLOFF.Val16;
RAM_POKE(coldep,(uint8)mCollision);
TRACE_SUSIE2("PaintSprites() COLLOFF=$%04x SCBADR=$%04x",mCOLLOFF.Val16,mSCBADR.Val16);
TRACE_SUSIE2("PaintSprites() Wrote $%02x to SCB collision depositary at $%04x",(uint8)mCollision,coldep);
}
break;
default:
break;
}
}
if(mEVERON)
{
uint16 coldep=mSCBADR.Val16+mCOLLOFF.Val16;
uint8 coldat=RAM_PEEK(coldep);
if(!everonscreen) coldat|=0x80; else coldat&=0x7f;
RAM_POKE(coldep,coldat);
TRACE_SUSIE0("PaintSprites() EVERON IS ACTIVE");
TRACE_SUSIE2("PaintSprites() Wrote $%02x to SCB collision depositary at $%04x",coldat,coldep);
}
}
else
{
TRACE_SUSIE0("PaintSprites() mSPRCTL1.Bits.SkipSprite==TRUE");
}
// Increase sprite number
sprcount++;
// Check if we abort after 1st sprite is complete
// if(mSPRSYS.Read.StopOnCurrent)
// {
// mSPRSYS.Read.Status=0; // Engine has finished
// mSPRGO=FALSE;
// break;
// }
// Check sprcount for looping SCB, random large number chosen
if(sprcount>4096)
{
// Stop the system, otherwise we may just come straight back in.....
mSystem.gSystemHalt=TRUE;
// Display warning message
//gError->Warning("CSusie:PaintSprites(): Single draw sprite limit exceeded (>4096). The SCB is most likely looped back on itself. Reset/Exit is recommended");
// Signal error to the caller
return 0;
}
}
while(1);
// Fudge factor to fix many flickering issues, also the keypress
// problem with Hard Drivin and the strange pause in Dirty Larry.
//cycles_used>>=2;
return cycles_used;
}
INLINE void CSusie::WritePixel(uint32 hoff,uint32 pixel)
{
uint32 scr_addr=mLineBaseAddress+(hoff/2);
uint8 dest=RAM_PEEK(scr_addr);
if(!(hoff&0x01))
{
// Upper nibble screen write
dest&=0x0f;
dest|=pixel<<4;
}
else
{
// Lower nibble screen write
dest&=0xf0;
dest|=pixel;
}
RAM_POKE(scr_addr,dest);
// Increment cycle count for the read/modify/write
cycles_used+=2*SPR_RDWR_CYC;
}
INLINE uint32 CSusie::ReadPixel(uint32 hoff)
{
uint32 scr_addr=mLineBaseAddress+(hoff/2);
uint32 data=RAM_PEEK(scr_addr);
if(!(hoff&0x01))
{
// Upper nibble read
data>>=4;
}
else
{
// Lower nibble read
data&=0x0f;
}
// Increment cycle count for the read/modify/write
cycles_used+=SPR_RDWR_CYC;
return data;
}
INLINE void CSusie::WriteCollision(uint32 hoff,uint32 pixel)
{
uint32 col_addr=mLineCollisionAddress+(hoff/2);
uint8 dest=RAM_PEEK(col_addr);
if(!(hoff&0x01))
{
// Upper nibble screen write
dest&=0x0f;
dest|=pixel<<4;
}
else
{
// Lower nibble screen write
dest&=0xf0;
dest|=pixel;
}
RAM_POKE(col_addr,dest);
// Increment cycle count for the read/modify/write
cycles_used+=2*SPR_RDWR_CYC;
}
INLINE uint32 CSusie::ReadCollision(uint32 hoff)
{
uint32 col_addr=mLineCollisionAddress+(hoff/2);
uint32 data=RAM_PEEK(col_addr);
if(!(hoff&0x01))
{
// Upper nibble read
data>>=4;
}
else
{
// Lower nibble read
data&=0x0f;
}
// Increment cycle count for the read/modify/write
cycles_used+=SPR_RDWR_CYC;
return data;
}
INLINE uint32 CSusie::LineGetBits(uint32 bits)
{
uint32 retval;
// Sanity, not really needed
// if(bits>32) return 0;
// Only return data IF there is enought bits left in the packet
//if(mLinePacketBitsLeft<bits) return 0;
if(mLinePacketBitsLeft<=bits) return 0; // Hardware bug(<= instead of <), apparently
// Make sure shift reg has enough bits to fulfil the request
if(mLineShiftRegCount<bits)
{
// This assumes data comes into LSB and out of MSB
// mLineShiftReg&=0x000000ff; // Has no effect
mLineShiftReg<<=24;
mLineShiftReg|=RAM_PEEK(mTMPADR.Val16++)<<16;
mLineShiftReg|=RAM_PEEK(mTMPADR.Val16++)<<8;
mLineShiftReg|=RAM_PEEK(mTMPADR.Val16++);
mLineShiftRegCount+=24;
// Increment cycle count for the read
cycles_used+=3*SPR_RDWR_CYC;
}
// Extract the return value
retval=mLineShiftReg>>(mLineShiftRegCount-bits);
retval&=(1<<bits)-1;
// Update internal vars;
mLineShiftRegCount-=bits;
mLinePacketBitsLeft-=bits;
return retval;
}
//
// Collision code modified by KW 22/11/98
// Collision buffer cler added if there is no
// apparent collision, I have a gut feeling this
// is the wrong solution to the inv07.com bug but
// it seems to work OK.
//
// Shadow-------------------------------|
// Boundary-Shadow--------------------| |
// Normal---------------------------| | |
// Boundary-----------------------| | | |
// Background-Shadow------------| | | | |
// Background-No Collision----| | | | | |
// Non-Collideable----------| | | | | | |
// Exclusive-or-Shadow----| | | | | | | |
// | | | | | | | |
// 1 1 1 1 0 1 0 1 F is opaque
// 0 0 0 0 1 1 0 0 E is collideable
// 0 0 1 1 0 0 0 0 0 is opaque and collideable
// 1 0 0 0 1 1 1 1 allow collision detect
// 1 0 0 1 1 1 1 1 allow coll. buffer access
// 1 0 0 0 0 0 0 0 exclusive-or the data
//
//inline
void CSusie::ProcessPixel(uint32 hoff,uint32 pixel)
{
switch(mSPRCTL0_Type)
{
// BACKGROUND SHADOW
// 1 F is opaque
// 0 E is collideable
// 1 0 is opaque and collideable
// 0 allow collision detect
// 1 allow coll. buffer access
// 0 exclusive-or the data
case sprite_background_shadow:
WritePixel(hoff,pixel);
if(!mSPRCOLL_Collide && !mSPRSYS_NoCollide && pixel!=0x0e)
{
WriteCollision(hoff,mSPRCOLL_Number);
}
break;
// BACKGROUND NOCOLLIDE
// 1 F is opaque
// 0 E is collideable
// 1 0 is opaque and collideable
// 0 allow collision detect
// 0 allow coll. buffer access
// 0 exclusive-or the data
case sprite_background_noncollide:
WritePixel(hoff,pixel);
break;
// NOCOLLIDE
// 1 F is opaque
// 0 E is collideable
// 0 0 is opaque and collideable
// 0 allow collision detect
// 0 allow coll. buffer access
// 0 exclusive-or the data
case sprite_noncollide:
if(pixel!=0x00) WritePixel(hoff,pixel);
break;
// BOUNDARY
// 0 F is opaque
// 1 E is collideable
// 0 0 is opaque and collideable
// 1 allow collision detect
// 1 allow coll. buffer access
// 0 exclusive-or the data
case sprite_boundary:
if(pixel!=0x00 && pixel!=0x0f)
{
WritePixel(hoff,pixel);
}
if(pixel!=0x00)
{
if(!mSPRCOLL_Collide && !mSPRSYS_NoCollide)
{
int collision=ReadCollision(hoff);
if(collision>mCollision)
{
mCollision=collision;
}
// 01/05/00 V0.7 if(mSPRCOLL_Number>collision)
{
WriteCollision(hoff,mSPRCOLL_Number);
}
}
}
break;
// NORMAL
// 1 F is opaque
// 1 E is collideable
// 0 0 is opaque and collideable
// 1 allow collision detect
// 1 allow coll. buffer access
// 0 exclusive-or the data
case sprite_normal:
if(pixel!=0x00)
{
WritePixel(hoff,pixel);
if(!mSPRCOLL_Collide && !mSPRSYS_NoCollide)
{
int collision=ReadCollision(hoff);
if(collision>mCollision)
{
mCollision=collision;
}
// 01/05/00 V0.7 if(mSPRCOLL_Number>collision)
{
WriteCollision(hoff,mSPRCOLL_Number);
}
}
}
break;
// BOUNDARY_SHADOW
// 0 F is opaque
// 0 E is collideable
// 0 0 is opaque and collideable
// 1 allow collision detect
// 1 allow coll. buffer access
// 0 exclusive-or the data
case sprite_boundary_shadow:
if(pixel!=0x00 && pixel!=0x0e && pixel!=0x0f)
{
WritePixel(hoff,pixel);
}
if(pixel!=0x00 && pixel!=0x0e)
{
if(!mSPRCOLL_Collide && !mSPRSYS_NoCollide)
{
int collision=ReadCollision(hoff);
if(collision>mCollision)
{
mCollision=collision;
}
// 01/05/00 V0.7 if(mSPRCOLL_Number>collision)
{
WriteCollision(hoff,mSPRCOLL_Number);
}
}
}
break;
// SHADOW
// 1 F is opaque
// 0 E is collideable
// 0 0 is opaque and collideable
// 1 allow collision detect
// 1 allow coll. buffer access
// 0 exclusive-or the data
case sprite_shadow:
if(pixel!=0x00)
{
WritePixel(hoff,pixel);
}
if(pixel!=0x00 && pixel!=0x0e)
{
if(!mSPRCOLL_Collide && !mSPRSYS_NoCollide)
{
int collision=ReadCollision(hoff);
if(collision>mCollision)
{
mCollision=collision;
}
// 01/05/00 V0.7 if(mSPRCOLL_Number>collision)
{
WriteCollision(hoff,mSPRCOLL_Number);
}
}
}
break;
// XOR SHADOW
// 1 F is opaque
// 0 E is collideable
// 0 0 is opaque and collideable
// 1 allow collision detect
// 1 allow coll. buffer access
// 1 exclusive-or the data
case sprite_xor_shadow:
if(pixel!=0x00)
{
WritePixel(hoff,ReadPixel(hoff)^pixel);
}
if(pixel!=0x00 && pixel!=0x0e)
{
if(!mSPRCOLL_Collide && !mSPRSYS_NoCollide && pixel!=0x0e)
{
int collision=ReadCollision(hoff);
if(collision>mCollision)
{
mCollision=collision;
}
// 01/05/00 V0.7 if(mSPRCOLL_Number>collision)
{
WriteCollision(hoff,mSPRCOLL_Number);
}
}
}
break;
default:
// _asm int 3;
break;
}
}
uint32 CSusie::LineInit(uint32 voff)
{
// TRACE_SUSIE0("LineInit()");
mLineShiftReg=0;
mLineShiftRegCount=0;
mLineRepeatCount=0;
mLinePixel=0;
mLineType=line_error;
mLinePacketBitsLeft=0xffff;
// Initialise the temporary pointer
mTMPADR=mSPRDLINE;
// First read the Offset to the next line
uint32 offset=LineGetBits(8);
// TRACE_SUSIE1("LineInit() Offset=%04x",offset);
// Specify the MAXIMUM number of bits in this packet, it
// can terminate early but can never use more than this
// without ending the current packet, we count down in LineGetBits()
mLinePacketBitsLeft=(offset-1)*8;
// Literals are a special case and get their count set on a line basis
if(mSPRCTL1_Literal)
{
mLineType=line_abs_literal;
mLineRepeatCount=((offset-1)*8)/mSPRCTL0_PixelBits;
// Why is this necessary, is this compensating for the 1,1 offset bug
// mLineRepeatCount--;
}
// TRACE_SUSIE1("LineInit() mLineRepeatCount=$%04x",mLineRepeatCount);
// Set the line base address for use in the calls to pixel painting
if(voff>101)
{
//gError->Warning("CSusie::LineInit() Out of bounds (voff)");
voff=0;
}
mLineBaseAddress=mVIDBAS.Val16+(voff*(SCREEN_WIDTH/2));
mLineCollisionAddress=mCOLLBAS.Val16+(voff*(SCREEN_WIDTH/2));
// TRACE_SUSIE1("LineInit() mLineBaseAddress=$%04x",mLineBaseAddress);
// TRACE_SUSIE1("LineInit() mLineCollisionAddress=$%04x",mLineCollisionAddress);
// Return the offset to the next line
return offset;
}
uint32 CSusie::LineGetPixel()
{
if(!mLineRepeatCount)
{
// Normal sprites fetch their counts on a packet basis
if(mLineType!=line_abs_literal)
{
uint32 literal=LineGetBits(1);
if(literal) mLineType=line_literal; else mLineType=line_packed;
}
// Pixel store is empty what should we do
switch(mLineType)
{
case line_abs_literal:
// This means end of line for us
mLinePixel=LINE_END;
return mLinePixel; // SPEEDUP
break;
case line_literal:
mLineRepeatCount=LineGetBits(4);
mLineRepeatCount++;
break;
case line_packed:
//
// From reading in between the lines only a packed line with
// a zero size i.e 0b00000 as a header is allowable as a packet end
//
mLineRepeatCount=LineGetBits(4);
if(!mLineRepeatCount)
{
mLinePixel=LINE_END;
}
else
{
mLinePixel=mPenIndex[LineGetBits(mSPRCTL0_PixelBits)];
}
mLineRepeatCount++;
break;
default:
return 0;
}
}
if(mLinePixel!=LINE_END)
{
mLineRepeatCount--;
switch(mLineType)
{
case line_abs_literal:
mLinePixel=LineGetBits(mSPRCTL0_PixelBits);
// Check the special case of a zero in the last pixel
if(!mLineRepeatCount && !mLinePixel)
mLinePixel=LINE_END;
else
mLinePixel=mPenIndex[mLinePixel];
break;
case line_literal:
mLinePixel=mPenIndex[LineGetBits(mSPRCTL0_PixelBits)];
break;
case line_packed:
break;
default:
return 0;
}
}
return mLinePixel;
}
void CSusie::Poke(uint32 addr,uint8 data)
{
switch(addr&0xff)
{
case (TMPADRL&0xff):
mTMPADR.Union8.Low=data;
mTMPADR.Union8.High=0;
TRACE_SUSIE2("Poke(TMPADRL,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (TMPADRH&0xff):
mTMPADR.Union8.High=data;
TRACE_SUSIE2("Poke(TMPADRH,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (TILTACUML&0xff):
mTILTACUM.Union8.Low=data;
mTILTACUM.Union8.High=0;
TRACE_SUSIE2("Poke(TILTACUML,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (TILTACUMH&0xff):
mTILTACUM.Union8.High=data;
TRACE_SUSIE2("Poke(TILTACUMH,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (HOFFL&0xff):
mHOFF.Union8.Low=data;
mHOFF.Union8.High=0;
TRACE_SUSIE2("Poke(HOFFL,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (HOFFH&0xff):
mHOFF.Union8.High=data;
TRACE_SUSIE2("Poke(HOFFH,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (VOFFL&0xff):
mVOFF.Union8.Low=data;
mVOFF.Union8.High=0;
TRACE_SUSIE2("Poke(VOFFL,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (VOFFH&0xff):
mVOFF.Union8.High=data;
TRACE_SUSIE2("Poke(VOFFH,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (VIDBASL&0xff):
mVIDBAS.Union8.Low=data;
mVIDBAS.Union8.High=0;
TRACE_SUSIE2("Poke(VIDBASL,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (VIDBASH&0xff):
mVIDBAS.Union8.High=data;
TRACE_SUSIE2("Poke(VIDBASH,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (COLLBASL&0xff):
mCOLLBAS.Union8.Low=data;
mCOLLBAS.Union8.High=0;
TRACE_SUSIE2("Poke(COLLBASL,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (COLLBASH&0xff):
mCOLLBAS.Union8.High=data;
TRACE_SUSIE2("Poke(COLLBASH,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (VIDADRL&0xff):
mVIDADR.Union8.Low=data;
mVIDADR.Union8.High=0;
TRACE_SUSIE2("Poke(VIDADRL,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (VIDADRH&0xff):
mVIDADR.Union8.High=data;
TRACE_SUSIE2("Poke(VIDADRH,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (COLLADRL&0xff):
mCOLLADR.Union8.Low=data;
mCOLLADR.Union8.High=0;
TRACE_SUSIE2("Poke(COLLADRL,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (COLLADRH&0xff):
mCOLLADR.Union8.High=data;
TRACE_SUSIE2("Poke(COLLADRH,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (SCBNEXTL&0xff):
mSCBNEXT.Union8.Low=data;
mSCBNEXT.Union8.High=0;
TRACE_SUSIE2("Poke(SCBNEXTL,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (SCBNEXTH&0xff):
mSCBNEXT.Union8.High=data;
TRACE_SUSIE2("Poke(SCBNEXTH,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (SPRDLINEL&0xff):
mSPRDLINE.Union8.Low=data;
mSPRDLINE.Union8.High=0;
TRACE_SUSIE2("Poke(SPRDLINEL,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (SPRDLINEH&0xff):
mSPRDLINE.Union8.High=data;
TRACE_SUSIE2("Poke(SPRDLINEH,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (HPOSSTRTL&0xff):
mHPOSSTRT.Union8.Low=data;
mHPOSSTRT.Union8.High=0;
TRACE_SUSIE2("Poke(HPOSSTRTL,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (HPOSSTRTH&0xff):
mHPOSSTRT.Union8.High=data;
TRACE_SUSIE2("Poke(HPOSSTRTH,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (VPOSSTRTL&0xff):
mVPOSSTRT.Union8.Low=data;
mVPOSSTRT.Union8.High=0;
TRACE_SUSIE2("Poke(VPOSSTRTL,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (VPOSSTRTH&0xff):
mVPOSSTRT.Union8.High=data;
TRACE_SUSIE2("Poke(VPOSSTRTH,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (SPRHSIZL&0xff):
mSPRHSIZ.Union8.Low=data;
mSPRHSIZ.Union8.High=0;
TRACE_SUSIE2("Poke(SPRHSIZL,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (SPRHSIZH&0xff):
mSPRHSIZ.Union8.High=data;
TRACE_SUSIE2("Poke(SPRHSIZH,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (SPRVSIZL&0xff):
mSPRVSIZ.Union8.Low=data;
mSPRVSIZ.Union8.High=0;
TRACE_SUSIE2("Poke(SPRVSIZL,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (SPRVSIZH&0xff):
mSPRVSIZ.Union8.High=data;
TRACE_SUSIE2("Poke(SPRVSIZH,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (STRETCHL&0xff):
mSTRETCH.Union8.Low=data;
mSTRETCH.Union8.High=0;
TRACE_SUSIE2("Poke(STRETCHL,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (STRETCHH&0xff):
TRACE_SUSIE2("Poke(STRETCHH,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
mSTRETCH.Union8.High=data;
break;
case (TILTL&0xff):
mTILT.Union8.Low=data;
mTILT.Union8.High=0;
TRACE_SUSIE2("Poke(TILTL,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (TILTH&0xff):
mTILT.Union8.High=data;
TRACE_SUSIE2("Poke(TILTH,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (SPRDOFFL&0xff):
TRACE_SUSIE2("Poke(SPRDOFFL,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
mSPRDOFF.Union8.Low=data;
mSPRDOFF.Union8.High=0;
break;
case (SPRDOFFH&0xff):
TRACE_SUSIE2("Poke(SPRDOFFH,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
mSPRDOFF.Union8.High=data;
break;
case (SPRVPOSL&0xff):
TRACE_SUSIE2("Poke(SPRVPOSL,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
mSPRVPOS.Union8.Low=data;
mSPRVPOS.Union8.High=0;
break;
case (SPRVPOSH&0xff):
mSPRVPOS.Union8.High=data;
TRACE_SUSIE2("Poke(SPRVPOSH,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (COLLOFFL&0xff):
mCOLLOFF.Union8.Low=data;
mCOLLOFF.Union8.High=0;
TRACE_SUSIE2("Poke(COLLOFFL,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (COLLOFFH&0xff):
mCOLLOFF.Union8.High=data;
TRACE_SUSIE2("Poke(COLLOFFH,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (VSIZACUML&0xff):
mVSIZACUM.Union8.Low=data;
mVSIZACUM.Union8.High=0;
TRACE_SUSIE2("Poke(VSIZACUML,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (VSIZACUMH&0xff):
mVSIZACUM.Union8.High=data;
TRACE_SUSIE2("Poke(VSIZACUMH,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (HSIZOFFL&0xff):
mHSIZOFF.Union8.Low=data;
mHSIZOFF.Union8.High=0;
TRACE_SUSIE2("Poke(HSIZOFFL,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (HSIZOFFH&0xff):
mHSIZOFF.Union8.High=data;
TRACE_SUSIE2("Poke(HSIZOFFH,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (VSIZOFFL&0xff):
mVSIZOFF.Union8.Low=data;
mVSIZOFF.Union8.High=0;
TRACE_SUSIE2("Poke(VSIZOFFL,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (VSIZOFFH&0xff):
mVSIZOFF.Union8.High=data;
TRACE_SUSIE2("Poke(VSIZOFFH,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (SCBADRL&0xff):
mSCBADR.Union8.Low=data;
mSCBADR.Union8.High=0;
TRACE_SUSIE2("Poke(SCBADRL,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (SCBADRH&0xff):
mSCBADR.Union8.High=data;
TRACE_SUSIE2("Poke(SCBADRH,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (PROCADRL&0xff):
mPROCADR.Union8.Low=data;
mPROCADR.Union8.High=0;
TRACE_SUSIE2("Poke(PROCADRL,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (PROCADRH&0xff):
mPROCADR.Union8.High=data;
TRACE_SUSIE2("Poke(PROCADRH,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (MATHD&0xff):
TRACE_SUSIE2("Poke(MATHD,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
mMATHABCD.Bytes.D=data;
// mMATHABCD.Bytes.C=0;
// The hardware manual says that the sign shouldnt change
// but if I dont do this then stun runner will hang as it
// does the init in the wrong order and if the previous
// calc left a zero there then we'll get a sign error
Poke(MATHC,0);
break;
case (MATHC&0xff):
TRACE_SUSIE2("Poke(MATHC,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
mMATHABCD.Bytes.C=data;
// Perform sign conversion if required
if(mSPRSYS_SignedMath)
{
// Account for the math bug that 0x8000 is +ve & 0x0000 is -ve by subracting 1
if((mMATHABCD.Words.CD-1)&0x8000)
{
uint16 conv;
conv=mMATHABCD.Words.CD^0xffff;
conv++;
mMATHCD_sign=-1;
TRACE_SUSIE2("MATH CD signed conversion complete %04x to %04x",mMATHABCD.Words.CD,conv);
mMATHABCD.Words.CD=conv;
}
else
{
mMATHCD_sign=1;
}
}
break;
case (MATHB&0xff):
TRACE_SUSIE2("Poke(MATHB,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
mMATHABCD.Bytes.B=data;
mMATHABCD.Bytes.A=0;
break;
case (MATHA&0xff):
TRACE_SUSIE2("Poke(MATHA,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
mMATHABCD.Bytes.A=data;
// Perform sign conversion if required
if(mSPRSYS_SignedMath)
{
// Account for the math bug that 0x8000 is +ve & 0x0000 is -ve by subracting 1
if((mMATHABCD.Words.AB-1)&0x8000)
{
uint16 conv;
conv=mMATHABCD.Words.AB^0xffff;
conv++;
mMATHAB_sign=-1;
TRACE_SUSIE2("MATH AB signed conversion complete %04x to %04x",mMATHABCD.Words.AB,conv);
mMATHABCD.Words.AB=conv;
}
else
{
mMATHAB_sign=1;
}
}
DoMathMultiply();
break;
case (MATHP&0xff):
mMATHNP.Bytes.P=data;
mMATHNP.Bytes.N=0;
TRACE_SUSIE2("Poke(MATHP,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (MATHN&0xff):
mMATHNP.Bytes.N=data;
TRACE_SUSIE2("Poke(MATHN,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (MATHH&0xff):
mMATHEFGH.Bytes.H=data;
mMATHEFGH.Bytes.G=0;
TRACE_SUSIE2("Poke(MATHH,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (MATHG&0xff):
mMATHEFGH.Bytes.G=data;
TRACE_SUSIE2("Poke(MATHG,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (MATHF&0xff):
mMATHEFGH.Bytes.F=data;
mMATHEFGH.Bytes.E=0;
TRACE_SUSIE2("Poke(MATHF,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (MATHE&0xff):
mMATHEFGH.Bytes.E=data;
TRACE_SUSIE2("Poke(MATHE,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
DoMathDivide();
break;
case (MATHM&0xff):
mMATHJKLM.Bytes.M=data;
mMATHJKLM.Bytes.L=0;
mSPRSYS_Mathbit=FALSE;
TRACE_SUSIE2("Poke(MATHM,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (MATHL&0xff):
mMATHJKLM.Bytes.L=data;
TRACE_SUSIE2("Poke(MATHL,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (MATHK&0xff):
mMATHJKLM.Bytes.K=data;
mMATHJKLM.Bytes.J=0;
TRACE_SUSIE2("Poke(MATHK,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (MATHJ&0xff):
mMATHJKLM.Bytes.J=data;
TRACE_SUSIE2("Poke(MATHJ,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (SPRCTL0&0xff):
mSPRCTL0_Type=data&0x0007;
mSPRCTL0_Vflip=data&0x0010;
mSPRCTL0_Hflip=data&0x0020;
mSPRCTL0_PixelBits=((data&0x00c0)>>6)+1;
TRACE_SUSIE2("Poke(SPRCTL0,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (SPRCTL1&0xff):
mSPRCTL1_StartLeft=data&0x0001;
mSPRCTL1_StartUp=data&0x0002;
mSPRCTL1_SkipSprite=data&0x0004;
mSPRCTL1_ReloadPalette=data&0x0008;
mSPRCTL1_ReloadDepth=(data&0x0030)>>4;
mSPRCTL1_Sizing=data&0x0040;
mSPRCTL1_Literal=data&0x0080;
TRACE_SUSIE2("Poke(SPRCTL1,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (SPRCOLL&0xff):
mSPRCOLL_Number=data&0x000f;
mSPRCOLL_Collide=data&0x0020;
TRACE_SUSIE2("Poke(SPRCOLL,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (SPRINIT&0xff):
mSPRINIT.Byte=data;
TRACE_SUSIE2("Poke(SPRINIT,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (SUZYBUSEN&0xff):
mSUZYBUSEN=data&0x01;
TRACE_SUSIE2("Poke(SUZYBUSEN,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (SPRGO&0xff):
mSPRGO=data&0x01;
mEVERON=data&0x04;
TRACE_SUSIE2("Poke(SPRGO,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (SPRSYS&0xff):
mSPRSYS_StopOnCurrent=data&0x0002;
if(data&0x0004) mSPRSYS_UnsafeAccess=0;
mSPRSYS_LeftHand=data&0x0008;
mSPRSYS_VStretch=data&0x0010;
mSPRSYS_NoCollide=data&0x0020;
mSPRSYS_Accumulate=data&0x0040;
mSPRSYS_SignedMath=data&0x0080;
TRACE_SUSIE2("Poke(SPRSYS,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
// Cartridge writing ports
case (RCART0&0xff):
mSystem.Poke_CARTB0(data);
TRACE_SUSIE2("Poke(RCART0,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
case (RCART1&0xff):
mSystem.Poke_CARTB1(data);
TRACE_SUSIE2("Poke(RCART1,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
// These are not so important, so lets ignore them for the moment
case (LEDS&0xff):
case (PPORTSTAT&0xff):
case (PPORTDATA&0xff):
case (HOWIE&0xff):
TRACE_SUSIE2("Poke(LEDS/PPORTSTST/PPORTDATA/HOWIE,%02x) at PC=$%04x",data,mSystem.mCpu->GetPC());
break;
// Errors on read only register accesses
case (SUZYHREV&0xff):
case (JOYSTICK&0xff):
case (SWITCHES&0xff):
TRACE_SUSIE3("Poke(%04x,%02x) - Poke to read only register location at PC=%04x",addr,data,mSystem.mCpu->GetPC());
break;
// Errors on illegal location accesses
default:
TRACE_SUSIE3("Poke(%04x,%02x) - Poke to illegal location at PC=%04x",addr,data,mSystem.mCpu->GetPC());
break;
}
}
uint8 CSusie::Peek(uint32 addr)
{
uint8 retval=0;
switch(addr&0xff)
{
case (TMPADRL&0xff):
retval=mTMPADR.Union8.Low;
TRACE_SUSIE2("Peek(TMPADRL)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (TMPADRH&0xff):
retval=mTMPADR.Union8.High;
TRACE_SUSIE2("Peek(TMPADRH)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (TILTACUML&0xff):
retval=mTILTACUM.Union8.Low;
TRACE_SUSIE2("Peek(TILTACUML)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (TILTACUMH&0xff):
retval=mTILTACUM.Union8.High;
TRACE_SUSIE2("Peek(TILTACUMH)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (HOFFL&0xff):
retval=mHOFF.Union8.Low;
TRACE_SUSIE2("Peek(HOFFL)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (HOFFH&0xff):
retval=mHOFF.Union8.High;
TRACE_SUSIE2("Peek(HOFFH)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (VOFFL&0xff):
retval=mVOFF.Union8.Low;
TRACE_SUSIE2("Peek(VOFFL)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (VOFFH&0xff):
retval=mVOFF.Union8.High;
TRACE_SUSIE2("Peek(VOFFH)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (VIDBASL&0xff):
retval=mVIDBAS.Union8.Low;
TRACE_SUSIE2("Peek(VIDBASL)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (VIDBASH&0xff):
retval=mVIDBAS.Union8.High;
TRACE_SUSIE2("Peek(VIDBASH)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (COLLBASL&0xff):
retval=mCOLLBAS.Union8.Low;
TRACE_SUSIE2("Peek(COLLBASL)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (COLLBASH&0xff):
retval=mCOLLBAS.Union8.High;
TRACE_SUSIE2("Peek(COLLBASH)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (VIDADRL&0xff):
retval=mVIDADR.Union8.Low;
TRACE_SUSIE2("Peek(VIDADRL)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (VIDADRH&0xff):
retval=mVIDADR.Union8.High;
TRACE_SUSIE2("Peek(VIDADRH)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (COLLADRL&0xff):
retval=mCOLLADR.Union8.Low;
TRACE_SUSIE2("Peek(COLLADRL)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (COLLADRH&0xff):
retval=mCOLLADR.Union8.High;
TRACE_SUSIE2("Peek(COLLADRH)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (SCBNEXTL&0xff):
retval=mSCBNEXT.Union8.Low;
TRACE_SUSIE2("Peek(SCBNEXTL)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (SCBNEXTH&0xff):
retval=mSCBNEXT.Union8.High;
TRACE_SUSIE2("Peek(SCBNEXTH)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (SPRDLINEL&0xff):
retval=mSPRDLINE.Union8.Low;
TRACE_SUSIE2("Peek(SPRDLINEL)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (SPRDLINEH&0xff):
retval=mSPRDLINE.Union8.High;
TRACE_SUSIE2("Peek(SPRDLINEH)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (HPOSSTRTL&0xff):
retval=mHPOSSTRT.Union8.Low;
TRACE_SUSIE2("Peek(HPOSSTRTL)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (HPOSSTRTH&0xff):
retval=mHPOSSTRT.Union8.High;
TRACE_SUSIE2("Peek(HPOSSTRTH)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (VPOSSTRTL&0xff):
retval=mVPOSSTRT.Union8.Low;
TRACE_SUSIE2("Peek(VPOSSTRTL)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (VPOSSTRTH&0xff):
retval=mVPOSSTRT.Union8.High;
TRACE_SUSIE2("Peek(VPOSSTRTH)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (SPRHSIZL&0xff):
retval=mSPRHSIZ.Union8.Low;
TRACE_SUSIE2("Peek(SPRHSIZL)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (SPRHSIZH&0xff):
retval=mSPRHSIZ.Union8.High;
TRACE_SUSIE2("Peek(SPRHSIZH)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (SPRVSIZL&0xff):
retval=mSPRVSIZ.Union8.Low;
TRACE_SUSIE2("Peek(SPRVSIZL)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (SPRVSIZH&0xff):
retval=mSPRVSIZ.Union8.High;
TRACE_SUSIE2("Peek(SPRVSIZH)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (STRETCHL&0xff):
retval=mSTRETCH.Union8.Low;
TRACE_SUSIE2("Peek(STRETCHL)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (STRETCHH&0xff):
retval=mSTRETCH.Union8.High;
TRACE_SUSIE2("Peek(STRETCHH)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (TILTL&0xff):
retval=mTILT.Union8.Low;
TRACE_SUSIE2("Peek(TILTL)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (TILTH&0xff):
retval=mTILT.Union8.High;
TRACE_SUSIE2("Peek(TILTH)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (SPRDOFFL&0xff):
retval=mSPRDOFF.Union8.Low;
TRACE_SUSIE2("Peek(SPRDOFFL)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (SPRDOFFH&0xff):
retval=mSPRDOFF.Union8.High;
TRACE_SUSIE2("Peek(SPRDOFFH)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (SPRVPOSL&0xff):
retval=mSPRVPOS.Union8.Low;
TRACE_SUSIE2("Peek(SPRVPOSL)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (SPRVPOSH&0xff):
retval=mSPRVPOS.Union8.High;
TRACE_SUSIE2("Peek(SPRVPOSH)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (COLLOFFL&0xff):
retval=mCOLLOFF.Union8.Low;
TRACE_SUSIE2("Peek(COLLOFFL)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (COLLOFFH&0xff):
retval=mCOLLOFF.Union8.High;
TRACE_SUSIE2("Peek(COLLOFFH)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (VSIZACUML&0xff):
retval=mVSIZACUM.Union8.Low;
TRACE_SUSIE2("Peek(VSIZACUML)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (VSIZACUMH&0xff):
retval=mVSIZACUM.Union8.High;
TRACE_SUSIE2("Peek(VSIZACUMH)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (HSIZOFFL&0xff):
retval=mHSIZOFF.Union8.Low;
TRACE_SUSIE2("Peek(HSIZOFFL)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (HSIZOFFH&0xff):
retval=mHSIZOFF.Union8.High;
TRACE_SUSIE2("Peek(HSIZOFFH)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (VSIZOFFL&0xff):
retval=mVSIZOFF.Union8.Low;
TRACE_SUSIE2("Peek(VSIZOFFL)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (VSIZOFFH&0xff):
retval=mVSIZOFF.Union8.High;
TRACE_SUSIE2("Peek(VSIZOFFH)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (SCBADRL&0xff):
retval=mSCBADR.Union8.Low;
TRACE_SUSIE2("Peek(SCBADRL)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (SCBADRH&0xff):
retval=mSCBADR.Union8.High;
TRACE_SUSIE2("Peek(SCBADRH)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (PROCADRL&0xff):
retval=mPROCADR.Union8.Low;
TRACE_SUSIE2("Peek(PROCADRL)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (PROCADRH&0xff):
retval=mPROCADR.Union8.High;
TRACE_SUSIE2("Peek(PROCADRH)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (MATHD&0xff):
retval=mMATHABCD.Bytes.D;
TRACE_SUSIE2("Peek(MATHD)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (MATHC&0xff):
retval=mMATHABCD.Bytes.C;
TRACE_SUSIE2("Peek(MATHC)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (MATHB&0xff):
retval=mMATHABCD.Bytes.B;
TRACE_SUSIE2("Peek(MATHB)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (MATHA&0xff):
retval=mMATHABCD.Bytes.A;
TRACE_SUSIE2("Peek(MATHA)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (MATHP&0xff):
retval=mMATHNP.Bytes.P;
TRACE_SUSIE2("Peek(MATHP)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (MATHN&0xff):
retval=mMATHNP.Bytes.N;
TRACE_SUSIE2("Peek(MATHN)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (MATHH&0xff):
retval=mMATHEFGH.Bytes.H;
TRACE_SUSIE2("Peek(MATHH)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (MATHG&0xff):
retval=mMATHEFGH.Bytes.G;
TRACE_SUSIE2("Peek(MATHG)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (MATHF&0xff):
retval=mMATHEFGH.Bytes.F;
TRACE_SUSIE2("Peek(MATHF)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (MATHE&0xff):
retval=mMATHEFGH.Bytes.E;
TRACE_SUSIE2("Peek(MATHE)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (MATHM&0xff):
retval=mMATHJKLM.Bytes.M;
TRACE_SUSIE2("Peek(MATHM)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (MATHL&0xff):
retval=mMATHJKLM.Bytes.L;
TRACE_SUSIE2("Peek(MATHL)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (MATHK&0xff):
retval=mMATHJKLM.Bytes.K;
TRACE_SUSIE2("Peek(MATHK)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (MATHJ&0xff):
retval=mMATHJKLM.Bytes.J;
TRACE_SUSIE2("Peek(MATHJ)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (SUZYHREV&0xff):
retval=0x01;
TRACE_SUSIE2("Peek(SUZYHREV)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
case (SPRSYS&0xff):
retval=0x0000;
// retval+=(mSPRSYS_Status)?0x0001:0x0000;
retval+= (mSystem.gSuzieDoneTime)?0x0001:0x0000;
retval+=(mSPRSYS_StopOnCurrent)?0x0002:0x0000;
retval+=(mSPRSYS_UnsafeAccess)?0x0004:0x0000;
retval+=(mSPRSYS_LeftHand)?0x0008:0x0000;
retval+=(mSPRSYS_VStretch)?0x0010:0x0000;
retval+=(mSPRSYS_LastCarry)?0x0020:0x0000;
retval+=(mSPRSYS_Mathbit)?0x0040:0x0000;
retval+=(mSPRSYS_MathInProgress)?0x0080:0x0000;
TRACE_SUSIE2("Peek(SPRSYS)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
case (JOYSTICK&0xff):
if(mSPRSYS_LeftHand)
{
retval= mJOYSTICK.Byte;
}
else
{
TJOYSTICK Modified=mJOYSTICK;
Modified.Bits.Left=mJOYSTICK.Bits.Right;
Modified.Bits.Right=mJOYSTICK.Bits.Left;
Modified.Bits.Down=mJOYSTICK.Bits.Up;
Modified.Bits.Up=mJOYSTICK.Bits.Down;
retval= Modified.Byte;
}
// TRACE_SUSIE2("Peek(JOYSTICK)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
lagged = false;
return retval;
break;
case (SWITCHES&0xff):
retval=mSWITCHES.Byte;
// TRACE_SUSIE2("Peek(SWITCHES)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
lagged = false;
return retval;
// Cartridge reading ports
case (RCART0&0xff):
retval=mSystem.Peek_CARTB0();
// TRACE_SUSIE2("Peek(RCART0)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
case (RCART1&0xff):
retval=mSystem.Peek_CARTB1();
// TRACE_SUSIE2("Peek(RCART1)=$%02x at PC=$%04x",retval,mSystem.mCpu->GetPC());
return retval;
break;
// These are no so important so lets ignore them for the moment
case (LEDS&0xff):
case (PPORTSTAT&0xff):
case (PPORTDATA&0xff):
case (HOWIE&0xff):
TRACE_SUSIE1("Peek(LEDS/PPORTSTAT/PPORTDATA) at PC=$%04x",mSystem.mCpu->GetPC());
break;
// Errors on write only register accesses
case (SPRCTL0&0xff):
case (SPRCTL1&0xff):
case (SPRCOLL&0xff):
case (SPRINIT&0xff):
case (SUZYBUSEN&0xff):
case (SPRGO&0xff):
TRACE_SUSIE2("Peek(%04x) - Peek from write only register location at PC=$%04x",addr,mSystem.mCpu->GetPC());
break;
// Errors on illegal location accesses
default:
TRACE_SUSIE2("Peek(%04x) - Peek from illegal location at PC=$%04x",addr,mSystem.mCpu->GetPC());
break;
}
return 0xff;
}
SYNCFUNC(CSusie)
{
NSS(lagged);
NSS(cycles_used);
NSS(mTMPADR);
NSS(mTILTACUM);
NSS(mHOFF);
NSS(mVOFF);
NSS(mVIDBAS);
NSS(mCOLLBAS);
NSS(mVIDADR);
NSS(mCOLLADR);
NSS(mSCBNEXT);
NSS(mSPRDLINE);
NSS(mHPOSSTRT);
NSS(mVPOSSTRT);
NSS(mSPRHSIZ);
NSS(mSPRVSIZ);
NSS(mSTRETCH);
NSS(mTILT);
NSS(mSPRDOFF);
NSS(mSPRVPOS);
NSS(mCOLLOFF);
NSS(mVSIZACUM);
NSS(mHSIZACUM);
NSS(mHSIZOFF);
NSS(mVSIZOFF);
NSS(mSCBADR);
NSS(mPROCADR);
NSS(mMATHABCD);
NSS(mMATHEFGH);
NSS(mMATHJKLM);
NSS(mMATHNP);
NSS(mMATHAB_sign);
NSS(mMATHCD_sign);
NSS(mMATHEFGH_sign);
NSS(mSPRCTL0_Type);
NSS(mSPRCTL0_Vflip);
NSS(mSPRCTL0_Hflip);
NSS(mSPRCTL0_PixelBits);
NSS(mSPRCTL1_StartLeft);
NSS(mSPRCTL1_StartUp);
NSS(mSPRCTL1_SkipSprite);
NSS(mSPRCTL1_ReloadPalette);
NSS(mSPRCTL1_ReloadDepth);
NSS(mSPRCTL1_Sizing);
NSS(mSPRCTL1_Literal);
NSS(mSPRCOLL_Number);
NSS(mSPRCOLL_Collide);
NSS(mSPRSYS_StopOnCurrent);
NSS(mSPRSYS_LeftHand);
NSS(mSPRSYS_VStretch);
NSS(mSPRSYS_NoCollide);
NSS(mSPRSYS_Accumulate);
NSS(mSPRSYS_SignedMath);
NSS(mSPRSYS_Status);
NSS(mSPRSYS_UnsafeAccess);
NSS(mSPRSYS_LastCarry);
NSS(mSPRSYS_Mathbit);
NSS(mSPRSYS_MathInProgress);
NSS(mSUZYBUSEN);
NSS(mSPRINIT);
NSS(mSPRGO);
NSS(mEVERON);
NSS(mPenIndex);
NSS(mLineType);
NSS(mLineShiftRegCount);
NSS(mLineShiftReg);
NSS(mLineRepeatCount);
NSS(mLinePixel);
NSS(mLinePacketBitsLeft);
NSS(mCollision);
// mRamPointer;
NSS(mLineBaseAddress);
NSS(mLineCollisionAddress);
NSS(hquadoff);
NSS(vquadoff);
NSS(mJOYSTICK);
NSS(mSWITCHES);
}