BizHawk/BizHawk.Emulation.Cores/Consoles/Atari/7800/Atari7800.cs

316 lines
8.6 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using BizHawk.Common;
using BizHawk.Emulation.Common;
using EMU7800.Core;
namespace BizHawk.Emulation.Cores.Atari.Atari7800
{
[CoreAttributes(
"EMU7800",
"",
isPorted: true,
isReleased: true,
portedVersion: "v1.5",
portedUrl: "http://emu7800.sourceforge.net/"
)]
[ServiceNotApplicable(typeof(ISettable<,>), typeof(IDriveLight))]
public partial class Atari7800 : IEmulator, ISaveRam, IDebuggable, IStatable, IInputPollable, IRegionable
{
// TODO:
// some things don't work when you try to plug in a 2600 game
static Atari7800()
{
// add alpha bits to palette tables
for (int i = 0; i < TIATables.NTSCPalette.Length; i++)
TIATables.NTSCPalette[i] |= unchecked((int)0xff000000);
for (int i = 0; i < TIATables.PALPalette.Length; i++)
TIATables.PALPalette[i] |= unchecked((int)0xff000000);
}
public Atari7800(CoreComm comm, GameInfo game, byte[] rom, string GameDBfn)
{
ServiceProvider = new BasicServiceProvider(this);
(ServiceProvider as BasicServiceProvider).Register<IVideoProvider>(avProvider);
InputCallbacks = new InputCallbackSystem();
CoreComm = comm;
byte[] highscoreBIOS = comm.CoreFileProvider.GetFirmware("A78", "Bios_HSC", false, "Some functions may not work without the high score BIOS.");
byte[] pal_bios = comm.CoreFileProvider.GetFirmware("A78", "Bios_PAL", false, "The game will not run if the correct region BIOS is not available.");
byte[] ntsc_bios = comm.CoreFileProvider.GetFirmware("A78", "Bios_NTSC", false, "The game will not run if the correct region BIOS is not available.");
if (EMU7800.Win.GameProgramLibrary.EMU7800DB == null)
{
EMU7800.Win.GameProgramLibrary.EMU7800DB = new EMU7800.Win.GameProgramLibrary(new StreamReader(GameDBfn));
}
if (rom.Length % 1024 == 128)
{
Console.WriteLine("Trimming 128 byte .a78 header...");
byte[] newrom = new byte[rom.Length - 128];
Buffer.BlockCopy(rom, 128, newrom, 0, newrom.Length);
rom = newrom;
}
GameInfo = EMU7800.Win.GameProgramLibrary.EMU7800DB.TryRecognizeRom(rom);
CoreComm.RomStatusDetails = GameInfo.ToString();
Console.WriteLine("Rom Determiniation from 7800DB:");
Console.WriteLine(GameInfo.ToString());
this.rom = rom;
this.game = game;
this.hsbios = highscoreBIOS;
this.bios = GameInfo.MachineType == MachineType.A7800PAL ? pal_bios : ntsc_bios;
_pal = GameInfo.MachineType == MachineType.A7800PAL || GameInfo.MachineType == MachineType.A2600PAL;
if (bios == null)
{
throw new MissingFirmwareException("The BIOS corresponding to the region of the game you loaded is required to run Atari 7800 games.");
}
HardReset();
}
public IEmulatorServiceProvider ServiceProvider { get; private set; }
public byte[] rom;
public byte[] hsbios;
public byte[] bios;
Cart cart;
MachineBase theMachine;
EMU7800.Win.GameProgram GameInfo;
public byte[] hsram = new byte[2048];
public string SystemId { get { return "A78"; } } // TODO 2600?
public GameInfo game;
public string BoardName { get { return null; } }
public void FrameAdvance(bool render, bool rendersound)
{
_frame++;
if (Controller["Power"])
{
// it seems that theMachine.Reset() doesn't clear ram, etc
// this should leave hsram intact but clear most other things
HardReset();
}
ControlAdapter.Convert(Controller, theMachine.InputState);
theMachine.ComputeNextFrame(avProvider.framebuffer);
_islag = theMachine.InputState.Lagged;
if (_islag)
{
_lagcount++;
}
avProvider.FillFrameBuffer();
}
public CoreComm CoreComm { get; private set; }
public bool DeterministicEmulation { get; set; }
public int Frame { get { return _frame; } set { _frame = value; } }
private int _frame = 0;
public void Dispose()
{
if (avProvider != null)
{
avProvider.Dispose();
avProvider = null;
}
}
public void ResetCounters()
{
_frame = 0;
_lagcount = 0;
_islag = false;
}
public Atari7800Control ControlAdapter;
public ControllerDefinition ControllerDefinition { get; private set; }
public IController Controller { get; set; }
class ConsoleLogger : ILogger
{
public void WriteLine(string format, params object[] args)
{
Console.WriteLine(format, args);
}
public void WriteLine(object value)
{
Console.WriteLine(value);
}
public void Write(string format, params object[] args)
{
Console.Write(format, args);
}
public void Write(object value)
{
Console.Write(value);
}
}
private bool _pal;
public DisplayType Region
{
get { return _pal ? DisplayType.PAL : DisplayType.NTSC; }
}
void HardReset()
{
cart = Cart.Create(rom, GameInfo.CartType);
ILogger logger = new ConsoleLogger();
HSC7800 hsc7800 = null;
if (hsbios != null)
{
hsc7800 = new HSC7800(hsbios, hsram);
}
Bios7800 bios7800 = new Bios7800(bios);
theMachine = MachineBase.Create
(GameInfo.MachineType,
cart,
bios7800,
hsc7800,
GameInfo.LController,
GameInfo.RController,
logger);
theMachine.Reset();
theMachine.InputState.InputPollCallback = InputCallbacks.Call;
ControlAdapter = new Atari7800Control(theMachine);
ControllerDefinition = ControlAdapter.ControlType;
avProvider.ConnectToMachine(theMachine, GameInfo);
// to sync exactly with audio as this emulator creates and times it, the frame rate should be exactly 60:1 or 50:1
CoreComm.VsyncNum = theMachine.FrameHZ;
CoreComm.VsyncDen = 1;
SetupMemoryDomains(hsc7800);
}
#region audio\video
public ISyncSoundProvider SyncSoundProvider { get { return avProvider; } }
public bool StartAsyncSound() { return false; }
public void EndAsyncSound() { }
public IAsyncSoundProvider SoundProvider { get { return null; } }
MyAVProvider avProvider = new MyAVProvider();
class MyAVProvider : IVideoProvider, ISyncSoundProvider, IDisposable
{
public FrameBuffer framebuffer { get; private set; }
public void ConnectToMachine(MachineBase m, EMU7800.Win.GameProgram g)
{
framebuffer = m.CreateFrameBuffer();
BufferWidth = framebuffer.VisiblePitch;
BufferHeight = framebuffer.Scanlines;
vidbuffer = new int[BufferWidth * BufferHeight];
uint newsamplerate = (uint)m.SoundSampleFrequency;
if (newsamplerate != samplerate)
{
// really shouldn't happen (after init), but if it does, we're ready
if (resampler != null)
resampler.Dispose();
resampler = new SpeexResampler(3, newsamplerate, 44100, newsamplerate, 44100, null, null);
samplerate = newsamplerate;
dcfilter = DCFilter.DetatchedMode(256);
}
if (g.MachineType == MachineType.A7800PAL || g.MachineType == MachineType.A2600PAL)
palette = TIATables.PALPalette;
else
palette = TIATables.NTSCPalette;
}
uint samplerate;
int[] vidbuffer;
SpeexResampler resampler;
DCFilter dcfilter;
int[] palette;
public void FillFrameBuffer()
{
unsafe
{
fixed (byte* src_ = framebuffer.VideoBuffer)
fixed (int* dst_ = vidbuffer)
fixed (int* pal = palette)
{
byte* src = src_;
int* dst = dst_;
for (int i = 0; i < vidbuffer.Length; i++)
{
*dst++ = pal[*src++];
}
}
}
}
public int[] GetVideoBuffer()
{
return vidbuffer;
}
public int VirtualWidth { get { return 275; } }
public int VirtualHeight { get { return BufferHeight; } }
public int BufferWidth { get; private set; }
public int BufferHeight { get; private set; }
public int BackgroundColor { get { return unchecked((int)0xff000000); } }
public void GetSamples(out short[] samples, out int nsamp)
{
int nsampin = framebuffer.SoundBufferByteLength;
unsafe
{
fixed (byte* src = framebuffer.SoundBuffer)
{
for (int i = 0; i < nsampin; i++)
{
// the buffer values don't really get very large at all,
// so this doesn't overflow
short s = (short)(src[i] * 200);
resampler.EnqueueSample(s, s);
}
}
}
resampler.GetSamples(out samples, out nsamp);
dcfilter.PushThroughSamples(samples, nsamp * 2);
}
public void DiscardSamples()
{
if (resampler != null)
resampler.DiscardSamples();
}
public void Dispose()
{
if (resampler != null)
{
resampler.Dispose();
resampler = null;
}
}
}
#endregion
}
}