BizHawk/BizHawk.Emulation
adelikat 59ba7efdaf NES - start mapper 18 2012-07-29 22:40:57 +00:00
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CPUs -Reversed the double byte data bytes. It now works properly. 2012-07-29 00:02:06 +00:00
Consoles NES - start mapper 18 2012-07-29 22:40:57 +00:00
Database -Mapped .ROM to Intellivision. 2012-07-15 09:13:54 +00:00
DiscSystem get rid of some warnings 2012-06-15 19:21:46 +00:00
ExternalCores Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
Interfaces -Attempted to parse out memory attributes. 2012-07-17 05:32:00 +00:00
Properties Update versioning stuff and about box, and set interim flag back (I seem to keep checking that in on accident). This marks the beginning of 1.0.2. 2012-03-09 23:33:56 +00:00
Sound nes-mapper 67 2012-06-11 06:32:44 +00:00
BizHawk.Emulation.csproj NES - start mapper 18 2012-07-29 22:40:57 +00:00
Buffer.cs add new, more detailed 6502X cpu core, use it in the nes core as experiment. win almost all the speed back, pass some more tests. 2012-03-15 21:28:37 +00:00
Log.cs Extremely preliminary TurboCD support 2011-08-14 18:20:13 +00:00
Notes.txt Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
QuickCollections.cs PCE-CD states are now stable 2011-09-16 23:59:03 +00:00
Util.cs add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning 2012-04-16 08:18:41 +00:00