BizHawk/BizHawk.Emulation.Cores/Consoles/PC Engine/PCEngine.IEmulator.cs

70 lines
1.3 KiB
C#

using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.PCEngine
{
public sealed partial class PCEngine : IEmulator
{
public IEmulatorServiceProvider ServiceProvider { get; private set; }
public ControllerDefinition ControllerDefinition => PCEngineController;
public void FrameAdvance(IController controller, bool render, bool rendersound)
{
_controller = controller;
_lagged = true;
DriveLightOn = false;
Frame++;
CheckSpriteLimit();
PSG.BeginFrame(Cpu.TotalExecutedCycles);
Cpu.Debug = Tracer.Enabled;
if (SuperGrafx)
{
VPC.ExecFrame(render);
}
else
{
VDC1.ExecFrame(render);
}
PSG.EndFrame(Cpu.TotalExecutedCycles);
if (_lagged)
{
_lagCount++;
_isLag = true;
}
else
{
_isLag = false;
}
}
public int Frame
{
get { return _frame; }
set { _frame = value; }
}
public string SystemId { get; }
public bool DeterministicEmulation => true;
public void ResetCounters()
{
// this should just be a public setter instead of a new method.
Frame = 0;
_lagCount = 0;
_isLag = false;
}
public CoreComm CoreComm { get; }
public void Dispose()
{
disc?.Dispose();
}
}
}