BizHawk/BizHawk.Client.EmuHawk/config
zeromus 4fe51a1364 support custom AR selection in addition to custom exact-specified resolution 2015-10-25 02:15:59 -05:00
..
ControllerConfig Controller Config - use AutoScroll on tab pages, and fix anchoring of the Misc. button 2015-01-02 23:04:02 +00:00
ControllerImages PSX - change controller definition name dynamically, use it in Controller Config to set a gamepad or dualshock image. The logic here is dubious when you consider multiple players and mixed controllers but that doesn't sound like a real situation anyway. 2015-02-05 22:08:23 +00:00
GB remove DualGBFileSelector tool 2015-05-17 20:32:49 +00:00
N64 fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them 2015-10-13 00:14:12 -05:00
NES psx - hook up new controller configuration, to support 0-2 pads and 0-2 memcards. Not tested very well yet. no multitap this release. 2015-10-03 17:27:52 -05:00
PCE Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested. 2014-10-19 01:22:47 +00:00
PSX psx - fix controller config dialog which was making controllers seem effectively disconnected or malfunctiony 2015-10-12 19:19:27 -05:00
SMS Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested. 2014-10-19 01:22:47 +00:00
SNES Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested. 2014-10-19 01:22:47 +00:00
TI83 Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested. 2014-10-19 01:22:47 +00:00
AnalogRangeConfig.Designer.cs Start an Analog Range config widget in preparation of adding the ability for the user to select the N64 controller range on individual controllers 2014-05-17 03:13:02 +00:00
AnalogRangeConfig.cs Start an Analog Range config widget in preparation of adding the ability for the user to select the N64 controller range on individual controllers 2014-05-17 03:13:02 +00:00
AnalogRangeConfigControl.Designer.cs Auto scaling: All forms should have AutoScaleMode set to Font. 2014-12-28 21:19:34 +00:00
AnalogRangeConfigControl.cs Start an Analog Range config widget in preparation of adding the ability for the user to select the N64 controller range on individual controllers 2014-05-17 03:13:02 +00:00
AnalogRangeConfigControl.resx Start an Analog Range config widget in preparation of adding the ability for the user to select the N64 controller range on individual controllers 2014-05-17 03:13:02 +00:00
AutofireConfig.Designer.cs fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them 2015-10-13 00:14:12 -05:00
AutofireConfig.cs Various code cleanups on some config dialogs 2013-11-28 01:33:38 +00:00
AutofireConfig.resx fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them 2015-10-13 00:14:12 -05:00
ControllerConfig.Designer.cs Controller Config - use AutoScroll on tab pages, and fix anchoring of the Misc. button 2015-01-02 23:04:02 +00:00
ControllerConfig.cs Apple II - fix controller config, remove Black Apple, White Apple and Reset keys since they are not currently hooked up 2015-05-31 15:02:42 +00:00
ControllerConfig.resx refine hotkey/controller dialogs a tiny bit 2014-10-05 02:02:04 +00:00
DisplayConfig.Designer.cs re-add hq2x via shader. add a new Display Configuration dialog (its simple for now). 2014-02-03 05:27:59 +00:00
DisplayConfig.cs cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows 2014-01-28 19:33:49 +00:00
DisplayConfig.resx cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows 2014-01-28 19:33:49 +00:00
DisplayConfigLite.Designer.cs support custom AR selection in addition to custom exact-specified resolution 2015-10-25 02:15:59 -05:00
DisplayConfigLite.cs support custom AR selection in addition to custom exact-specified resolution 2015-10-25 02:15:59 -05:00
DisplayConfigLite.resx support custom AR and display client size while resizing. fixes Issue #251 . 2014-09-14 00:51:30 +00:00
FileExtensionPreferences.Designer.cs Slight tweaks to extension preferences dialog, add .iso and .img as configurable extensions 2014-04-14 17:37:49 +00:00
FileExtensionPreferences.cs Fix control positions/sizes in the cases where auto scaling doesn't apply (e.g. dynamically created controls). 2014-12-28 21:59:53 +00:00
FileExtensionPreferences.resx Add a Extension Preferences dialog in the Config menu, currently it will show .bin and .rom and allow the user to pick a platform or pick "ask me on load" to be asked every time (the default) 2014-04-14 16:48:45 +00:00
FileExtensionPreferencesPicker.Designer.cs Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much. 2014-12-31 05:34:21 +00:00
FileExtensionPreferencesPicker.cs Move MainForm.SupportedPlatforms to Emulation.Common.SystemLookup 2015-02-22 17:15:09 +00:00
FileExtensionPreferencesPicker.resx Add a Extension Preferences dialog in the Config menu, currently it will show .bin and .rom and allow the user to pick a platform or pick "ask me on load" to be asked every time (the default) 2014-04-14 16:48:45 +00:00
FirmwaresConfig.Designer.cs Firmware Manager - Change wording to "Close and reload ROM" instead of "Close and load ROM", add tool tip displaying ROM path. 2015-07-15 08:31:03 +02:00
FirmwaresConfig.cs firmwares config - escape should exit dialog 2015-10-15 19:47:38 -05:00
FirmwaresConfig.resx Firmware Manager - Add option to reload ROM if ROM load has failed before 2015-07-12 21:30:26 +02:00
FirmwaresConfigInfo.Designer.cs firmwaremanager now tracks filesizes, and filesizes of known firmwares are used to restrict scope of scanning 2014-11-13 00:09:16 +00:00
FirmwaresConfigInfo.cs Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects 2014-07-27 15:22:30 +00:00
FirmwaresConfigInfo.resx give firmware database and UI ability to track ok/notok/bad state of an option/firmwarefile. apply tons of research to study PSX bios files situation 2014-06-21 06:40:07 +00:00
GenericCoreConfig.Designer.cs C64 - add a c64 menu with a settings menu and dialog 2015-10-10 12:20:59 -04:00
GenericCoreConfig.cs quicknes: support unplugging controllers 2014-11-01 17:44:04 +00:00
GenericCoreConfig.resx GPGX: support new settings system. this means you can now connect all manner of weird arse controllers, but some aren't implemented in other places yet. 2013-12-23 23:03:12 +00:00
GuiOptions.Designer.cs add fullscreen auto-hide mouse cursor 2015-07-24 16:00:04 -05:00
GuiOptions.cs add an option to run lua scripts while turboing instead of bypassing them. Make this option true by default (a change to the current behavior). Add a checkbox in the customize dialog to toggle this option. 2015-07-09 20:14:52 -04:00
GuiOptions.resx Move a bunch of config menu items into a Customize dialog box 2014-05-06 01:27:56 +00:00
HotkeyConfig.Designer.cs HotkeyConfig - Add Clear Hotkeys option, consolidate that and Defaults option into a Misc. button. 2015-07-19 21:58:38 +02:00
HotkeyConfig.cs fix #484 2015-08-31 14:50:26 -05:00
HotkeyConfig.resx HotkeyConfig - Add Clear Hotkeys option, consolidate that and Defaults option into a Misc. button. 2015-07-19 21:58:38 +02:00
InputCompositeWidget.Designer.cs Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much. 2014-12-31 05:34:21 +00:00
InputCompositeWidget.cs system for more thorough tooltips in hotkey and controller config dialogs (so, for instance, the function of a key can be described) 2014-11-07 16:58:27 +00:00
InputCompositeWidget.resx Instead of InputWidget, use new InputCompositeWidget UserControl which includes a button you can use to summon a contextmenu of special bindings (such as WMouse L), which the textbox part (still InputWidget) will ignore otherwise. 2014-04-19 21:03:49 +00:00
InputWidget.cs system for more thorough tooltips in hotkey and controller config dialogs (so, for instance, the function of a key can be described) 2014-11-07 16:58:27 +00:00
MessageConfig.Designer.cs make on-screen watches position editable via the messages configuration ui 2015-10-01 01:39:22 -05:00
MessageConfig.cs make on-screen watches position editable via the messages configuration ui 2015-10-01 01:39:22 -05:00
MessageConfig.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
PathConfig.Designer.cs Path Config - 1. remove Global Base from top and leave it in the Global tab, 2. Rename Global Tabs "base rom" to "ROM" 2014-07-21 23:18:18 +00:00
PathConfig.cs PSX - expose PSX path config in release builds 2015-07-15 19:20:05 -04:00
PathConfig.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
PathInfo.Designer.cs fix some dangling references to BizHawk.Multiclient mostly in comments, but also in some client facing tooltip and lua documentation 2014-07-27 01:19:33 +00:00
PathInfo.cs Various code cleanups on some config dialogs 2013-11-28 01:33:38 +00:00
PathInfo.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
ProfileConfig.Designer.cs Move update notification setting to profile config. 2015-01-04 17:54:13 +00:00
ProfileConfig.cs Better UI for low res large screenshot feature 2015-02-23 23:43:51 +00:00
ProfileConfig.resx Updated the ProfileConfig.Designer.cs to have a more accurate description of N64 TAS. 2014-09-19 00:55:01 +00:00
RewindConfig.Designer.cs Better UI for low res large screenshot feature 2015-02-23 23:43:51 +00:00
RewindConfig.cs Better UI for low res large screenshot feature 2015-02-23 23:43:51 +00:00
RewindConfig.resx turn Rewind Config into Rewind & Savestate config and allow control of normal savestate compression level 2014-07-12 20:20:08 +00:00
SoundConfig.Designer.cs Add option for OpenAL on Windows. 2015-02-19 03:22:20 +00:00
SoundConfig.cs OpenAL sound device configuration. 2015-02-19 06:00:07 +00:00
SoundConfig.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00