144 lines
5.9 KiB
Plaintext
144 lines
5.9 KiB
Plaintext
=========================================
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next
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=========================================
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*EmuHawk
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**Cheat Dialog: Fix flakiness in value-editing
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**DispMethod D3D: Use FPU preserve to stop lua scripts using float math from malfunctioning
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**DispMethod D3D: More leniency in compilation of optional shaders (so it's able to run on more low spec systems)
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**Improvements to Retro shader compatibility
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=========================================
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1.11.3
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=========================================
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*Released October 14, 2015
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*[http://sourceforge.net/projects/bizhawk/files/BizHawk/BizHawk-1.11.3.zip/download|Windows binary]
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*[https://github.com/TASVideos/BizHawk/commit/105cd1c|Revision 105cd1c]
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*C64
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**Add tape loading, settings menu, and lots of bugfixes
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*Lua
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**Add client.SetClientExtraPadding; fix client.SetGameExtraPadding window scaling
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**Add client.GetSoundOn and client.SetSoundOn
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*PSX
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**Repair lag counter
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**Fix massively broken controller config dialog which was making controllers seem effectively disconnected or malfunctiony
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*EmuHawk
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**Fix Direct3D display method sleep/ctrl+alt+del crashes
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**Fix built-in shaders
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**Reduce shader level requirements for basic d3d display method functionality
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**Fix Ram Search/Ram Watch recent files menu
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**Import PJM and PXM movies
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**Sequentially number screenshots taken in the same second without crashing after the 3rd one
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=========================================
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1.11.2
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=========================================
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*Released October 10, 2015
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*[http://sourceforge.net/projects/bizhawk/files/BizHawk/BizHawk-1.11.2.zip/download|Windows binary]
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*[https://github.com/TASVideos/BizHawk/commit/a44cf5a|Revision a44cf5a]
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*PSXHawk
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**Update to mednafen 0.9.38.7
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**Support 0-2 pads/shocks and 0-2 memcards
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**Fix loading of some .psf files
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**Add overscan clipping and deinterlacer options
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**Fix resolution management and PAR stuff for some PAL modes
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**Support .xml disc bundling tool as alternative to .m3u
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**Save PAL information in movies, and fix reported PAL movie times
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**Fix #460 - overlapping OSD elements
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**Support mednafen's emulation of disc error correction (optionally) and graceful sector-out-of-bounds reading
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*N64
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**Compatibility hack for Jabo vs some Intel GPUs on Windows8+
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*SNES
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**Handle interlarced modes differently
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*mGBA
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**Fix #507 - Add "Combined WRAM" memory domain
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*GBHawk
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**Add LY to trace log
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*NESHawk
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**Improve .unf loading (header parsing, Open ROM dialog, vram inference logic) and support more UNIF boards
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**Add ines mappers: 6, 51, 53, 90, 136, 147, 202, 204, 209, 211, 212, 213, 214, 216, 235, 244, 17; fix mappers 31, 60, 79, 91, 164, 243, 245, 119, 90, 197
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**Support many misc ROMs that are bad/over dumps, wrong/unusual header info, having trainers
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**Auto-select region from iNESv2 header
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**Fix some graphical corruptions in the PPU for Dragon Warrior 4 and others
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**Support 512-entry palettes (QuickNES too)
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*GPGX
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**Handle AR/resolution-changing more correctly and add option to pad screen out to prevent window resizes
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**Fix #494 - cheat decoder unhooked
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*EmuHawk
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**Direct3D Display Method support
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**New Tool: Basic Bot
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**Make throttle vs unthrottled vs frame advance behaviour better and add 400% speedlevel
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**Add toggles for screen and hud display for true maximum turbo performance
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**Add option to suppress double-click fullscreen toggling behaviour
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**Don't reorder cheats list when editing cheats
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**Fix some crashes on Play Movie dialog
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**Support IPCKeyInput (for automation from external program)
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**Support xbox pad guide button
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**Sequentially number screenshots taken in the same second
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**Finetune hotkey config dialog
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**Leniency fixes to cue loading
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**Make on-screen watches position editable
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**Fix crash when minimizing window in gdi+ display method
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**Fix some bugs in gdi+ display method with screenshots and prescaling
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**Aboutbox more gitified
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**Fix #461 - Repair autofire patterns
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**Fix #477 - Support key input over IPC for automation
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**Fix #490 - Ampersands in hex editor flakeout
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**Fix #493 - Add option to hide OSD messages
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**Fix #491 - Tool window sizes get whacked out sometimes
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**Movies
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***Ability to create/load SaveRam-anchored movies
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***Ability to import movies from commandline
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***Fix out of memory when using the Play Movie dialog
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**Tastudio
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***Add Branches feature
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***Fix rerecord counting
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***Various UI improvements and bug fixes
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***Ability to move markers by alt+click dragging them
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***Fix various out of memory and other greenzone crashes
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***Hide Power and Reset columns by default.
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***Optional icons for states and markers.
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***Support creating a savestate anchored movie from another savestate anchored movie
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***Support creating a new movie from current saveram
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**Lua
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***Fix graphics rendering in GDI+ mode
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***Add client.exit() and client.SetGameExtraPadding
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***Add movie.startsfromsavestate() and movie.startsfromsaveram(), movie.getheader(), movie.getcomments(), and movie.getsubtitles()
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***Add memorysavestate library for making and loading savestates in memory, with save, load, remove, and clearall methods
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***Fix bizstring.split() (make 1-based)
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***Fix crashes removing callbacks
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***Fix #469 - forms.newform() : add an onclosed callback optional parameter
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***Fix #463 - memory.readbyterange off-by-one
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***Fix #498 - fix quicknes lua rendering being offset incorrectly sometimes
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**Hex Editor
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***When saving memory domains to file, account for roms in archives
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***Fix some UI scrambling on memory domain change / data size changing
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***Fix ampersand escaping output
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***Change copy/paste behaviour and add 'export' option to all generally make more sense.
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***Fix #481 - keep scroll bar position when resetting the current rom as opposed to changing to a new one
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**Cheats
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***Refresh list when toggling the status of a cheat
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***Fix up open and save file dialog file/directory logic
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=========================================
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1.11.1
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========================================= |